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Werewolf: The Forsaken Interest Thread
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<blockquote data-quote="Graf" data-source="post: 3266152" data-attributes="member: 3087"><p>I admit my HS didn't do much in the way of sports so I'm not really sure what a victory party entails.</p><p></p><p>Having said that "having to have a party every couple of weeks" doesn't seem like much of a ban. Bans generally are things that people 1) wouldn't do regularly 2) wouldn't much like to do regularly.</p><p>In that context the work-out-daily is a bit weak but it's only a severity 2 ban and it's only part of the ban. The compeition theme in the second part of the ban allowed for 1) interesting roleplaying 2) didn't require us to actually win. </p><p>I.e. if you put in the time you satisfy your spirit.</p><p>That's about where I see 2... little chance of failure under normal circumstances, but definitely a pain in the rear.</p><p></p><p>I can see wanting to emphasize a victory influence, but I think that would be a requirement to actually be victorious in something (a party that happens every two weeks no matter what seems like it would be a Celebration Influence).</p><p>If you're looking for a severity 2 Ban with a focus on victory I think we'd need to look at somthing like:</p><p>Every season your pack must openly challenge and best a worthy oponent. The spirit cares about winning, and nothing else, but you must best your foe in a decisive manner.</p></blockquote><p></p>
[QUOTE="Graf, post: 3266152, member: 3087"] I admit my HS didn't do much in the way of sports so I'm not really sure what a victory party entails. Having said that "having to have a party every couple of weeks" doesn't seem like much of a ban. Bans generally are things that people 1) wouldn't do regularly 2) wouldn't much like to do regularly. In that context the work-out-daily is a bit weak but it's only a severity 2 ban and it's only part of the ban. The compeition theme in the second part of the ban allowed for 1) interesting roleplaying 2) didn't require us to actually win. I.e. if you put in the time you satisfy your spirit. That's about where I see 2... little chance of failure under normal circumstances, but definitely a pain in the rear. I can see wanting to emphasize a victory influence, but I think that would be a requirement to actually be victorious in something (a party that happens every two weeks no matter what seems like it would be a Celebration Influence). If you're looking for a severity 2 Ban with a focus on victory I think we'd need to look at somthing like: Every season your pack must openly challenge and best a worthy oponent. The spirit cares about winning, and nothing else, but you must best your foe in a decisive manner. [/QUOTE]
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