Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
Werewolf: The Forsaken Interest Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 3267537" data-attributes="member: 3087"><p><strong>Death Rage made simple</strong></p><p></p><p>If I understand it correctly this is what you need to know:</p><p>[edit: I was basically wrong about how serious this is. <u>No starting character is going to got into death rage because they get insulted.</u> I'd misread the rules. Sorry for the confusion. Just think of this as FYI.]</p><p></p><p>Garou form is the ultimate war-form. You’re fast, strong, and so covered with fur and superhuman muscle you actually get armor. You also are fast and have wolf senses.</p><p>It’s like a barbarian rage + Shapechange.</p><p>But you’re rage unbound; iirc you need to make a check to force yourself to not attack something each round, or speak, or open a door, or do anything that doesn’t involve clawing or biting.</p><p>But the Uratha still controls the rage, you can choose to tear open a wall instead of cutting your friend standing next to you.</p><p>Generally you can’t stay in Garou form too long. And you can only do it once a day (or once a scene?).</p><p></p><p>Death Rage, <em>Kuruth</em> is part of the Forsaken curse (it applies to Pure too I think but anyway). It’s related to the death of father wolf, the shattering of Pangea and the raising of the gauntlet.</p><p>You resist <em>Kuruth</em> by rolling composure + resolve.</p><p></p><p>The three ways you go into Death Rage in combat:</p><p>*Somebody hits you with aggravated damage (including silver).</p><p>*Somebody hits you with an exceptional success.</p><p>*Seriously injured (i.e. you fill in one of the ‘last three boxes’)</p><p></p><p>There is also a chart, based on your harmony, that includes additional (out-of-combat) Death Rage inducing events.</p><p>For our purposes:</p><p>*Loved one or packmate is slain or betrays you</p><p>*Ally betrays you</p><p></p><p>(If your harmony drops to 6 or lower you have to start checking for things like "loved one in danger" or "takes aggravated damage outside of combat".</p><p>Below 4 is where getting insulted or humiliated could trigger <em>Kuruth</em>)</p><p></p><p>When in Kuruth you are in Garou form but there are some extra factors.There are two big changes</p><p>1. You’re totally berserk. Total lost of character control; always attack the closest creature. Nothing matters*, no wound penalties**, no limits on how long you stay in Garou form. </p><p>2. You’re channeling dark forces that rose when Father Wolf was killed. So the spirits really don’t like it, or you, or the pack. So even after the crisis has passed there is (or can be) an additional spirit related sets of issues. At the very least you have penalties to dealings with spirits for a certain period of time.</p><p></p><p>*=Again this is from memory but I -think- that if you’re gonna do something really really bad, like eat your own baby or whatever, you get a second chance roll. Don’t quote me though.</p><p></p><p>** =You aren’t affected by the wound penalties but it changes the sort of Death Rage you have. Instead (i.e. if you’re seriously injured per the definition above, or affected by certain gifts) the Death Rage manifests as a “flee” type directive. If we can’t get someone (like a pack mate) out of death rage then beating them down to seriously injured and then getting them to run away is really the –only- solution.</p></blockquote><p></p>
[QUOTE="Graf, post: 3267537, member: 3087"] [b]Death Rage made simple[/b] If I understand it correctly this is what you need to know: [edit: I was basically wrong about how serious this is. [u]No starting character is going to got into death rage because they get insulted.[/u] I'd misread the rules. Sorry for the confusion. Just think of this as FYI.] Garou form is the ultimate war-form. You’re fast, strong, and so covered with fur and superhuman muscle you actually get armor. You also are fast and have wolf senses. It’s like a barbarian rage + Shapechange. But you’re rage unbound; iirc you need to make a check to force yourself to not attack something each round, or speak, or open a door, or do anything that doesn’t involve clawing or biting. But the Uratha still controls the rage, you can choose to tear open a wall instead of cutting your friend standing next to you. Generally you can’t stay in Garou form too long. And you can only do it once a day (or once a scene?). Death Rage, [i]Kuruth[/i] is part of the Forsaken curse (it applies to Pure too I think but anyway). It’s related to the death of father wolf, the shattering of Pangea and the raising of the gauntlet. You resist [i]Kuruth[/i] by rolling composure + resolve. The three ways you go into Death Rage in combat: *Somebody hits you with aggravated damage (including silver). *Somebody hits you with an exceptional success. *Seriously injured (i.e. you fill in one of the ‘last three boxes’) There is also a chart, based on your harmony, that includes additional (out-of-combat) Death Rage inducing events. For our purposes: *Loved one or packmate is slain or betrays you *Ally betrays you (If your harmony drops to 6 or lower you have to start checking for things like "loved one in danger" or "takes aggravated damage outside of combat". Below 4 is where getting insulted or humiliated could trigger [i]Kuruth[/i]) When in Kuruth you are in Garou form but there are some extra factors.There are two big changes 1. You’re totally berserk. Total lost of character control; always attack the closest creature. Nothing matters*, no wound penalties**, no limits on how long you stay in Garou form. 2. You’re channeling dark forces that rose when Father Wolf was killed. So the spirits really don’t like it, or you, or the pack. So even after the crisis has passed there is (or can be) an additional spirit related sets of issues. At the very least you have penalties to dealings with spirits for a certain period of time. *=Again this is from memory but I -think- that if you’re gonna do something really really bad, like eat your own baby or whatever, you get a second chance roll. Don’t quote me though. ** =You aren’t affected by the wound penalties but it changes the sort of Death Rage you have. Instead (i.e. if you’re seriously injured per the definition above, or affected by certain gifts) the Death Rage manifests as a “flee” type directive. If we can’t get someone (like a pack mate) out of death rage then beating them down to seriously injured and then getting them to run away is really the –only- solution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Werewolf: The Forsaken Interest Thread
Top