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Werewolves/rats and damage immunity
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<blockquote data-quote="Gabriel Pendragon" data-source="post: 6784003" data-attributes="member: 6807093"><p>Or players just need to realize that silvering there weapons is an option available to anyone. They are also not immune to rope or pinning.</p><p></p><p>Unarmed attacks are weapons as they are listed in the weapons chart as simple weapons that don't cost anything do 1 point of bludgeoning damage and have no properties. P 149 PHB. Thus do not by pass were immunities. If they don't silver their weapons they will be limited to torches for 1 point fire damage per round. Flasks of oil if they have them for a little more per round. Or finding some other option to deal with them.</p><p></p><p>If you are worried about them not having any way to deal with the problem, give them some rumors about wererats being in the area they are headed before hand. Give them an adventure to save a blacksmith before sending them to deal with the wererats, have the reward either gold or the option to silver their weapons. Or not worry about it as a were rat is an AC 12 33 hp enemy that the beefy guys should be able to keep busy while the caster murders it. Can always have the rat in question knock the pcs out instead of trying to kill them. The risk of fighting enemies that are resistant or immune to normal weapons is clear and present in DnD.</p></blockquote><p></p>
[QUOTE="Gabriel Pendragon, post: 6784003, member: 6807093"] Or players just need to realize that silvering there weapons is an option available to anyone. They are also not immune to rope or pinning. Unarmed attacks are weapons as they are listed in the weapons chart as simple weapons that don't cost anything do 1 point of bludgeoning damage and have no properties. P 149 PHB. Thus do not by pass were immunities. If they don't silver their weapons they will be limited to torches for 1 point fire damage per round. Flasks of oil if they have them for a little more per round. Or finding some other option to deal with them. If you are worried about them not having any way to deal with the problem, give them some rumors about wererats being in the area they are headed before hand. Give them an adventure to save a blacksmith before sending them to deal with the wererats, have the reward either gold or the option to silver their weapons. Or not worry about it as a were rat is an AC 12 33 hp enemy that the beefy guys should be able to keep busy while the caster murders it. Can always have the rat in question knock the pcs out instead of trying to kill them. The risk of fighting enemies that are resistant or immune to normal weapons is clear and present in DnD. [/QUOTE]
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