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<blockquote data-quote="Jer" data-source="post: 4394383" data-attributes="member: 19857"><p>d6 is still a nice, simple system. If I'm throwing together a simple game, I find it easier to use than any class-based system, a LOT more lightweight than either GURPS or HERO, and easier to explain than Fudge. It's definitely got a niche - though I never thought enough of Nu-West End's version of it to replace my classic-West End copy of the generic d6 rulebook.</p><p></p><p></p><p></p><p>I love Torg. It was the first non-D&D campaign I ever ran, and it was until recently the longest campaign I ever ran. However - running it recently reminded me of how much a product of the early 90s it was. Compared to modern games, the game moves kind of slow, especially if you have one or two people at the table who never played the "old games" and aren't all that interested in them.</p><p></p><p>I'd love to see an "open game" version of the Torg rules released, if only to see what folks would do with it these days. But as much as I love the game and the setting, I'm not sure that it would work these days without a major rules revamp.</p><p></p><p>And the setting would need a total revamp. In fact, the best way to handle the setting would be to take the premise of multiple worlds invading the Earth and just do it as a modern day setting with no ties to the original "Possibility Wars" (an "Earth-2" or "Ultimate" version if you will). You could keep the invading realms that worked and replace the ones that didn't work so well with something new. Plus the new geo-political realities of the world ca 2008 would make for a remarkably different "Core Earth" setting than the post-Soviet Union collapse of the original game anyway. I'd love to see it, though I doubt it'll ever happen.</p></blockquote><p></p>
[QUOTE="Jer, post: 4394383, member: 19857"] d6 is still a nice, simple system. If I'm throwing together a simple game, I find it easier to use than any class-based system, a LOT more lightweight than either GURPS or HERO, and easier to explain than Fudge. It's definitely got a niche - though I never thought enough of Nu-West End's version of it to replace my classic-West End copy of the generic d6 rulebook. I love Torg. It was the first non-D&D campaign I ever ran, and it was until recently the longest campaign I ever ran. However - running it recently reminded me of how much a product of the early 90s it was. Compared to modern games, the game moves kind of slow, especially if you have one or two people at the table who never played the "old games" and aren't all that interested in them. I'd love to see an "open game" version of the Torg rules released, if only to see what folks would do with it these days. But as much as I love the game and the setting, I'm not sure that it would work these days without a major rules revamp. And the setting would need a total revamp. In fact, the best way to handle the setting would be to take the premise of multiple worlds invading the Earth and just do it as a modern day setting with no ties to the original "Possibility Wars" (an "Earth-2" or "Ultimate" version if you will). You could keep the invading realms that worked and replace the ones that didn't work so well with something new. Plus the new geo-political realities of the world ca 2008 would make for a remarkably different "Core Earth" setting than the post-Soviet Union collapse of the original game anyway. I'd love to see it, though I doubt it'll ever happen. [/QUOTE]
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