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<blockquote data-quote="hero4hire" data-source="post: 3193391" data-attributes="member: 20711"><p><strong>Ulrich the Wanderer</strong></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/DnD/photo48.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Home Region: Damara</p><p>Male Human Monk 1</p><p>Lawful Good</p><p>Representing H4H</p><p></p><p></p><p>Strength 14 (+2) </p><p>Dexterity 14 (+2) </p><p>Constitution 12 (+1) </p><p>Intelligence 14 (+2) </p><p>Wisdom 14 (+2) </p><p>Charisma 8 (-1) </p><p> Size: Medium </p><p>Height: 6' 8" </p><p>Weight: 280 lb </p><p>Eyes: Blue </p><p>Hair: White </p><p>Skin: Pale </p><p> </p><p></p><p></p><p></p><p>Total Hit Points: 9</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 14 = 10 + 2 [dexterity] +2 [wisdom] </p><p></p><p>Touch AC: 14</p><p>Flat-footed: 12</p><p>Initiative modifier: + 2 = + 2 [dexterity] </p><p> </p><p>Fortitude save: + 3 = 2 [base] + 1 [constitution] </p><p>Reflex save: + 4 = 2 [base] + 2 [dexterity] </p><p>Will save: + 4 = 2 [base] + 2 [wisdom] </p><p>Attack (unarmed): + 2 = 0 [base] + 2 [strength] </p><p>Decisive Strike: 0 [includes strength modifier] </p><p>Attack (Guisarme): - 2 = 0 [base] + 2 [strength] -4 [penalty]</p><p>Attack (missile): + 2 = 0 [base] + 2 [dexterity] </p><p>Grapple check: + 10 = 0 [base] + 2 [strength] +8 [Feats]</p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>Languages: Common, Damaran, Chondathan, Dwarven</p><p></p><p></p><p>Unarmed Damage: 1d6 +2 [strength]</p><p>Decisive Strike: 2d6+4</p><p></p><p></p><p>Feats:</p><p>Jotunbrud [Regional]</p><p>Combat Expertise </p><p>Improved Trip </p><p>Improved Unarmed Strike [monk] </p><p>Improved Grapple [monk] </p><p></p><p>Skills: (Includes 4 free ranks of Craft/Profession)</p><p>Climb Str* 5 = +2 + 3 </p><p>Craft (Bookbinder) 5 = +3 + 2 </p><p>Intimidate Cha 1 = -1 + 2 </p><p>Jump Str* 5 = +2 + 3 </p><p>Knowledge (Religion) Int 5 = +2 + 3 </p><p>Listen Wis 6 = +2 + 4 </p><p>Profession (Herder) 3 = +2 + 1 </p><p>Sense Motive Wis 6 = +2 + 4 </p><p>Spot Wis 6 = +2 + 4 </p><p>Swim Str** 5 = +2 + 3 </p><p> </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Equipment: 6 sp</p><p>Guisarme 12lb</p><p>Backpack 2lb.</p><p>Bedroll 5lb. </p><p>Pouch, Belt .5lb. </p><p>Waterskin 4lb </p><p>Silver Holy Symbol 1lb</p><p>Everburning Torch 1lb</p><p>Silver Sai 1lb</p><p>Sling 0gp 0lb</p><p>10 bullets 5lb.</p><p>10 cold iron bullets 5lb</p><p></p><p>Total 36.5lbs.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Abilities:</p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>AC Bonus for Wisdom</p><p>Decisive Strike (Full Round Action to make one attack deal double damage, -2 to hit)</p><p>Unarmed Strike</p><p>Bonus Feats (levels 1 2 & 6)</p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Monk 8 </p><p></p><p>Ulrich the Wanderer was borne in the Cold, Hard Country of Damara, also known as the Land of Monsters. Orphaned as a lad, Ulrich was taken in by the Monks of the Yellow Rose and Indoctrined in the Philosphies of Ilmater. Even at a young age it was evident the Ulrich would stand head and shoulders over the other acolytes. He is striving to adapt thier Martial Teachings to compliment his enormous frame with mixed results. </p><p>When coming of age, Ulrich recieved a dream that he interepted as a Portent that he should wander the Realms in search of his destiny. He now does just that, meandering from town to town. Attempting to use his skills to earn a modest living, while seeking enlightenment.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3193391, member: 20711"] [B]Ulrich the Wanderer[/B] [IMG]http://i68.photobucket.com/albums/i31/herofhire/DnD/photo48.jpg[/IMG] Home Region: Damara Male Human Monk 1 Lawful Good Representing H4H Strength 14 (+2) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 8 (-1) Size: Medium Height: 6' 8" Weight: 280 lb Eyes: Blue Hair: White Skin: Pale Total Hit Points: 9 Speed: 30 feet Armor Class: 14 = 10 + 2 [dexterity] +2 [wisdom] Touch AC: 14 Flat-footed: 12 Initiative modifier: + 2 = + 2 [dexterity] Fortitude save: + 3 = 2 [base] + 1 [constitution] Reflex save: + 4 = 2 [base] + 2 [dexterity] Will save: + 4 = 2 [base] + 2 [wisdom] Attack (unarmed): + 2 = 0 [base] + 2 [strength] Decisive Strike: 0 [includes strength modifier] Attack (Guisarme): - 2 = 0 [base] + 2 [strength] -4 [penalty] Attack (missile): + 2 = 0 [base] + 2 [dexterity] Grapple check: + 10 = 0 [base] + 2 [strength] +8 [Feats] Languages: Common, Damaran, Chondathan, Dwarven Unarmed Damage: 1d6 +2 [strength] Decisive Strike: 2d6+4 Feats: Jotunbrud [Regional] Combat Expertise Improved Trip Improved Unarmed Strike [monk] Improved Grapple [monk] Skills: (Includes 4 free ranks of Craft/Profession) Climb Str* 5 = +2 + 3 Craft (Bookbinder) 5 = +3 + 2 Intimidate Cha 1 = -1 + 2 Jump Str* 5 = +2 + 3 Knowledge (Religion) Int 5 = +2 + 3 Listen Wis 6 = +2 + 4 Profession (Herder) 3 = +2 + 1 Sense Motive Wis 6 = +2 + 4 Spot Wis 6 = +2 + 4 Swim Str** 5 = +2 + 3 * = check penalty for wearing armor Equipment: 6 sp Guisarme 12lb Backpack 2lb. Bedroll 5lb. Pouch, Belt .5lb. Waterskin 4lb Silver Holy Symbol 1lb Everburning Torch 1lb Silver Sai 1lb Sling 0gp 0lb 10 bullets 5lb. 10 cold iron bullets 5lb Total 36.5lbs. Abilities: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) AC Bonus for Wisdom Decisive Strike (Full Round Action to make one attack deal double damage, -2 to hit) Unarmed Strike Bonus Feats (levels 1 2 & 6) Class HP rolled Level 1: Monk 8 Ulrich the Wanderer was borne in the Cold, Hard Country of Damara, also known as the Land of Monsters. Orphaned as a lad, Ulrich was taken in by the Monks of the Yellow Rose and Indoctrined in the Philosphies of Ilmater. Even at a young age it was evident the Ulrich would stand head and shoulders over the other acolytes. He is striving to adapt thier Martial Teachings to compliment his enormous frame with mixed results. When coming of age, Ulrich recieved a dream that he interepted as a Portent that he should wander the Realms in search of his destiny. He now does just that, meandering from town to town. Attempting to use his skills to earn a modest living, while seeking enlightenment. [/QUOTE]
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