Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Western Heartland Hunters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hippocrachus" data-source="post: 3193712" data-attributes="member: 14148"><p><span style="color: PaleGreen"><strong>Albion Nodelkiir</strong></span></p><p>Rogue (1)</p><p>Chaotic Neutral</p><p>Male</p><p>Half-elf</p><p>Celebrates Chauntea</p><p>Age: 32</p><p>Height: 5’-8”</p><p>Weight: 142lbs</p><p>Eyes: Hazel</p><p>Hair: Raven</p><p>Skin: Cream</p><p></p><p>STR: 10 (0)</p><p>DEX: 14 (2)</p><p>CON: 12 (1)</p><p>INT: 16 (3)</p><p>WIS: 10 (0)</p><p>CHA: 12 (1)</p><p></p><p>HP: 7</p><p>AC: 14</p><p>~ Touch: 12</p><p>~ Flat-Footed: 12</p><p></p><p>(1) Fortitude: 1 + 0 + 0</p><p>(4) Reflex: 2 + 2 + 0</p><p>(0) Will: 0 + 0 + 0</p><p></p><p>(2) Initiative: 2 + 0</p><p>BA: 0</p><p>~ (0) Grapple: 0 + 0</p><p></p><p><strong>Weapons</strong></p><p>Dagger - 0 (1d4) 19x2</p><p>Hand Crossbow - 2 (1d4) 19x2</p><p></p><p><strong>Skills</strong></p><p>(7) Appraise: 3 + 4 + 0</p><p>(6) Balance: 2 + 4 + 0</p><p>(5) Bluff: 1 + 4 + 0</p><p>(1) Climb: 0 + 1 + 0</p><p>(9) Craft (Glass Blowing): 3 + 4 + 2</p><p>(5) Decipher Script: 3 + 2 + 0</p><p>(3) Diplomacy: 1 + 0 + 2</p><p>(11) Disable Device: 3 + 4 + 4</p><p>(3) Disguise: 1 + 2 + 0</p><p>(5) Gather Information: 1 + 2 + 2</p><p>(4) Hide: 2 + 2 + 0</p><p>(1) Jump: 0 + 1 + 0</p><p>(5) Knowledge (Local): 3 + 2 + 0</p><p>(6) Move Silently: 2 + 4 + 0</p><p>(1) Listen: 0 + 0 + 1</p><p>(10) Open Lock: 2 + 4 + 4</p><p>(7) Search: 3 + 4 + 0</p><p>(4) Sleight of Hand: 2 + 2 + 0</p><p>(1) Spot: 0 + 0 + 1</p><p>(0) Swim: 0 + 0 + 0</p><p>(3) Use Magic Device: 1 + 2 + 0</p><p></p><p><strong>Feats</strong></p><p>Nimble Fingers [1st Level]</p><p>Mercantile Background [Regional]</p><p></p><p><strong>Special Abilities</strong></p><p>Immunity (Sleep)</p><p>+2 Save (Enchantment)</p><p>Low-Light Vision</p><p>Trapfinding</p><p>Light Armor Proficiency</p><p>Simple Weapon Proficiency</p><p>Rogue Weapon Proficiency</p><p>Sneak Attack 1d6</p><p></p><p><strong>Languages</strong></p><p>Common</p><p>Elven</p><p>Chondathan</p><p>Dwarven</p><p>Gnome</p><p>Undercommon</p><p></p><p><strong>Possessions</strong></p><p><strong>Dagger</strong> (1lb)</p><p>~Type: P</p><p>~AB: 0 + 0</p><p>~Damage: 1d4</p><p>~Critical: 19x2</p><p><strong>Hand Crossbow</strong> (2lbs)</p><p>~Type: P</p><p>~AB: 0 + 2</p><p>~Damage: 1d4</p><p>~Critical: 19x2</p><p><strong>Leather Armor</strong> (15lbs)</p><p>~Type: L</p><p>~AC: 2</p><p>~MAX DEX: 6</p><p>~Check Penalty: 0</p><p>~Spell Failure: 10%</p><p>~Speed: 30ft</p><p>(10) <strong>Masterwork Bolts</strong> (1lb)</p><p>(8) <strong>Bolts</strong> (1lb)</p><p><strong>Artisan’s Outfit</strong> (4lbs)</p><p><strong>Waterskin</strong> (4lbs)</p><p><strong>Glass Key</strong> (.5lbs)</p><p><strong>Sack</strong> (.5lbs)</p><p><strong>Masterwork Thieves’ Tools</strong> (2lbs)</p><p><strong>Vial of Oil of Taggit</strong></p><p></p><p>Weight Carried: 31lbs (Light Load = 30ft)</p><p>Light Load: 33lbs or <</p><p>Medium Load: 34lbs – 66lbs</p><p>Heavy Load: 67lbs – 100lbs</p><p>Lift Over Head: 100lbs</p><p>Lift Off Ground: 200lbs</p><p>Push or Drag: 500lbs</p><p></p><p>Speed: 30ft</p><p></p><p><strong>Horse</strong></p><p><strong>Masterwork Artisan's Tools</strong> (5lbs)</p><p>(50ft) <strong>Silk Rope</strong> (5lbs)</p><p></p><p><strong>Moneys</strong></p><p>GP – 0</p><p>SP – 6</p><p>CP – 5</p><p></p><p><strong>XP</strong> - 590</p><p></p><p><strong>Background</strong></p><p>Albion spent the first six years of his life in an orphanage in the big city of Amn. He was disobediant and stubborn as a child and scared away would-be adopters with his tenacious attitude. When he was seven, he was adopted by a master glass blower looking to take on an apprentice and teach his skills to the next generation. The old merchant had no patience for Albion's rebellious nature and a lot of resolution to make something out of the boy. Albion had other plans.</p><p>Delmar Greystone was a retired adventurer and had since made a name of himself as a master artisan; his crafts had made him a rich and respected man with a penchant for eccentric and valuable works. Albion was apprenticed under the master for fifteen years, maintaining a secret life of crime on the side.</p><p>Albion's underground reputation soon caught up to him, and the powers that be sought to put an end to his unlicensed thefts. The Thieves' Guild of Amn had Albion's good-natured mentor assassinated to send the budding burglar a message.</p><p>Albion came home from his nightly affairs to find Delmar murdered in his sleep. Albion heard the assassin scrambling around in the workshop downstairs and knew it was time to leave. The young man grabbed his mentor's toolbelt as a keepsake to remember him by as he dashed out the second story window and ran for his life.</p><p>Albion stuck around Amn for only a few days before he started hearing whispers of a bounty on his head. Apparently, the Guild had framed Albion for the murder of Delmar Greystone and the theft of some artifact or another of the former master artisan's. Albion was shocked at such a claim and soon found himself looking through his master's tools for any such item, knowing it was probably the assassin that stole... But there was something. A plain-looking glass key, wrapped in velvet and tucked into a pocket in the tool cache. Albion didn't know what it was or what it did, but he suddenly had a feeling that he had more of a reason to run from the Guild than a few petty thefts.</p><p>Albion fled Amn for the Dragon Coast, hoping to escape the Guild's assassins and the bounty hunters of the Sword Coast. He has spent the last few years of his life making contacts between Amn and the Dalelands, researching Delmar Greystone's past. He's currently looking to surround himself with a bit of muscle to keep him safe while he figures out what exactly his former master's secret is and why the Guild wants it so badly...</p><p></p><p><strong>Personality</strong></p><p>Albion is a simple man, but crafty and intelligent. He's used to surviving and, in a jam, will place the lives of others in front of his...literally. He tends to come off as congenial - usually only because he has to to avoid making enemies. He is neither strong nor powerful and knows it; he relies on his skills to get him ahead. When confronted with a life-threatening challenge and cornered, he will face it head on with an oddly suicidal alacrity. He's a little crazy, but he hides it well.</p><p></p><p><strong>Description</strong></p><p>Albion changes his appearance often to avoid notice and to adapt to the fashions of the new lands he's traveling in. He tends to keep his purplish blue-black hair shoulder length or shorter. His facial hair is never longer than a goatee, and he is usually seen clean-shaven. Albion dresses in comfortable common clothes, depending on the local mercantile, to blend in with soceity. Gray and green drabs mark him as just another face in the crowd.</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 3193712, member: 14148"] [COLOR=PaleGreen][B]Albion Nodelkiir[/B][/COLOR] Rogue (1) Chaotic Neutral Male Half-elf Celebrates Chauntea Age: 32 Height: 5’-8” Weight: 142lbs Eyes: Hazel Hair: Raven Skin: Cream STR: 10 (0) DEX: 14 (2) CON: 12 (1) INT: 16 (3) WIS: 10 (0) CHA: 12 (1) HP: 7 AC: 14 ~ Touch: 12 ~ Flat-Footed: 12 (1) Fortitude: 1 + 0 + 0 (4) Reflex: 2 + 2 + 0 (0) Will: 0 + 0 + 0 (2) Initiative: 2 + 0 BA: 0 ~ (0) Grapple: 0 + 0 [B]Weapons[/B] Dagger - 0 (1d4) 19x2 Hand Crossbow - 2 (1d4) 19x2 [B]Skills[/B] (7) Appraise: 3 + 4 + 0 (6) Balance: 2 + 4 + 0 (5) Bluff: 1 + 4 + 0 (1) Climb: 0 + 1 + 0 (9) Craft (Glass Blowing): 3 + 4 + 2 (5) Decipher Script: 3 + 2 + 0 (3) Diplomacy: 1 + 0 + 2 (11) Disable Device: 3 + 4 + 4 (3) Disguise: 1 + 2 + 0 (5) Gather Information: 1 + 2 + 2 (4) Hide: 2 + 2 + 0 (1) Jump: 0 + 1 + 0 (5) Knowledge (Local): 3 + 2 + 0 (6) Move Silently: 2 + 4 + 0 (1) Listen: 0 + 0 + 1 (10) Open Lock: 2 + 4 + 4 (7) Search: 3 + 4 + 0 (4) Sleight of Hand: 2 + 2 + 0 (1) Spot: 0 + 0 + 1 (0) Swim: 0 + 0 + 0 (3) Use Magic Device: 1 + 2 + 0 [B]Feats[/B] Nimble Fingers [1st Level] Mercantile Background [Regional] [B]Special Abilities[/B] Immunity (Sleep) +2 Save (Enchantment) Low-Light Vision Trapfinding Light Armor Proficiency Simple Weapon Proficiency Rogue Weapon Proficiency Sneak Attack 1d6 [B]Languages[/B] Common Elven Chondathan Dwarven Gnome Undercommon [B]Possessions[/B] [B]Dagger[/B] (1lb) ~Type: P ~AB: 0 + 0 ~Damage: 1d4 ~Critical: 19x2 [B]Hand Crossbow[/B] (2lbs) ~Type: P ~AB: 0 + 2 ~Damage: 1d4 ~Critical: 19x2 [B]Leather Armor[/B] (15lbs) ~Type: L ~AC: 2 ~MAX DEX: 6 ~Check Penalty: 0 ~Spell Failure: 10% ~Speed: 30ft (10) [B]Masterwork Bolts[/B] (1lb) (8) [B]Bolts[/B] (1lb) [B]Artisan’s Outfit[/B] (4lbs) [B]Waterskin[/B] (4lbs) [B]Glass Key[/B] (.5lbs) [B]Sack[/B] (.5lbs) [B]Masterwork Thieves’ Tools[/B] (2lbs) [B]Vial of Oil of Taggit[/B] Weight Carried: 31lbs (Light Load = 30ft) Light Load: 33lbs or < Medium Load: 34lbs – 66lbs Heavy Load: 67lbs – 100lbs Lift Over Head: 100lbs Lift Off Ground: 200lbs Push or Drag: 500lbs Speed: 30ft [B]Horse[/B] [B]Masterwork Artisan's Tools[/B] (5lbs) (50ft) [B]Silk Rope[/B] (5lbs) [B]Moneys[/B] GP – 0 SP – 6 CP – 5 [B]XP[/B] - 590 [B]Background[/B] Albion spent the first six years of his life in an orphanage in the big city of Amn. He was disobediant and stubborn as a child and scared away would-be adopters with his tenacious attitude. When he was seven, he was adopted by a master glass blower looking to take on an apprentice and teach his skills to the next generation. The old merchant had no patience for Albion's rebellious nature and a lot of resolution to make something out of the boy. Albion had other plans. Delmar Greystone was a retired adventurer and had since made a name of himself as a master artisan; his crafts had made him a rich and respected man with a penchant for eccentric and valuable works. Albion was apprenticed under the master for fifteen years, maintaining a secret life of crime on the side. Albion's underground reputation soon caught up to him, and the powers that be sought to put an end to his unlicensed thefts. The Thieves' Guild of Amn had Albion's good-natured mentor assassinated to send the budding burglar a message. Albion came home from his nightly affairs to find Delmar murdered in his sleep. Albion heard the assassin scrambling around in the workshop downstairs and knew it was time to leave. The young man grabbed his mentor's toolbelt as a keepsake to remember him by as he dashed out the second story window and ran for his life. Albion stuck around Amn for only a few days before he started hearing whispers of a bounty on his head. Apparently, the Guild had framed Albion for the murder of Delmar Greystone and the theft of some artifact or another of the former master artisan's. Albion was shocked at such a claim and soon found himself looking through his master's tools for any such item, knowing it was probably the assassin that stole... But there was something. A plain-looking glass key, wrapped in velvet and tucked into a pocket in the tool cache. Albion didn't know what it was or what it did, but he suddenly had a feeling that he had more of a reason to run from the Guild than a few petty thefts. Albion fled Amn for the Dragon Coast, hoping to escape the Guild's assassins and the bounty hunters of the Sword Coast. He has spent the last few years of his life making contacts between Amn and the Dalelands, researching Delmar Greystone's past. He's currently looking to surround himself with a bit of muscle to keep him safe while he figures out what exactly his former master's secret is and why the Guild wants it so badly... [B]Personality[/B] Albion is a simple man, but crafty and intelligent. He's used to surviving and, in a jam, will place the lives of others in front of his...literally. He tends to come off as congenial - usually only because he has to to avoid making enemies. He is neither strong nor powerful and knows it; he relies on his skills to get him ahead. When confronted with a life-threatening challenge and cornered, he will face it head on with an oddly suicidal alacrity. He's a little crazy, but he hides it well. [B]Description[/B] Albion changes his appearance often to avoid notice and to adapt to the fashions of the new lands he's traveling in. He tends to keep his purplish blue-black hair shoulder length or shorter. His facial hair is never longer than a goatee, and he is usually seen clean-shaven. Albion dresses in comfortable common clothes, depending on the local mercantile, to blend in with soceity. Gray and green drabs mark him as just another face in the crowd. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Western Heartland Hunters
Top