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WFRP 1e/2e best modules?
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<blockquote data-quote="Moraine" data-source="post: 7268562" data-attributes="member: 6804621"><p>Yes, Death on the Reik is part of The Enemy Within campaign (the best one, IMO). The prelude with Mistaken Identity is a great starting point for the campaign, and <em>Shadows over Bogenhafen</em> resembles Cthulhu adventures a lot without the unbeatable monster at the end (the worst part of Chaosium modules). <em>Death on the Reik</em>, a masterpiece: my players had four 6-hours sessions shipping idly up and down the Reik just for commercila purposes and minor adventures. You can keep control on its pace. <em>Power behind the Throne</em> has an overall nifty plot, although waiting for several milestones in the investigation can become cumbersome, unless you use <em>Middenheim, City of The White Wolf</em> to add spice. <em>Something's rotten in Kislev</em> doesn't seem to me as crappy as many people say; it, however, has not much sense into the campaign. Finally, <em>The Empire in Flames</em> is the typical end for an epic campaign. One of the best campaigns I have ever read and GMed.</p><p></p><p>Another "gem" could be Castle Drachenfels, a high-level dungeon (though your players would see it has been revamped once and more). Maybe you enjoy The Doomstones campaing despite its more classic fantasy tone.</p></blockquote><p></p>
[QUOTE="Moraine, post: 7268562, member: 6804621"] Yes, Death on the Reik is part of The Enemy Within campaign (the best one, IMO). The prelude with Mistaken Identity is a great starting point for the campaign, and [I]Shadows over Bogenhafen[/I] resembles Cthulhu adventures a lot without the unbeatable monster at the end (the worst part of Chaosium modules). [I]Death on the Reik[/I], a masterpiece: my players had four 6-hours sessions shipping idly up and down the Reik just for commercila purposes and minor adventures. You can keep control on its pace. [I]Power behind the Throne[/I] has an overall nifty plot, although waiting for several milestones in the investigation can become cumbersome, unless you use [I]Middenheim, City of The White Wolf[/I] to add spice. [I]Something's rotten in Kislev[/I] doesn't seem to me as crappy as many people say; it, however, has not much sense into the campaign. Finally, [I]The Empire in Flames[/I] is the typical end for an epic campaign. One of the best campaigns I have ever read and GMed. Another "gem" could be Castle Drachenfels, a high-level dungeon (though your players would see it has been revamped once and more). Maybe you enjoy The Doomstones campaing despite its more classic fantasy tone. [/QUOTE]
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