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[WFRP 3] Minions/henchmen with "group hit points" announced in new designer diary
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<blockquote data-quote="dystmesis" data-source="post: 4947959" data-attributes="member: 40470"><p>I've considered group or encounter hit points before. There's the simple idea of just giving all enemies the same HP pool to draw from and as it decreases kill off some guys, etc. A similiar idea I seem to recall, I'm not sure if it's original or not, was to have damage stack... once enough damage was put on the stack, the next enemy to get hit would die, etc. But this is all still somewhat simulationist...</p><p></p><p>I'd like to see some more narrative combat rules in games that let you go "I wade through the enemies, hacking at their numbers, cleaving the army in two!" instead of "I move 20 feet, make a standard attack at X"</p></blockquote><p></p>
[QUOTE="dystmesis, post: 4947959, member: 40470"] I've considered group or encounter hit points before. There's the simple idea of just giving all enemies the same HP pool to draw from and as it decreases kill off some guys, etc. A similiar idea I seem to recall, I'm not sure if it's original or not, was to have damage stack... once enough damage was put on the stack, the next enemy to get hit would die, etc. But this is all still somewhat simulationist... I'd like to see some more narrative combat rules in games that let you go "I wade through the enemies, hacking at their numbers, cleaving the army in two!" instead of "I move 20 feet, make a standard attack at X" [/QUOTE]
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[WFRP 3] Minions/henchmen with "group hit points" announced in new designer diary
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