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Story Hour
WFRP 4e The Enemy Within Campaign Book 1: Enemy in Shadows Session #14 Who Can You Trust?
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<blockquote data-quote="Goonalan" data-source="post: 8973931" data-attributes="member: 16069"><p style="text-align: center"><strong><span style="font-size: 26px">LETTERS FROM THE OLD WORLD.</span></strong></p><p></p><p>The continuing adventures of the usual bunch of miscreants this time playing Warhammer Fantasy Role-Play 4th edition, and The Enemy Within Campaign, of course.</p><p></p><p><strong><span style="font-size: 22px">SESSION #02 The Eye of the Tiger.</span></strong></p><p></p><p>The PCs</p><p></p><p><strong>Fergus McClean, Dwarf Scout (Guide) played by Bear. </strong></p><p></p><p>Looks Like: Rough and ready-for-anything Dawi- a bit unkempt; constantly muttering and grumbling at Seamus his imaginary dog.</p><p>Sounds Like: Northern 'I wur down t'mine', although taciturn, and always grumpy.</p><p></p><p>Fergus is a short embittered (divorced) Dawi from the mining village of Schwartzstein in the foothills of the Grey Mountains. That is until he discovered his best friend Seamus with his wife Cherrie. Fergus left his village and his old life behind and set off in search of adventure, eventually taking up Scouting as a living. He has business in Altdorf, and is at present journeying with three Manlings he has come to trust who are also on their way to the capital.</p><p></p><p><strong>Frederich Hass, Human Witch Hunter (Interrogator) played by Jim. </strong></p><p></p><p>Looks Like: Thick-set, tall with a resting angry face, never too far away from a snarl, otherwise well turned out.</p><p>Sounds Like: Whispering menace, accusatory- probing, but charming when he wants to be. Accent is brooding (intelligent) cod-Russian (like a clever but menacing Daktari). Note he sees the hand of the Ruinous Powers behind every untoward event.</p><p></p><p>Frederich and his brother Olek watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through-and-through, Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.</p><p></p><p><strong>Lothar Jurgen Muller, Human Witch Hunter (Interrogator) played by Kev. </strong></p><p></p><p>Looks Like: Neat, tidy, clean-cut, perhaps even a little dashing- the boy next door, but doable- and always with a smile on his face, and often in his eyes. Lothar carries his own embroidered place mat with matching knife and fork. Manners and civility are so important.</p><p>Sounds Like: Civil, polite, formal, caring- and entirely without menace. He's a Paladin doing Witch Hunter, which may yet prove amusing.</p><p></p><p>Lothar is a baker's son from Ubersreik that just happened to become a Witch Hunter, he didn't just drift into it, he has a plan (perhaps). Lothar however came to Witch Hunting with the thought that he could perhaps be of help- to the Empire, to his family, to the poor wretches that have fallen into corruption, and possibly to help himself (a little) along the way. He is resolutely nice in a world full of foetid stink and terror.</p><p></p><p><strong>Olek Hass, Human Artisan- Blacksmith (Apprentice) played by George. </strong></p><p></p><p>Looks Like: Seven (plus) feet tall, and not too skinny with it- lithe and muscled, he's a giant- with wild eyes.</p><p>Sounds Like: A camp Nazi constantly unfolding, expounding and explaining the mystery of ongoing events, and seeing the presence of Sigmar everywhere.</p><p></p><p>Olek and his brother Frederich watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through and-through- Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.</p><p></p><p><strong>Here we go again.</strong></p><p></p><p>There was a lot more laughter this session, tears of laughter once or twice- for which I, of course, apologised.</p><p></p><p>Also, this might be a long 'un, a lot went on. Apologies in advance.</p><p></p><p>Strap in.</p><p></p><p><strong>JAHRDRUNG, 2512.</strong></p><p><strong>THE COACH & HORSES INN, ON THE ROAD TO ALTDORF.</strong></p><p></p><p>But before that let's start with a word about XP.</p><p></p><p>I read, I think, in the third book of this campaign that PCs at that point should have approx. 2,500 XP, it was something like that- maybe 2,300 (It could have been 3,500 XP- I can't seem to find the page again). Anyway, I made a spreadsheet and counted up how XP the players could/would (are likely to) get along the way according to books 1 & 2. I then factored in maybe 20 sessions to play through each book, and hey presto... that didn't work, when I added it up it seemed a successful PC could accumulate over 5,000 XP by the end of the second book. Or something similar, don't trust the numbers above but you get my point, there's far too much XP available to the little tykes.</p><p></p><p>This calculation was based on the GM awarding about 50 XP/PC per session- plus any additions from the book.</p><p></p><p>So, I cut the XP right down- I'm a bad lad.</p><p></p><p>And made a better guilt-free (for me) system for distributing XP in game.</p><p></p><p>And so...</p><p></p><p>At the end of every session the players vote on two things- Roleplay & Clever(ness), who (in the session) was the best at both of these things, that's two separate votes. Players cannot vote for themselves, and so it's 1 to 3, best to least best (worst) and the DM gives out 45/40/40/35 XP or something similar. That's the base XP for the session.</p><p></p><p>That's not two lots of 45/40/40/35, just one lot.</p><p></p><p>Although don't tell the players but after 10 or 12 session I'm probably going to halve this amount.</p><p></p><p>Shhh.</p><p></p><p>Our secret.</p><p></p><p>Then there's some static rewards, the only one of these the PCs have found so far is 1 XP for each rumour discovered, that's not 1 XP each- that's 1 XP for the rumour finder. Get all of the rumours in a section (15 in the first) and there's a bonus 1 XP for every PC!</p><p></p><p>Wowzer!</p><p></p><p>Then, some scenes- as indicated in the book, have XP attached to them, after the scene plays out I ask the players to vote- 1 to 3 as above, although just one vote this time.</p><p></p><p>So, in the first session the opening scene with the ghost of Johann Bauman, the PCs voted and...</p><p></p><p>Fred & Fergus 3 XP each, Lothar 4 XP and Olek FTW with 5 XP. I just figured 3-5 XP for this particular scene, for the stuff (XP listed) in the book I just halved most things and picked a range.</p><p></p><p>So, XP for the first session looked like this-</p><p> </p><table style='width: 100%'><tr><td> <br /> PC<br /> </td><td> <br /> The Ghost<br /> </td><td> <br /> Rumours<br /> </td><td> <br /> Session Award<br /> </td><td> <br /> Total<br /> </td></tr><tr><td>Fred (Jim) </td><td> <br /> 3<br /> </td><td> <br /> 0<br /> </td><td> <br /> 40<br /> </td><td> <br /> 43<br /> </td></tr><tr><td>Fergus (Bear) </td><td> <br /> 3<br /> </td><td> <br /> 1<br /> </td><td> <br /> 35<br /> </td><td> <br /> 39<br /> </td></tr><tr><td>Olek (George) </td><td> <br /> 5<br /> </td><td> <br /> 1<br /> </td><td> <br /> 45<br /> </td><td> <br /> 51<br /> </td></tr><tr><td>Lothar (Kev) </td><td> <br /> 4<br /> </td><td> <br /> 2<br /> </td><td> <br /> 45<br /> </td><td> <br /> 51<br /> </td></tr></table><p></p><p></p><p>The best thing about it- I'm not to blame, they vote- I don't.</p><p></p><p>So, that's XP. I'll adjust it as I go on, in line with getting to book 3 with the XP total close to what's written there.</p><p></p><p>One last thing- because I'm doing some diary bits here in this Story Hour I offered the two PCs without Read/Write (Frederich & Olek) the Talent for just 50 XP. They both had enough to take it after the first session.</p><p></p><p>The other two PCs (Fergus & Lothar) have been offered a 50 XP Lore skill, whatever they choose- within reason, just to balance things out.</p><p></p><p>Fergus spent most of his XP on improving his Toughness, and also Consume Alcohol skill, he figures if he's going to drink, well... he's going to drink.</p><p></p><p>Lothar increased his Toughness and his Initiative by one apiece after the first session.</p><p></p><p>Last bit before we get on.</p><p></p><p>There are very few pictures in this Story Hour (& this session) because, it doesn't work (in this instance) how it does with D&D on FGU, there's no slow exploration/reveal of dungeons et al. Later in this session there's a chase sequence (because I wanted one early in the piece- this is a tutorial, right) but there are no pictures of it.</p><p></p><p>A bundle of description at the time, but after... when I was scolding the players for not taking any snaps (although, it's as much my responsibility to remind them) they said... and this just wont wash- “We were too excited.”</p><p></p><p>I ask you.</p><p></p><p>It got very funny towards the end of the chase.</p><p></p><p>More pictures next time- got that PLAYERS!</p><p></p><p>Here we go...</p><p></p><p><strong>SCENE 4. That's Entertainment.</strong></p><p></p><p>The bar of the Coach & Horses Inn, and Lothar has agreed to put together a package of entertainment for the evening, a show- if you like, this at the behest of Lady Isolde Von Strudelhof, who seems to be getting friendly with the Burner.</p><p></p><p>Oh, but 'Burner'. It's a common term that the folk in the Old World call Witch Hunters- “BURN HER!” = Burner. I decide early on in the piece to take a little sting out of the Witch Hunter's in the party, what with their being two of them. It wouldn't do to have the general populace just flee in terror, so I very quickly made the decision that Witch Hunters are a bit- resented, (secretly) laughed at, or else treated with something other than outright terror.</p><p></p><p>Gustav's third line was something like-</p><p></p><p>“If you don't mind me asking Lords, are both of you Burners?”</p><p></p><p>Anyway, Lothar is playing impresario, and so he quickly organises his troops- even Phillipe is drafted in to play (improvised) drums, and as we all know- every PC has the ability to Entertain.</p><p></p><p>Oh, but before we get here- Frederich takes Lothar aside, and has a little word- as dry as you can, angry, laconic and a little cod-Russian for the voice-</p><p></p><p>“This is... This is unworthy of Sigmar. It is, contemptible...”</p><p></p><p>To which Lothar replies something like-</p><p></p><p>“Oh, I don't know my friend, Sigmar is big on Community. How does it go Olek?”</p><p></p><p>At which point Olek chimes in about the commandments of Sigmar- one of which (I forget) is indeed about the forging of community, or some such.</p><p></p><p>Frederich is further advised to get the stick out of his arse.</p><p></p><p>Just to note Frederich thinks lots of things are 'unbefitting' men such as he (& Lothar) serving in Sigmar's holy army etc., and every time he does this Lothar just says something akin to the above, and Olek is always on hand to caution his brother.</p><p></p><p>Anyway, back to the entertainment.</p><p></p><p>However, Lothar has not accounted for Fergus McClean's particularly entertaining talent.</p><p></p><p>The dwarf sidles over to the bar and whispers his request to Gustav there, and then after a few coins change hands the gruff scout has honey and a collection of various powders- all different colours, fetched from the kitchen... Fergus is a Face-Painter.</p><p></p><p>Or so he says- he can paint two faces- a tiger (he saw one in a book about Ind), and a sort of angry bird.</p><p></p><p>And so...</p><p></p><p>Janna, Lady Isolde's maid, is persuaded to be a tiger.</p><p></p><p>While...</p><p></p><p>[ATTACH=full]279747[/ATTACH]</p><p><strong>Olek and Lothar go monochromatic.</strong></p><p></p><p>The dwarf finally face paints himself as the angry bird-thing, although without using a mirror, and so something like -20 on his roll, which isn't very high to begin with.</p><p></p><p>Truth be told the dwarf doesn't have a great deal of success- Janna looks less like a tiger and more like someone whose face is on fire, Olek looks like a member of the Black & White Minstrel Show (blacked-up, not a troubadour style minstrel) and Fergus looks like he has been shot in the face.</p><p></p><p>So, a mixed bag.</p><p></p><p>Remarkably Lothar's paintwork is immaculate (rolled '01' on the check).</p><p></p><p>Then the show starts with Frederich telling a ghostly story- all atmosphere and dour-dark turn, it goes down remarkably well- several Ostlers and a bunch of other servants of the inn spontaneously assemble to enjoy the narrative.</p><p></p><p>Then...</p><p></p><p>Olek does another song, accompanied on drums by Phillipe.</p><p></p><p>Olek sings Eye of the Sigmar/Tiger.</p><p></p><p>Of course he does.</p><p></p><p>You know the words- join in-</p><p></p><p style="text-align: center">Riding up, Valiant and Free,</p> <p style="text-align: center">Bold and Brave, Heldenhammer.</p> <p style="text-align: center">Built an empire, Had the World at his feet,</p> <p style="text-align: center">Just a man and his Will to Survive.</p> <p style="text-align: center"></p> <p style="text-align: center">Suddenly, Happened so fast,</p> <p style="text-align: center">In the jungles of Lustria,</p> <p style="text-align: center">A great beast, So Evil and Dark,</p> <p style="text-align: center">Met our lord in a fight to Survive.</p> <p style="text-align: center"></p> <p style="text-align: center">He took the EYE OF THE TIGER,</p> <p style="text-align: center">In his Great Mailed fist,</p> <p style="text-align: center">Deadly Wounded, his Terrible Rival,</p> <p style="text-align: center">Victory close at hand here,</p> <p style="text-align: center">Struggled on through the night,</p> <p style="text-align: center">But great Sigmar cannot be deniiiiiied,</p> <p style="text-align: center">His victory.</p><p></p><p>You know the rest.</p><p></p><p>So, that's a hit- although the Bretonnian's drums are all over the place.</p><p></p><p>The song and story are of course accompanied by the face-painted duo being directed around the makeshift stage by Lothar, who also keeps pace with the narrative using his shadow-puppetry.</p><p></p><p>Yep, shadow-puppetry.</p><p></p><p>The overall effect is... well, it passed the time.</p><p></p><p>I think the overall result for all of the checks was -1 SL, which is a bit of a let down because Frederich's opening story was a real hit (+3 SL, and his skill ain't high).</p><p></p><p>Eventually Lady Isolde and her entourage head up to bed, but not before promising to see Lothar at 'breakfast on the morrow', Note, the student fellow that was reading his book at the bar headed to his room as soon as it started to get noisy.</p><p></p><p>No XP was give for this scene, because I am a bad man.</p><p></p><p><strong>SCENE 5. I'm Just Going To Roll To See Who Gets Shot In The Face.</strong></p><p></p><p>[ATTACH=full]279748[/ATTACH]</p><p><strong>Then, back around the table in the Inn. Gustav has also said goodnight- there's just Erpin behind the bar, the two coachmen- still drinking, and the PCs with their new found friend- Phillipe.</strong></p><p></p><p>Stories are told, and more drink is consumed, and Phillipe is still buying- isn't he nice.</p><p></p><p>Several PCs are suspicious, but their Intuition checks are all bad rolls.</p><p></p><p>Huzzah!</p><p></p><p>Phillipe over the course of what passes next also tells the PCs another couple of rumours that he has heard on the road. The first about the Emperor's secret shame, his (possibly mutated) sister hidden away in the Great Hospice. Later he discusses the fate of the poor folk of Blutroch village, they all developed red blotches on their skin, and then less than a week later they all died from the same unknown but terrible wasting disease.</p><p></p><p>He's a bag of laughs the Bretonnian, but he knows how to tell a story, and how to keep an audience interested.</p><p></p><p>Note, Frederich is a little riled (as is Olek) about the Bretonnian slandering the Reikland's glorious Emperor. Apologies follow, Phillipe wishes to make amends, and eventually he asks the PCs to play a little cards with him. He wants to learn the game Scarlet Empress, will the PCs teach him- “it iz after all ze most pop-u-lar card game in ze Empire, or zo I am told.”</p><p></p><p>Olek, is not for games of chance, but encourages Frederich to play.</p><p></p><p>It starts well- Fergus wins the first hand and for a moment gets garrulous- it doesn't last.</p><p></p><p>Lothar wins the second hand.</p><p></p><p>Then the two drunken coachmen wander over and get themselves a place at the table, and suddenly every hand is a worth over one and a half shillings.</p><p></p><p>And so we play a few more hands- between more stories from the road, and Phillipe's rumours- as above, and other chat.</p><p></p><p>Until, the last hand.</p><p></p><p>At which point Lothar is absolutely certain that Phillipe is cheating, and this is the third or fourth hand the Bretonnian has won in a row.</p><p></p><p>Phillipe wins the last hand, which also has a good size pot.</p><p></p><p>Lothar grabs Phillipe- accuses him of cheating and tries to shake the aces from the Bretonnian's sleeve, alas there's enough pushback from Phillipe to prevent this.</p><p></p><p>Then everyone piles on employing a variety of skills (with mixed results) to, well... Phillipe tries to calm (and Charm) the situation, Frederich on the other hand is insistent (Intimidate) that Phillipe disrobe to prove he is not a cheating scumbag, while Olek (smart fellow) convinces the drunken coachmen (Leadership) that Phillipe has indeed been cheating.</p><p></p><p>The result- a lot of raised voices and an argument.</p><p></p><p>Fergus also isn't happy- “a bluddy CHEATER!”</p><p></p><p>Phillipe gets free of Lothar, at last (the DM sighs), quick draws his pistol and I deliver the line which serves as the title to this scene-</p><p></p><p>I'm Just Going To Roll To See Who Gets Shot In The Face.</p><p></p><p>That's the cliffhanger.</p><p></p><p>Time for a vote, best in scene, and the DM directs the players to concentrate their efforts on all of the action this evening (including in the last session, although that wasn't much) with Phillipe, from the moment that Fergus persuaded the Bretonnian to join the PCs to Lothar's accusations.</p><p></p><p>The vote is- Fred 4 XP, Fergus & Olek 5 XP each and Lothar 6 XP.</p><p></p><p>Note Olek and Lothar have also both gained a bonus 1 XP each for extracting the rumours above from Phillipe.</p><p></p><p>Then, time for a quick break- make 'em sweat.</p><p></p><p><strong>SCENE 6. Run, Run, Runaway.</strong></p><p></p><p>No-one's getting shot in the face, at least not this early in the game, I figured it would just concentrate minds, and leave the players wondering. Generally when a scene ends there's a break in play.</p><p></p><p>[ATTACH=full]279749[/ATTACH]</p><p><strong>Phillipe draws his pistol and fires a round into the ceiling, engulfing all at the table in a hot ash and smoke, deafening a few and scaring the holy crap out of others.</strong></p><p></p><p>But as it turns out only Olek and the two drunken coachmen succumb to the Intimidate check with added hand gun blast.</p><p></p><p>[ATTACH=full]279750[/ATTACH]</p><p><strong>The rest of the PCs are swiftly in hot pursuit of the fleeing Phillipe, up the stairs and through the corridors of the inn, the destination for the chase- Phillipe's room, of course, and the window he has left open there for a quick exit.</strong></p><p></p><p>I wanted to show the PCs how a chase works, and it's as easy as.</p><p></p><p>So, there's four or five turns of the chase, although it's only Lothar, Frederich and Fergus in pursuit of the Bretonnian. Lothar gets close enough to make a grab for Phillipe but the hustler manages to shake the Burner off, and then get a little ahead again.</p><p></p><p>Although the rumpus all comes to a halt when Gustav, dressed in his wee-willy-winky nightshirt, and armed with a blunderbuss comes up the stairs and starts shouting the odds.</p><p></p><p>Phillipe, Lothar and Frederich each make a heart-felt attempt to persuade the landlord about present events. Phillipe declares that the adventurers are trying to rob him, the PCs tell a different story, of course.</p><p></p><p>Gustav is convinced- the Bretonnian is a cheat.</p><p></p><p>Also the foul man shot Blackie, his pet crow.</p><p></p><p>Phillipe spots which way the wind is blowing and makes a break for cover, away from the blunderbuss wielding landlord.</p><p></p><p>KABOOM!</p><p></p><p>But as it turns out Gustav is not a great shot (-5 SL) and succeeds only in filling the open area at the top of the stairs with acrid burning smoke from the discharge, and peppering the ceiling with shot. The recoil also sends the fat man tumbling back down the stairs.</p><p></p><p>Phillipe uses the cover to dive into his room, grab his gear and commando roll out of the window and onto a narrow roof, then to drop down into the yard (he rolled '01', that's a great check).</p><p></p><p>Meantime Frederich has managed to get ahead of Lothar, he bundles into the first room that he can see- remember the place is choked with the acrid discharge from Gustav's shot. Alas the room in question is occupied by the unfashionable fellow from the bar, the student with the book, who is not at all pleased to see a Witch Hunter burst into his room.</p><p></p><p>Frederich however is semi-apologetic-</p><p></p><p>“As you were citizen, do not worry we are about Sigmar's work. Wrong room.”</p><p></p><p>Lothar kicks open the correct door, sees the open window, and is just in time to spot Phillipe in the yard- rushing for the stable.</p><p></p><p>“So long you Reiklander pig dogs!” Phillipe helpfully states.</p><p></p><p>Lothar starts shouting too, telling everyone where Phillipe is at.</p><p></p><p>Where's Fergus in all of this you are asking yourselves, well- chasing involves Athletics checks, and Fergus has no Athletics score to talk about, or else his dice are broken and he keeps failing badly.</p><p></p><p>Therefore the dwarf, hearing Lothar shouting about Phillipe going out of the window, follows the tumbling Gustav down the stairs. There are more bedrooms down here... Fergus stumbles into the first room that's vaguely in the right direction, which turns out to be Janna's, Lady Isolde's maid, there is screaming. The dwarf bumbles forward, apologising as he goes, and then flings himself out of the window.</p><p></p><p>But...</p><p></p><p>Gets wedged.</p><p></p><p>The next few turns involve a squirming Fergus trying to fall out into the yard while a screeching Janna repeatedly beats the dwarf's window-blocking backside.</p><p></p><p>So, next up, where's Olek in all of this- the big man after recovering his wits, he hid beneath the table with the coachmen in the bar for a while, heads out into the yard and makes for the main gate of the inn compound, and there he hides- dagger in hand, ready to stab Phillipe if he comes this way.</p><p></p><p>Which he doesn't, but not for the want of trying.</p><p></p><p>In the meantime Frederich and then Lothar (with a Fortune Point) have both managed to safely climb out of Phillipe's room and jump down into the yard.</p><p></p><p>What's more, moments later after Phillipe rolls badly on his Athletics check- and then uses his Luck talent to try again and rolls even worse... both of the Witch Hunters catch up with the Bretonnian who has however also managed to get his pistol loaded (Rapid Reload).</p><p></p><p>There's a fracas- Frederich punches and winds Phillipe, while Lothar bundles him into the wall of the stables and pins him there (Entangle 2).</p><p></p><p>Prior to this Phillipe whines a lot and tries to weasel his way out of the situation, but that doesn't work.</p><p></p><p>The Bretonnian is captured.</p><p></p><p>Phillipe makes rash offers, he tries to buy his way out of the situation but... it's at this point that Fergus falls out of the (ground floor) window he was stuck in, the dwarf falls on his face (but briefly) gets up swiftly and comes screaming for the card sharp.</p><p></p><p>“Tha's nowt burra CHEATING bastard!”</p><p></p><p>Fergus arrives on the scene hand axe in hand-</p><p></p><p>“Tha's right, 'old 'im down. I'm gunna chop 'is 'ands off!”</p><p></p><p>Fergus is eventually persuaded not to maim the Bretonnian, he puts his hand axe away- gets a good run up and boots Phillipe in the balls.</p><p></p><p>Later the Dwarf apologises for his behavior- he really doesn't like cheaters (see his backstory).</p><p></p><p>Prior to this Phillipe was trying to either a) persuade the Witch Hunters et al to let him go, or else b) try to break Lothar's hold on him. My dice were broken either way.</p><p></p><p>[ATTACH=full]279753[/ATTACH]</p><p><strong>Lothar & Frederich grapple Phillipe, Fergus puts the boot in.</strong></p><p></p><p>Thirty seconds later Gustav, Erpin, the drunken coachmen, Olek and a bunch of other folk spill out of the inn and make for the scene.</p><p></p><p>Two minutes later and two large Ostlers, and the Smith from the inn, have dragged Phillipe away- the Bretonnian is screaming in pain and threatening revenge on Fergus, who he thought was his friend.</p><p></p><p>And there endeth the scene, except to say that a little later on- after another calming (on the house) drink in the bar, Gustav upgrades the PCs to a room, and gives them a little reward- taken from Phillipe's pockets, this after taking money to pay for the damage to his inn.</p><p></p><p>Blackie the Crow yet lives, the poor creature has however lost some feathers.</p><p></p><p>The PCs are the heroes of the hour.</p><p></p><p>Next, a vote for XP for this scene- although the DM makes clear to the PCs- killing Phillipe would have achieved 0 XP.</p><p></p><p>Olek 8 XP, Fergus 10 XP, Lothar & Frederich 12 XP each.</p><p></p><p>To be honest it was pretty exciting and it all moved marvelously quickly in the chase.</p><p></p><p><strong>SCENE 7. Slow Coach.</strong></p><p></p><p>Breakfast the next morning, Fergus has healed his wounds (he fell out of a ground floor window) and all is well with the world.</p><p></p><p>Lady Isolde is very impressed with Lothar and his companions, although concerned that Janna still looks like her face is on fire, the face paint will not come off.</p><p></p><p>Fergus gabbles at the noble in his dull Reiklander brogue, Lothar is called upon to translate.</p><p></p><p>“What does he say Lothar? What language is he speaking?” Lady I asks her favourite Burner.</p><p></p><p>“He says that the face paint should wear off in a week or so, and the language- that's northern.” Lothar replies.</p><p></p><p>Note everything that Fergus says in is in some odd version of broad Yorkshire.</p><p></p><p>Then... it becomes apparent that the only people not present and correct in the bar are... the two coachmen- the pair are roused, eventually, and then Lothar gets all of his companions to help get the coach ready so that they can leave on time, or else sooner.</p><p></p><p>He's so helpful.</p><p></p><p>Soon after everyone is assembled in the yard.</p><p></p><p>At which point Frederich spots that there's a spare seat inside the carriage, paid for by Phillipe- who is at present languishing in the Roadwarden's cell here at the inn. The Burner decides to ride inside, although Lady I isn't so keen.</p><p></p><p>“I will not have you poke me with your dirty knees and elbows!”</p><p></p><p>A little back and forth follows, with Frederich trying to smooth the way- that doesn't work but then Lothar steps in and somehow makes it all right again.</p><p></p><p>Lothar has had to make three or four Charm checks so far to persuade Lady I of a variety of things, he's not replicated his first roll (+5 SL) but neither has he failed a check since.</p><p></p><p>Soon after the coach is ready to depart, only now one of the coachmen is asleep- Frederich gets out and sloshes a bucker of water over the fellow- which isn't appreciated. While the second coachman is just plain missing- Fergus & Olek track the fellow down to the smallest room (the toilet). The coachman there- Gunnar, is suffering some discomfort, Fergus manages to sell the unfortunate some coloured honey he had left from his face painting, (Fergus has, I think, a few points in a Herbalism skill) this in the guise of a digestive tonic.</p><p></p><p>More remarkably not only does the dwarf manage to make the sale, but... the tonic does the job (from memory there was another critical success roll here), the power of the placebo.</p><p></p><p>Soon after the coach departs.</p><p></p><p>[ATTACH=full]279754[/ATTACH]</p><p><strong>Are we all sitting comfortably.</strong></p><p></p><p>Although, it soon becomes apparent that the coachmen, as hung-over as they are, are not exactly hurrying the horses on.</p><p></p><p>Lady Isolde is not happy, and when she's not happy...</p><p></p><p>“Lothar, will you please do something about this tarrying...”</p><p></p><p>The coach is stopped, and soon after Olek and Lothar take the reins, actually it's Olek at the reins, and we're on our way again- and at speed this time.</p><p></p><p>At which point the rain comes down,</p><p></p><p>It really does.</p><p></p><p>The heaven's open.</p><p></p><p>The two coachmen in their thick coats manage to wedge themselves in with the luggage and undercover, Fergus attempts to employ a similar technique but is not that successful, for Lothar and Olek there's no cover.</p><p></p><p>Remind me to make you three take a check for catching a Cold at the start of the next session- all part of the tutorial.</p><p></p><p>You are welcome.</p><p></p><p>Anyway, on we go...</p><p></p><p>And Olek is really getting the hang of things, the coach and horses is getting up to speed.</p><p></p><p>That is until on a hard right turn both of the stand-in coachman hear a very odd sound, something akin to piece of metal sheering and breaking, and then the pair watch in terror as the front left wheel departs the axle and trundles off towards the forest.</p><p></p><p>Note, several of the folk on the inside of the coach also watch this event take place.</p><p></p><p>The coach- natch, overtakes the wheel.</p><p></p><p>The neophyte coachmen contrive (with the use of Fortune Points) to eventually arrest the coach's progress, while up on the roof Fergus- who has roped himself to the luggage rack (smart fellow) uses his bodyweight as a counter-balance.</p><p></p><p>The coach skids to a halt, and then teeters on just three wheels.</p><p></p><p>Alas those inside the coach are forced to make Athletics check or else... remarkably the only failure is from Frederich who is catapulted face first into... well, it's a bit tawdry I know but- into the bosom of Lady Isolde Von Strudelhof.</p><p></p><p>At which point it really kicks off, although only briefly, Marie (Lady I's bodyguard) is between the outraged noble and Frederich in seconds.</p><p></p><p>Frederich, in his ponderous and dour way, is apologising- Marie really isn't happy, but... Frederich's dice are on his side, for the first time ever with Lady Isolde.</p><p></p><p>Eventually all inside the coach retake their seats, and once there they sit and teeter in stony silence.</p><p></p><p>On the outside of the coach Fergus remains roped and swaying, leant over the opposite side to the missing wheel, while Olek and Lothar fetch the (remarkably) undamaged wheel and re-affix it to the axle. Olek is a Smith's apprentice remember. It takes a while... nearly an hour to get it properly on, but... then we go on.</p><p></p><p>To Altdorf.</p><p></p><p>Or else in that direction, the coach has not travelled far so far today.</p><p></p><p>The sign ahead declares- 120 miles to Altdorf.</p><p></p><p>But that's as far as we got tonight- two sessions and Chapter 1 is complete.</p><p></p><p>All of the PCs used all of their Fortune Points this session- that's fantastic.</p><p></p><p>There was lots of laughter in this one.</p><p></p><p>The final XP table is below, note as per the book I gave XP (third to last column) for the PCs interactions with Lady Isolde, and with regard to their getting on the coach to Altdorf with her and her companions. Well, I say 'I gave XP' actually I didn't- the PCs decide who gets what with their voting every time. </p><table style='width: 100%'><tr><td> <br /> PC<br /> </td><td> <br /> Rumours<br /> </td><td> <br /> Phillipe Descartes<br /> </td><td> <br /> Capture Phillipe<br /> </td><td> <br /> Lady Isolde & the Coach<br /> </td><td> <br /> Session XP<br /> </td><td> <br /> Total<br /> </td></tr><tr><td> <br /> Fred (Jim)<br /> </td><td> <br /> 0<br /> </td><td> <br /> 4<br /> </td><td> <br /> 12<br /> </td><td> <br /> 7<br /> </td><td> <br /> 40<br /> </td><td> <br /> 63<br /> </td></tr><tr><td> <br /> Fergus (Ben)<br /> </td><td> <br /> 0<br /> </td><td> <br /> 5<br /> </td><td> <br /> 10<br /> </td><td> <br /> 8<br /> </td><td> <br /> 45<br /> </td><td> <br /> 68<br /> </td></tr><tr><td> <br /> Olek (George)<br /> </td><td> <br /> 1<br /> </td><td> <br /> 5<br /> </td><td> <br /> 8<br /> </td><td> <br /> 9<br /> </td><td> <br /> 45<br /> </td><td> <br /> 68<br /> </td></tr><tr><td> <br /> Lothar (Kev)<br /> </td><td> <br /> 1<br /> </td><td> <br /> 6<br /> </td><td> <br /> 12<br /> </td><td> <br /> 9<br /> </td><td> <br /> 45<br /> </td><td> <br /> 73<br /> </td></tr></table><p></p><p>It's a cracking game.</p><p></p><p>Stay safe and well.</p><p></p><p>Cheers goonalan et al.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8973931, member: 16069"] [CENTER][B][SIZE=7]LETTERS FROM THE OLD WORLD.[/SIZE][/B][/CENTER] The continuing adventures of the usual bunch of miscreants this time playing Warhammer Fantasy Role-Play 4th edition, and The Enemy Within Campaign, of course. [B][SIZE=6]SESSION #02 The Eye of the Tiger.[/SIZE][/B] The PCs [B]Fergus McClean, Dwarf Scout (Guide) played by Bear. [/B] Looks Like: Rough and ready-for-anything Dawi- a bit unkempt; constantly muttering and grumbling at Seamus his imaginary dog. Sounds Like: Northern 'I wur down t'mine', although taciturn, and always grumpy. Fergus is a short embittered (divorced) Dawi from the mining village of Schwartzstein in the foothills of the Grey Mountains. That is until he discovered his best friend Seamus with his wife Cherrie. Fergus left his village and his old life behind and set off in search of adventure, eventually taking up Scouting as a living. He has business in Altdorf, and is at present journeying with three Manlings he has come to trust who are also on their way to the capital. [B]Frederich Hass, Human Witch Hunter (Interrogator) played by Jim. [/B] Looks Like: Thick-set, tall with a resting angry face, never too far away from a snarl, otherwise well turned out. Sounds Like: Whispering menace, accusatory- probing, but charming when he wants to be. Accent is brooding (intelligent) cod-Russian (like a clever but menacing Daktari). Note he sees the hand of the Ruinous Powers behind every untoward event. Frederich and his brother Olek watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through-and-through, Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all. [B]Lothar Jurgen Muller, Human Witch Hunter (Interrogator) played by Kev. [/B] Looks Like: Neat, tidy, clean-cut, perhaps even a little dashing- the boy next door, but doable- and always with a smile on his face, and often in his eyes. Lothar carries his own embroidered place mat with matching knife and fork. Manners and civility are so important. Sounds Like: Civil, polite, formal, caring- and entirely without menace. He's a Paladin doing Witch Hunter, which may yet prove amusing. Lothar is a baker's son from Ubersreik that just happened to become a Witch Hunter, he didn't just drift into it, he has a plan (perhaps). Lothar however came to Witch Hunting with the thought that he could perhaps be of help- to the Empire, to his family, to the poor wretches that have fallen into corruption, and possibly to help himself (a little) along the way. He is resolutely nice in a world full of foetid stink and terror. [B]Olek Hass, Human Artisan- Blacksmith (Apprentice) played by George. [/B] Looks Like: Seven (plus) feet tall, and not too skinny with it- lithe and muscled, he's a giant- with wild eyes. Sounds Like: A camp Nazi constantly unfolding, expounding and explaining the mystery of ongoing events, and seeing the presence of Sigmar everywhere. Olek and his brother Frederich watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through and-through- Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all. [B]Here we go again.[/B] There was a lot more laughter this session, tears of laughter once or twice- for which I, of course, apologised. Also, this might be a long 'un, a lot went on. Apologies in advance. Strap in. [B]JAHRDRUNG, 2512. THE COACH & HORSES INN, ON THE ROAD TO ALTDORF.[/B] But before that let's start with a word about XP. I read, I think, in the third book of this campaign that PCs at that point should have approx. 2,500 XP, it was something like that- maybe 2,300 (It could have been 3,500 XP- I can't seem to find the page again). Anyway, I made a spreadsheet and counted up how XP the players could/would (are likely to) get along the way according to books 1 & 2. I then factored in maybe 20 sessions to play through each book, and hey presto... that didn't work, when I added it up it seemed a successful PC could accumulate over 5,000 XP by the end of the second book. Or something similar, don't trust the numbers above but you get my point, there's far too much XP available to the little tykes. This calculation was based on the GM awarding about 50 XP/PC per session- plus any additions from the book. So, I cut the XP right down- I'm a bad lad. And made a better guilt-free (for me) system for distributing XP in game. And so... At the end of every session the players vote on two things- Roleplay & Clever(ness), who (in the session) was the best at both of these things, that's two separate votes. Players cannot vote for themselves, and so it's 1 to 3, best to least best (worst) and the DM gives out 45/40/40/35 XP or something similar. That's the base XP for the session. That's not two lots of 45/40/40/35, just one lot. Although don't tell the players but after 10 or 12 session I'm probably going to halve this amount. Shhh. Our secret. Then there's some static rewards, the only one of these the PCs have found so far is 1 XP for each rumour discovered, that's not 1 XP each- that's 1 XP for the rumour finder. Get all of the rumours in a section (15 in the first) and there's a bonus 1 XP for every PC! Wowzer! Then, some scenes- as indicated in the book, have XP attached to them, after the scene plays out I ask the players to vote- 1 to 3 as above, although just one vote this time. So, in the first session the opening scene with the ghost of Johann Bauman, the PCs voted and... Fred & Fergus 3 XP each, Lothar 4 XP and Olek FTW with 5 XP. I just figured 3-5 XP for this particular scene, for the stuff (XP listed) in the book I just halved most things and picked a range. So, XP for the first session looked like this- [TABLE] [TR] [TD] PC [/TD] [TD] The Ghost [/TD] [TD] Rumours [/TD] [TD] Session Award [/TD] [TD] Total [/TD] [/TR] [TR] [TD]Fred (Jim) [/TD] [TD] 3 [/TD] [TD] 0 [/TD] [TD] 40 [/TD] [TD] 43 [/TD] [/TR] [TR] [TD]Fergus (Bear) [/TD] [TD] 3 [/TD] [TD] 1 [/TD] [TD] 35 [/TD] [TD] 39 [/TD] [/TR] [TR] [TD]Olek (George) [/TD] [TD] 5 [/TD] [TD] 1 [/TD] [TD] 45 [/TD] [TD] 51 [/TD] [/TR] [TR] [TD]Lothar (Kev) [/TD] [TD] 4 [/TD] [TD] 2 [/TD] [TD] 45 [/TD] [TD] 51 [/TD] [/TR] [/TABLE] The best thing about it- I'm not to blame, they vote- I don't. So, that's XP. I'll adjust it as I go on, in line with getting to book 3 with the XP total close to what's written there. One last thing- because I'm doing some diary bits here in this Story Hour I offered the two PCs without Read/Write (Frederich & Olek) the Talent for just 50 XP. They both had enough to take it after the first session. The other two PCs (Fergus & Lothar) have been offered a 50 XP Lore skill, whatever they choose- within reason, just to balance things out. Fergus spent most of his XP on improving his Toughness, and also Consume Alcohol skill, he figures if he's going to drink, well... he's going to drink. Lothar increased his Toughness and his Initiative by one apiece after the first session. Last bit before we get on. There are very few pictures in this Story Hour (& this session) because, it doesn't work (in this instance) how it does with D&D on FGU, there's no slow exploration/reveal of dungeons et al. Later in this session there's a chase sequence (because I wanted one early in the piece- this is a tutorial, right) but there are no pictures of it. A bundle of description at the time, but after... when I was scolding the players for not taking any snaps (although, it's as much my responsibility to remind them) they said... and this just wont wash- “We were too excited.” I ask you. It got very funny towards the end of the chase. More pictures next time- got that PLAYERS! Here we go... [B]SCENE 4. That's Entertainment.[/B] The bar of the Coach & Horses Inn, and Lothar has agreed to put together a package of entertainment for the evening, a show- if you like, this at the behest of Lady Isolde Von Strudelhof, who seems to be getting friendly with the Burner. Oh, but 'Burner'. It's a common term that the folk in the Old World call Witch Hunters- “BURN HER!” = Burner. I decide early on in the piece to take a little sting out of the Witch Hunter's in the party, what with their being two of them. It wouldn't do to have the general populace just flee in terror, so I very quickly made the decision that Witch Hunters are a bit- resented, (secretly) laughed at, or else treated with something other than outright terror. Gustav's third line was something like- “If you don't mind me asking Lords, are both of you Burners?” Anyway, Lothar is playing impresario, and so he quickly organises his troops- even Phillipe is drafted in to play (improvised) drums, and as we all know- every PC has the ability to Entertain. Oh, but before we get here- Frederich takes Lothar aside, and has a little word- as dry as you can, angry, laconic and a little cod-Russian for the voice- “This is... This is unworthy of Sigmar. It is, contemptible...” To which Lothar replies something like- “Oh, I don't know my friend, Sigmar is big on Community. How does it go Olek?” At which point Olek chimes in about the commandments of Sigmar- one of which (I forget) is indeed about the forging of community, or some such. Frederich is further advised to get the stick out of his arse. Just to note Frederich thinks lots of things are 'unbefitting' men such as he (& Lothar) serving in Sigmar's holy army etc., and every time he does this Lothar just says something akin to the above, and Olek is always on hand to caution his brother. Anyway, back to the entertainment. However, Lothar has not accounted for Fergus McClean's particularly entertaining talent. The dwarf sidles over to the bar and whispers his request to Gustav there, and then after a few coins change hands the gruff scout has honey and a collection of various powders- all different colours, fetched from the kitchen... Fergus is a Face-Painter. Or so he says- he can paint two faces- a tiger (he saw one in a book about Ind), and a sort of angry bird. And so... Janna, Lady Isolde's maid, is persuaded to be a tiger. While... [ATTACH type="full" alt="2.00 Olek & Lothat Kiss.png"]279747[/ATTACH] [B]Olek and Lothar go monochromatic.[/B] The dwarf finally face paints himself as the angry bird-thing, although without using a mirror, and so something like -20 on his roll, which isn't very high to begin with. Truth be told the dwarf doesn't have a great deal of success- Janna looks less like a tiger and more like someone whose face is on fire, Olek looks like a member of the Black & White Minstrel Show (blacked-up, not a troubadour style minstrel) and Fergus looks like he has been shot in the face. So, a mixed bag. Remarkably Lothar's paintwork is immaculate (rolled '01' on the check). Then the show starts with Frederich telling a ghostly story- all atmosphere and dour-dark turn, it goes down remarkably well- several Ostlers and a bunch of other servants of the inn spontaneously assemble to enjoy the narrative. Then... Olek does another song, accompanied on drums by Phillipe. Olek sings Eye of the Sigmar/Tiger. Of course he does. You know the words- join in- [CENTER]Riding up, Valiant and Free, Bold and Brave, Heldenhammer. Built an empire, Had the World at his feet, Just a man and his Will to Survive. Suddenly, Happened so fast, In the jungles of Lustria, A great beast, So Evil and Dark, Met our lord in a fight to Survive. He took the EYE OF THE TIGER, In his Great Mailed fist, Deadly Wounded, his Terrible Rival, Victory close at hand here, Struggled on through the night, But great Sigmar cannot be deniiiiiied, His victory.[/CENTER] You know the rest. So, that's a hit- although the Bretonnian's drums are all over the place. The song and story are of course accompanied by the face-painted duo being directed around the makeshift stage by Lothar, who also keeps pace with the narrative using his shadow-puppetry. Yep, shadow-puppetry. The overall effect is... well, it passed the time. I think the overall result for all of the checks was -1 SL, which is a bit of a let down because Frederich's opening story was a real hit (+3 SL, and his skill ain't high). Eventually Lady Isolde and her entourage head up to bed, but not before promising to see Lothar at 'breakfast on the morrow', Note, the student fellow that was reading his book at the bar headed to his room as soon as it started to get noisy. No XP was give for this scene, because I am a bad man. [B]SCENE 5. I'm Just Going To Roll To See Who Gets Shot In The Face.[/B] [ATTACH type="full" alt="2.01 At the Table.png"]279748[/ATTACH] [B]Then, back around the table in the Inn. Gustav has also said goodnight- there's just Erpin behind the bar, the two coachmen- still drinking, and the PCs with their new found friend- Phillipe.[/B] Stories are told, and more drink is consumed, and Phillipe is still buying- isn't he nice. Several PCs are suspicious, but their Intuition checks are all bad rolls. Huzzah! Phillipe over the course of what passes next also tells the PCs another couple of rumours that he has heard on the road. The first about the Emperor's secret shame, his (possibly mutated) sister hidden away in the Great Hospice. Later he discusses the fate of the poor folk of Blutroch village, they all developed red blotches on their skin, and then less than a week later they all died from the same unknown but terrible wasting disease. He's a bag of laughs the Bretonnian, but he knows how to tell a story, and how to keep an audience interested. Note, Frederich is a little riled (as is Olek) about the Bretonnian slandering the Reikland's glorious Emperor. Apologies follow, Phillipe wishes to make amends, and eventually he asks the PCs to play a little cards with him. He wants to learn the game Scarlet Empress, will the PCs teach him- “it iz after all ze most pop-u-lar card game in ze Empire, or zo I am told.” Olek, is not for games of chance, but encourages Frederich to play. It starts well- Fergus wins the first hand and for a moment gets garrulous- it doesn't last. Lothar wins the second hand. Then the two drunken coachmen wander over and get themselves a place at the table, and suddenly every hand is a worth over one and a half shillings. And so we play a few more hands- between more stories from the road, and Phillipe's rumours- as above, and other chat. Until, the last hand. At which point Lothar is absolutely certain that Phillipe is cheating, and this is the third or fourth hand the Bretonnian has won in a row. Phillipe wins the last hand, which also has a good size pot. Lothar grabs Phillipe- accuses him of cheating and tries to shake the aces from the Bretonnian's sleeve, alas there's enough pushback from Phillipe to prevent this. Then everyone piles on employing a variety of skills (with mixed results) to, well... Phillipe tries to calm (and Charm) the situation, Frederich on the other hand is insistent (Intimidate) that Phillipe disrobe to prove he is not a cheating scumbag, while Olek (smart fellow) convinces the drunken coachmen (Leadership) that Phillipe has indeed been cheating. The result- a lot of raised voices and an argument. Fergus also isn't happy- “a bluddy CHEATER!” Phillipe gets free of Lothar, at last (the DM sighs), quick draws his pistol and I deliver the line which serves as the title to this scene- I'm Just Going To Roll To See Who Gets Shot In The Face. That's the cliffhanger. Time for a vote, best in scene, and the DM directs the players to concentrate their efforts on all of the action this evening (including in the last session, although that wasn't much) with Phillipe, from the moment that Fergus persuaded the Bretonnian to join the PCs to Lothar's accusations. The vote is- Fred 4 XP, Fergus & Olek 5 XP each and Lothar 6 XP. Note Olek and Lothar have also both gained a bonus 1 XP each for extracting the rumours above from Phillipe. Then, time for a quick break- make 'em sweat. [B]SCENE 6. Run, Run, Runaway.[/B] No-one's getting shot in the face, at least not this early in the game, I figured it would just concentrate minds, and leave the players wondering. Generally when a scene ends there's a break in play. [ATTACH type="full" alt="2.02 Who got shot.png"]279749[/ATTACH] [B]Phillipe draws his pistol and fires a round into the ceiling, engulfing all at the table in a hot ash and smoke, deafening a few and scaring the holy crap out of others.[/B] But as it turns out only Olek and the two drunken coachmen succumb to the Intimidate check with added hand gun blast. [ATTACH type="full" alt="2.03 Big Picture.jpg"]279750[/ATTACH] [B]The rest of the PCs are swiftly in hot pursuit of the fleeing Phillipe, up the stairs and through the corridors of the inn, the destination for the chase- Phillipe's room, of course, and the window he has left open there for a quick exit.[/B] I wanted to show the PCs how a chase works, and it's as easy as. So, there's four or five turns of the chase, although it's only Lothar, Frederich and Fergus in pursuit of the Bretonnian. Lothar gets close enough to make a grab for Phillipe but the hustler manages to shake the Burner off, and then get a little ahead again. Although the rumpus all comes to a halt when Gustav, dressed in his wee-willy-winky nightshirt, and armed with a blunderbuss comes up the stairs and starts shouting the odds. Phillipe, Lothar and Frederich each make a heart-felt attempt to persuade the landlord about present events. Phillipe declares that the adventurers are trying to rob him, the PCs tell a different story, of course. Gustav is convinced- the Bretonnian is a cheat. Also the foul man shot Blackie, his pet crow. Phillipe spots which way the wind is blowing and makes a break for cover, away from the blunderbuss wielding landlord. KABOOM! But as it turns out Gustav is not a great shot (-5 SL) and succeeds only in filling the open area at the top of the stairs with acrid burning smoke from the discharge, and peppering the ceiling with shot. The recoil also sends the fat man tumbling back down the stairs. Phillipe uses the cover to dive into his room, grab his gear and commando roll out of the window and onto a narrow roof, then to drop down into the yard (he rolled '01', that's a great check). Meantime Frederich has managed to get ahead of Lothar, he bundles into the first room that he can see- remember the place is choked with the acrid discharge from Gustav's shot. Alas the room in question is occupied by the unfashionable fellow from the bar, the student with the book, who is not at all pleased to see a Witch Hunter burst into his room. Frederich however is semi-apologetic- “As you were citizen, do not worry we are about Sigmar's work. Wrong room.” Lothar kicks open the correct door, sees the open window, and is just in time to spot Phillipe in the yard- rushing for the stable. “So long you Reiklander pig dogs!” Phillipe helpfully states. Lothar starts shouting too, telling everyone where Phillipe is at. Where's Fergus in all of this you are asking yourselves, well- chasing involves Athletics checks, and Fergus has no Athletics score to talk about, or else his dice are broken and he keeps failing badly. Therefore the dwarf, hearing Lothar shouting about Phillipe going out of the window, follows the tumbling Gustav down the stairs. There are more bedrooms down here... Fergus stumbles into the first room that's vaguely in the right direction, which turns out to be Janna's, Lady Isolde's maid, there is screaming. The dwarf bumbles forward, apologising as he goes, and then flings himself out of the window. But... Gets wedged. The next few turns involve a squirming Fergus trying to fall out into the yard while a screeching Janna repeatedly beats the dwarf's window-blocking backside. So, next up, where's Olek in all of this- the big man after recovering his wits, he hid beneath the table with the coachmen in the bar for a while, heads out into the yard and makes for the main gate of the inn compound, and there he hides- dagger in hand, ready to stab Phillipe if he comes this way. Which he doesn't, but not for the want of trying. In the meantime Frederich and then Lothar (with a Fortune Point) have both managed to safely climb out of Phillipe's room and jump down into the yard. What's more, moments later after Phillipe rolls badly on his Athletics check- and then uses his Luck talent to try again and rolls even worse... both of the Witch Hunters catch up with the Bretonnian who has however also managed to get his pistol loaded (Rapid Reload). There's a fracas- Frederich punches and winds Phillipe, while Lothar bundles him into the wall of the stables and pins him there (Entangle 2). Prior to this Phillipe whines a lot and tries to weasel his way out of the situation, but that doesn't work. The Bretonnian is captured. Phillipe makes rash offers, he tries to buy his way out of the situation but... it's at this point that Fergus falls out of the (ground floor) window he was stuck in, the dwarf falls on his face (but briefly) gets up swiftly and comes screaming for the card sharp. “Tha's nowt burra CHEATING bastard!” Fergus arrives on the scene hand axe in hand- “Tha's right, 'old 'im down. I'm gunna chop 'is 'ands off!” Fergus is eventually persuaded not to maim the Bretonnian, he puts his hand axe away- gets a good run up and boots Phillipe in the balls. Later the Dwarf apologises for his behavior- he really doesn't like cheaters (see his backstory). Prior to this Phillipe was trying to either a) persuade the Witch Hunters et al to let him go, or else b) try to break Lothar's hold on him. My dice were broken either way. [ATTACH type="full" alt="2.04 Phillipe Pinned.jpg"]279753[/ATTACH] [B]Lothar & Frederich grapple Phillipe, Fergus puts the boot in.[/B] Thirty seconds later Gustav, Erpin, the drunken coachmen, Olek and a bunch of other folk spill out of the inn and make for the scene. Two minutes later and two large Ostlers, and the Smith from the inn, have dragged Phillipe away- the Bretonnian is screaming in pain and threatening revenge on Fergus, who he thought was his friend. And there endeth the scene, except to say that a little later on- after another calming (on the house) drink in the bar, Gustav upgrades the PCs to a room, and gives them a little reward- taken from Phillipe's pockets, this after taking money to pay for the damage to his inn. Blackie the Crow yet lives, the poor creature has however lost some feathers. The PCs are the heroes of the hour. Next, a vote for XP for this scene- although the DM makes clear to the PCs- killing Phillipe would have achieved 0 XP. Olek 8 XP, Fergus 10 XP, Lothar & Frederich 12 XP each. To be honest it was pretty exciting and it all moved marvelously quickly in the chase. [B]SCENE 7. Slow Coach.[/B] Breakfast the next morning, Fergus has healed his wounds (he fell out of a ground floor window) and all is well with the world. Lady Isolde is very impressed with Lothar and his companions, although concerned that Janna still looks like her face is on fire, the face paint will not come off. Fergus gabbles at the noble in his dull Reiklander brogue, Lothar is called upon to translate. “What does he say Lothar? What language is he speaking?” Lady I asks her favourite Burner. “He says that the face paint should wear off in a week or so, and the language- that's northern.” Lothar replies. Note everything that Fergus says in is in some odd version of broad Yorkshire. Then... it becomes apparent that the only people not present and correct in the bar are... the two coachmen- the pair are roused, eventually, and then Lothar gets all of his companions to help get the coach ready so that they can leave on time, or else sooner. He's so helpful. Soon after everyone is assembled in the yard. At which point Frederich spots that there's a spare seat inside the carriage, paid for by Phillipe- who is at present languishing in the Roadwarden's cell here at the inn. The Burner decides to ride inside, although Lady I isn't so keen. “I will not have you poke me with your dirty knees and elbows!” A little back and forth follows, with Frederich trying to smooth the way- that doesn't work but then Lothar steps in and somehow makes it all right again. Lothar has had to make three or four Charm checks so far to persuade Lady I of a variety of things, he's not replicated his first roll (+5 SL) but neither has he failed a check since. Soon after the coach is ready to depart, only now one of the coachmen is asleep- Frederich gets out and sloshes a bucker of water over the fellow- which isn't appreciated. While the second coachman is just plain missing- Fergus & Olek track the fellow down to the smallest room (the toilet). The coachman there- Gunnar, is suffering some discomfort, Fergus manages to sell the unfortunate some coloured honey he had left from his face painting, (Fergus has, I think, a few points in a Herbalism skill) this in the guise of a digestive tonic. More remarkably not only does the dwarf manage to make the sale, but... the tonic does the job (from memory there was another critical success roll here), the power of the placebo. Soon after the coach departs. [ATTACH type="full" alt="2.05 Coach Seats.jpg"]279754[/ATTACH] [B]Are we all sitting comfortably.[/B] Although, it soon becomes apparent that the coachmen, as hung-over as they are, are not exactly hurrying the horses on. Lady Isolde is not happy, and when she's not happy... “Lothar, will you please do something about this tarrying...” The coach is stopped, and soon after Olek and Lothar take the reins, actually it's Olek at the reins, and we're on our way again- and at speed this time. At which point the rain comes down, It really does. The heaven's open. The two coachmen in their thick coats manage to wedge themselves in with the luggage and undercover, Fergus attempts to employ a similar technique but is not that successful, for Lothar and Olek there's no cover. Remind me to make you three take a check for catching a Cold at the start of the next session- all part of the tutorial. You are welcome. Anyway, on we go... And Olek is really getting the hang of things, the coach and horses is getting up to speed. That is until on a hard right turn both of the stand-in coachman hear a very odd sound, something akin to piece of metal sheering and breaking, and then the pair watch in terror as the front left wheel departs the axle and trundles off towards the forest. Note, several of the folk on the inside of the coach also watch this event take place. The coach- natch, overtakes the wheel. The neophyte coachmen contrive (with the use of Fortune Points) to eventually arrest the coach's progress, while up on the roof Fergus- who has roped himself to the luggage rack (smart fellow) uses his bodyweight as a counter-balance. The coach skids to a halt, and then teeters on just three wheels. Alas those inside the coach are forced to make Athletics check or else... remarkably the only failure is from Frederich who is catapulted face first into... well, it's a bit tawdry I know but- into the bosom of Lady Isolde Von Strudelhof. At which point it really kicks off, although only briefly, Marie (Lady I's bodyguard) is between the outraged noble and Frederich in seconds. Frederich, in his ponderous and dour way, is apologising- Marie really isn't happy, but... Frederich's dice are on his side, for the first time ever with Lady Isolde. Eventually all inside the coach retake their seats, and once there they sit and teeter in stony silence. On the outside of the coach Fergus remains roped and swaying, leant over the opposite side to the missing wheel, while Olek and Lothar fetch the (remarkably) undamaged wheel and re-affix it to the axle. Olek is a Smith's apprentice remember. It takes a while... nearly an hour to get it properly on, but... then we go on. To Altdorf. Or else in that direction, the coach has not travelled far so far today. The sign ahead declares- 120 miles to Altdorf. But that's as far as we got tonight- two sessions and Chapter 1 is complete. All of the PCs used all of their Fortune Points this session- that's fantastic. There was lots of laughter in this one. The final XP table is below, note as per the book I gave XP (third to last column) for the PCs interactions with Lady Isolde, and with regard to their getting on the coach to Altdorf with her and her companions. Well, I say 'I gave XP' actually I didn't- the PCs decide who gets what with their voting every time. [TABLE] [TR] [TD] PC [/TD] [TD] Rumours [/TD] [TD] Phillipe Descartes [/TD] [TD] Capture Phillipe [/TD] [TD] Lady Isolde & the Coach [/TD] [TD] Session XP [/TD] [TD] Total [/TD] [/TR] [TR] [TD] Fred (Jim) [/TD] [TD] 0 [/TD] [TD] 4 [/TD] [TD] 12 [/TD] [TD] 7 [/TD] [TD] 40 [/TD] [TD] 63 [/TD] [/TR] [TR] [TD] Fergus (Ben) [/TD] [TD] 0 [/TD] [TD] 5 [/TD] [TD] 10 [/TD] [TD] 8 [/TD] [TD] 45 [/TD] [TD] 68 [/TD] [/TR] [TR] [TD] Olek (George) [/TD] [TD] 1 [/TD] [TD] 5 [/TD] [TD] 8 [/TD] [TD] 9 [/TD] [TD] 45 [/TD] [TD] 68 [/TD] [/TR] [TR] [TD] Lothar (Kev) [/TD] [TD] 1 [/TD] [TD] 6 [/TD] [TD] 12 [/TD] [TD] 9 [/TD] [TD] 45 [/TD] [TD] 73 [/TD] [/TR] [/TABLE] It's a cracking game. Stay safe and well. Cheers goonalan et al. [/QUOTE]
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WFRP 4e The Enemy Within Campaign Book 1: Enemy in Shadows Session #14 Who Can You Trust?
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