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WFRP 4e The Enemy Within Campaign Book 1: Enemy in Shadows Session #08 My Face Painting Days Are Over.
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<blockquote data-quote="Goonalan" data-source="post: 9007876" data-attributes="member: 16069"><p style="text-align: center"><strong><span style="font-size: 26px">LETTERS FROM THE OLD WORLD.</span></strong></p><p></p><p>The continuing adventures of the usual bunch of miscreants this time playing Warhammer Fantasy Role-Play 4th edition, and The Enemy Within Campaign, of course.</p><p></p><p><strong><span style="font-size: 26px">SESSION #05 ALTDORF!</span></strong></p><p></p><p>The PCs</p><p></p><p><strong>Fergus McClean, Dwarf Scout (Guide) played by Bear.</strong></p><p><strong></strong></p><p><strong>Looks Like:</strong> Rough and ready-for-anything Dawi- a bit unkempt; constantly muttering and grumbling at Seamus his imaginary dog.</p><p><strong>Sounds Like:</strong> Northern 'I wur down t'mine', although taciturn, and always grumpy.</p><p></p><p>[spoiler= Backstory]Fergus is a short embittered (divorced) Dawi from the mining village of Schwartzstein in the foothills of the Grey Mountains. That is until he discovered his best friend Seamus with his wife Cherrie. Fergus left his village and his old life behind and set off in search of adventure, eventually taking up Scouting as a living. He has business in Altdorf, and is at present journeying with three Manlings he has come to trust who are also on their way to the capital.[/spoiler]</p><p></p><p><strong>Frederich Hass, Human Witch Hunter (Interrogator) played by Jim.</strong></p><p><strong></strong></p><p><strong>Looks Like:</strong> Thick-set, tall with a resting angry face, never too far away from a snarl, otherwise well turned out.</p><p><strong>Sounds Like:</strong> Whispering menace, accusatory- probing, but charming when he wants to be. Accent is brooding (intelligent) cod-Russian (like a clever but menacing Daktari). Note he sees the hand of the Ruinous Powers behind every untoward event.</p><p></p><p>[spoiler= Backstory]Frederich and his brother Olek watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through-and-through, Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.[/spoiler]</p><p></p><p><strong>Lothar Jurgen Muller, Human Witch Hunter (Interrogator) played by Kev.</strong></p><p><strong></strong></p><p><strong>Looks Like:</strong> Neat, tidy, clean-cut, perhaps even a little dashing- the boy next door, but doable- and always with a smile on his face, and often in his eyes. Lothar carries his own embroidered place mat with matching knife and fork. Manners and civility are so important.</p><p><strong>Sounds Like: </strong>Civil, polite, formal, caring- and entirely without menace. He's a Paladin doing Witch Hunter, which may yet prove amusing.</p><p></p><p>[spoiler= Backstory]Lothar is a baker's son from Ubersreik that just happened to become a Witch Hunter, he didn't just drift into it, he has a plan (perhaps). Lothar however came to Witch Hunting with the thought that he could perhaps be of help- to the Empire, to his family, to the poor wretches that have fallen into corruption, and possibly to help himself (a little) along the way. He is resolutely nice in a world full of foetid stink and terror.[/spoiler]</p><p></p><p><strong>Olek Hass, Human Artisan- Blacksmith (Apprentice) played by George.</strong></p><p><strong></strong></p><p><strong>Looks Like: </strong>Seven (plus) feet tall, and not too skinny with it- lithe and muscled, he's a giant- with wild eyes.</p><p><strong>Sounds Like:</strong> A camp Nazi constantly unfolding, expounding and explaining the mystery of ongoing events, and seeing the presence of Sigmar everywhere.</p><p></p><p>[spoiler= Backstory]Olek and his brother Frederich watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through and-through- Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.[/spoiler]</p><p></p><p><strong>Here we go again.</strong></p><p></p><p>And not a lot of pictures as usual, but we’re improvising.</p><p></p><p>Altdorf at last.</p><p></p><p>Oh, but just to say ahead of time- we found a picture of Olek in the WFRP 4e rulebook-</p><p></p><p>[ATTACH=full]283283[/ATTACH]</p><p><strong>The image was clearly shot from very low down, because Olek has to stoop to get through every door he encounters.</strong></p><p></p><p>Read on…</p><p></p><p><strong><span style="font-size: 26px">JAHRDRUNG, 2512.</span></strong></p><p><strong><span style="font-size: 26px">ALTDORF!</span></strong></p><p><strong></strong></p><p><strong>SCENE 1a. Konigplatz-a-go-go.</strong></p><p></p><p>Why Scene 1a, well, you’ll see- but if you don’t spot Lothar in what comes next then you’ll know why. In a bit.</p><p></p><p>And so, after a pleasant night in the Seven Spokes Inn, followed by a hearty breakfast and then a hell-for-leather dash down the Altdorf Road, and…</p><p></p><p>We are in the capitol, and the last hour of the journey- which takes the time to around four bells, is spent squeezing the carriage through the heaving streets of Altdorf, and to the Konigsplatz at last.</p><p></p><p>All roads, or at least carriages, lead here.</p><p></p><p>With a bit of scene setting along the way, of course-</p><p></p><p>[ATTACH=full]283284[/ATTACH]</p><p><strong>Altdorf? Altdorf. Altdorf! It’s only a few pictures nabbed from the web, shush!</strong></p><p></p><p>[ATTACH=full]283285[/ATTACH]</p><p><strong>And all the way to the Konigsplatz, spot the circle.</strong></p><p></p><p>Altdorf is rammed.</p><p></p><p>There are masses of people everywhere.</p><p></p><p>The Konigsplatz is the confluence of several major thoroughfares, and the stopping point for literally hundreds of carriages, it’s also a market (temporary), a place to shout and harangue others, and- well, a brothel, a place to get a fix, a place to settle a bet, or a fight.</p><p></p><p>It’s all of life.</p><p></p><p>The coach pulls up, and the inhabitants of the vehicle are instantly beset on all sides by a tide of humanity, all of whom- seemingly, have something to sell, or to say.</p><p></p><p>“Spare a…”</p><p>“DR. RICTUS’ HEALING LOZENGES!”</p><p>“Drink at…”</p><p>“Eat at…”</p><p>“… the best beds in…”</p><p>“Down with the big NOBS!”</p><p>“PRAISE BE TO…”</p><p>“LOZENGES, THEY’RE LOZENGY-GOOD!”</p><p></p><p>That kind of thing.</p><p></p><p>Then…</p><p></p><p>Trumpets blare, the crowd surges and…</p><p></p><p>The emperor arrives, at the head of a two-hundred strong column of soldiers, cavalry and knights. Karl-Franz turns up to welcome the heroes to his fair city.</p><p></p><p>Or else to parade through the square with drum and fife to… well, to somewhere else.</p><p></p><p>It’s quite a show.</p><p></p><p>The crowd surges some more, the characters climb up on top of the coach to witness the spectacle.</p><p></p><p>Olek is overcome, the big man weeps- not quietly but with great yawning jagged sobs.</p><p></p><p>[ATTACH=full]283286[/ATTACH]</p><p><strong>“It is something- no! To be in the sight of our Glorious Emperor!” Frederich adds, and then shouts, “Hail Karl-Franz!” like he’s a stormtrooper, or at least until he sees, and then hears, Fergus grumbling.</strong></p><p></p><p>Fergus is lectured for a while- about solemnity, about dignity, about power…</p><p></p><p>The dwarf eventually concedes, and he too pays his respect to his majesty-</p><p></p><p>[ATTACH=full]283287[/ATTACH]</p><p><strong>Fergus salutes the Emperor, Karl-Franz.</strong></p><p></p><p>And so now to the action-</p><p></p><p>A small hand snakes out and grabs one of the bags from the rack atop the coach, as it turns out the disappearing pack belongs to Fergus.</p><p></p><p>Perhaps he should have shown a little more respect.</p><p></p><p>“Oi! Tha’s mine!”</p><p></p><p>Fergus spots the small (a halfling or a child) person that ducks back into the seething crowd with his belongings- the dwarf is quickly in hot pursuit, although… that doesn’t last long.</p><p></p><p>Fergus very quickly realises that he’s a dwarf in a crowd of humans, he can’t see anything- not where he’s going, and certainly not the thief that just nicked his pack containing his beloved face-paints, and his even more beloved whiskey flask.</p><p></p><p>This section is a tutorial (sorta) for what’s coming next, you’ll see.</p><p></p><p>The point being that someone needs to stay atop the coach, or in some other raised position, to direct the chase.</p><p></p><p>It takes a while for the PCs to think of this- their first turn sees Fergus, Olek and Frederich all dive into the crowd and… well, even seven-foot-tall Olek can’t see which direction the thief went.</p><p></p><p>Frederich starts shouting “STOP THIEF!”, which a majority of the nearby crowd greet with a friendly cheer, followed by uncontrolled laughter and ridicule, all aimed at the ‘dumb’ Burner.</p><p></p><p>“Da fat burner got summats snaffled!”</p><p>“PRAISE BE TO SIGMAR!”</p><p></p><p>Olek’s pursuit is…</p><p></p><p>Well, the big man attempts to recreate the scene from Crocodile Dundee (I don’t remember which one) in which Mick reaches his lady love by standing on the heads and shoulders of the various folk crammed together on a subway platform.</p><p></p><p>Well, similar to that… only with a seven-foot giant, and no permission granted from the human steppingstones.</p><p></p><p>Olek doesn’t get far…</p><p></p><p>And soon after he’s being confronted by two angry citizens, and being pelted with horse manure by several others, which is, of course, when Frederich gets involved with things.</p><p></p><p>The situation is however soon resolved, Frederich starts shouting threats and then rolls incredibly well (‘01’) on his Intimidate check, the jeerers retreat sharpish.</p><p></p><p>Meanwhile Olek has climbed back aboard the carriage, and once their quickly figured out how this works, and so is soon after directing Fergus to his quarry.</p><p></p><p>The dwarf barges his way through the crowds and… eventually (three turns later) he stumbles into an alley- the thief, just ahead of him, is but a young lad.</p><p></p><p>Eventually the urchin pulls up and spins around- there follows a stream of invective, the degree of foulness- well, even I was a little ashamed of the things I said.</p><p></p><p>[ATTACH=full]283288[/ATTACH]</p><p><strong>In short- “gi’ us two shimmies or we’ll fork yer stuffin, ya muther-cluckin’ short-armed cork-licking bar steward!”</strong></p><p></p><p>Fergus works out who the ‘we’ in the above sentence applies to.</p><p></p><p>There are a dozen faces- in doorways, windows and snickets hereabouts. More urchins, all of them armed either with either handfuls of stones, or else lengths of wood.</p><p></p><p>Fergus pays his two shillings, and after a little bit of invective of his own, retreats with his pack intact.</p><p></p><p>Note, there was more to this scene, but… we didn’t get there.</p><p></p><p>So, where’s Lothar in all of this.</p><p></p><p><strong>SCENE 1b. To me. To you.</strong></p><p></p><p>Well, Lothar- right back at the start and atop the coach still, has his eyes on two suspicious looking individuals, one of whom is staring intently at him while performing some very strange actions- signalling him he thinks, maybe?</p><p></p><p>Lothar is entirely engrossed, which is why he’s missing from Scene 1a.</p><p></p><p>The odd pair he espies are nondescript burghers of the city, to look at- slightly older than he is, and clearly both related. One of them spends all of his time scanning the crowd thereabouts, while the other stares daggers at Lothar and continues to signal him.</p><p></p><p>The fellow seems to be exaggeratedly itching his left ear with his right hand.</p><p></p><p>And repeating this awkward action endlessly.</p><p></p><p>Lothar fails to make any headway- parroting the gesture back, trying to indicate to the signaller that he cannot reply because Olek is standing by his side (directing traffic in the scene above).</p><p></p><p>And…</p><p></p><p>Lothar is really not sure what to do for the best, and getting exasperated, and the strange fellow’s strange signals are getting, well… stranger still, and even more exaggerated, and are now accompanied by a gurning visage.</p><p></p><p>As if the poor fellow was straining to be understood, or else to be acknowledged.</p><p></p><p>It’s at about this point that Frederich arrives on the scene, having seen off the rest of the folk that were flinging horse-poo at his brother.</p><p></p><p>And Scene 1a meets Scene 1b, as the rest of the gang filter in- Fergus is the last to arrive, of course.</p><p></p><p>“What is he doing Lothar?” Frederich asks his fellow Burner, as Lothar points at the strange fellow.</p><p>“Signalling me, or else the man he thinks I am- Kastor Lieberung. Perhaps he is some sort of rogue, or else a spy- perhaps Kastor was…” Lothar rambles.</p><p>“NO!”, Frederich interrupts, and then patiently explains- as if to a child, “You are so naïve, my friend. They are cultists Lothar, and not of the Holy Church of Sigmar. I smell corruption.”</p><p></p><p>Just to note- when Frederich says, ‘my friend’, he means, well- the exact opposite. I’ve never heard ‘my friend’ sound so much like a threat before.</p><p></p><p>Also, to keep in mind, Lothar doesn’t just look like Kastor, he’s dressed in the dead man’s clothes too.</p><p></p><p>At which point both Burners dive into the crowd and discover… as per Scene 1a, that running into the crowd just gets you lost.</p><p></p><p>Eventually Olek turns up and gets back to directing traffic- the Burners are, soon after, in hot pursuit of the signaller and his mate.</p><p></p><p>But then the two strange men duck into the crowd and they too disappear from sight, at least for a short while- they’re lost in the still seething crowds, until… they’re spotted again, they’ve repositioned- and the same fellow is back to franticly, exasperatedly, signalling in Lothar’s direction.</p><p></p><p>Note, we repeat this formula once more, the Burners go in pursuit- directed by Olek, they get close to the odd pair and then… the signaller (and co) disappear into the crowd again, only to pop up…</p><p></p><p>The PCs get it.</p><p></p><p>At least that is until the frantically signalling fellow is suddenly thumped on his shoulder by his erstwhile wordless neighbour, and now the signaller takes to messaging someone else, or at least making the same gestures but this time in a new direction. Not at Lothar.</p><p></p><p>Most odd.</p><p></p><p>Soon after the pair duck back into the crowd- they’re heading in a new direction, towards the very edge of the Konigsplatz.</p><p></p><p>Note, at this point all of the PCs have made it to the last spot, the plinth of the great statue of Magnus the Pious, at which the strange pair were formerly settled.</p><p></p><p>It’s a very slow, very odd chase.</p><p></p><p>And now, with Fergus in scene too, the PCs are, of course, still trying to figure out who these people are, what the signal is about, and now where the hell did they just go again? Just… WTF?</p><p></p><p>There’s a lot of confusion as the PCs continue to move from high ground to high ground- mainly the plinths of the various statues here in the Konigsplatz, trying to track the strange duo’s progress across the square.</p><p></p><p>It’s Olek who gets the last glimpse of the duo- who briefly become a trio, the two strange men follow a thick-set man in black leathers into a nearby inn, the Cat & Fiddle as it happens.</p><p></p><p>The PCs therefore gather together while Lothar explains ongoing events re the two strange fellows, and then the four PCs mostly bicker about what to do next for maybe ten or more minutes (real time, no really).</p><p></p><p>[ATTACH=full]283289[/ATTACH]</p><p><strong>Strange faces indeed.</strong></p><p></p><p>The Cat & Fiddle is packed.</p><p></p><p>Let’s keep it brief- the two odd fellows, and the guy they met with here are… no longer here. They went out the back way, not even stopping for a drink.</p><p></p><p>Lothar switches into suave mode, and also palms a silver shilling to the barman who informs him of the above (and below).</p><p></p><p>The PCs are too late, much too late.</p><p></p><p>The two odd fellow’s new companion- the man the pair met here in the inn, was indeed a thick set guy in black leathers, with slicked back black hair, and a nasty scar at his throat- maybe 40 or so years of age, the rough-looking fellow was also toting a crossbow- strapped to his back. He looked like he meant business, and that is how the barman earns Lothar’s shilling.</p><p></p><p>The PCs have a description of the man they didn’t properly see, and yet, still not a clue as to what’s going on here.</p><p></p><p>A little more searching around the rear of the inn, and… they’re gone- the trio are no-where in sight.</p><p></p><p>To compound the PCs misery the adventurers decide to ask the friendly barman here, Herberk Flugel, about the task that drew them to Altdorf in the first place.</p><p></p><p>[ATTACH=full]283290[/ATTACH]</p><p><strong>Remember this?</strong></p><p></p><p>The PCs just need to find the residence of the Crown Prince Hergard Von Tasseninck, but… oh dear,</p><p></p><p>Herbert explains- the Crown Prince departed Altdorf for the Grey Mountains three days past, it was quite a sight. The prince, his grand retinue, and his hired adventurers paraded through the district and down to the docks, then on barges to… Bogenhafen.</p><p></p><p>Bogenhafen.</p><p></p><p>That’s where Lothar’s (Kastor’s) fortune is to be found.</p><p></p><p><strong>SCENE 2. Hey Joe!</strong></p><p></p><p>So, next up- back to the Konigsplatz to get the rest of their gear from the coach, alas all of their fellow travellers have already departed, not even a goodbye for Lothar from Lady Isolde.</p><p></p><p>What now to do in Altdorf?</p><p></p><p>Funny you should ask.</p><p></p><p>“OLEK!”</p><p></p><p>“OLEK!”</p><p></p><p>“OLEK!”</p><p></p><p>And I’d love to show you a picture of Olek and Frederich’s favourite uncle- Josef, but it seems no-one took a snap.</p><p></p><p>Josef Quartjin is delighted to see his nephews, and particularly now that they have escaped from the dungeon that is Ubersreik, and very specifically the ‘wretched’ monastery in which they were raised…</p><p></p><p>Josef is a wild one.</p><p></p><p>“Olek, Lothar- look at you two. You rapscallions, you dogs you- escaped the service of those thuggish, dunderhead, priests of Sigmar, at last. It must feel like paradise now that you are out- wine, women, song…”</p><p></p><p>But then, alas, Uncle Joe notices the attire of his two favourite nephews.</p><p></p><p>And their demeanour.</p><p></p><p>And countenance.</p><p></p><p>Frederich is as cold as ice.</p><p></p><p>“Yes, Uncle Josef, by the blessings of Holy Sigmar it is good to see you again, so… very good.”</p><p></p><p>Olek is a little more effusive, or else… well, just a lot more normal, in comparison with Frederich, of course.</p><p></p><p>Note Olek and Uncle Joe both suffer from giantism- Olek is seven feet tall and muscled (but thin), Josef is six feet eight and looks like a slightly less kempt and more over-weight Hagrid (from the Potter nonsense).</p><p></p><p>The rest of the gang are introduced to the garrulous Josef, he has a kind word for all.</p><p></p><p>Olek however wants to know what Uncle Josef is doing in Altdorf, the answer being stocking up on wine, he’s heading out in the morning on his barge to the Schaffenfest, to…</p><p></p><p>[ATTACH=full]283291[/ATTACH]</p><p><strong>“Bogenhafen!” Olek finishes.</strong></p><p>“Tha’s right!”</p><p>“I don’t suppose you have space on you barge…” Olek asks and is interrupted right back.</p><p>“I’m looking for four crew! That’s incredible Olek!” Josef finishes.</p><p></p><p>The PCs don’t say ‘yes’, yet to Uncle Joe’s offer, but they do allow Josef- who knows the capitol well, to show them some of the sights of the city, here goes.</p><p></p><p><strong>SCENE 3. The Blessings of Sigmar.</strong></p><p></p><p>The first stop on the tour of Altdorf… the Grand Temple of Sigmar, and not the Street of a Hundred Taverns, which was Fergus’ hot pick.</p><p></p><p>The Grand Temple is… well, no words (or pictures) can do it justice.</p><p></p><p>Even Fergus is impressed.</p><p></p><p>“Big!” He states while helpfully waving his arms about to indicate the vaulted chapel, that at capacity, can hold nearly four thousand souls at devotion.</p><p></p><p>The PCs wander the place, some of them eyeing suspiciously the Grand Theoginist Soap-on-a-Rope and other tawdry religious gewgaws.</p><p></p><p>Olek finds a place away from his friends, he has come here to say a prayer to his Lord, and to (without notice) leave a tithe, only- a moment later, after depositing the money, he feels suddenly very weary, a cloaked stranger steps quickly towards him, he’s about to feint…</p><p></p><p>The cloaked man, Olek notices (but barely), is heavy-set, and very strong… the good Samaritan guides the dizzy Olek to a pew, and then takes a moment to whisper something in the blacksmith’s apprentices’ ear.</p><p></p><p>But the moment is too much for Olek, he closes his eyes and… the next thing he sees is Frederich, his brother’s face wracked with concern, gently speaking his name to him…</p><p></p><p>“Olek? Olek?”</p><p>“I am at peace brother. I just met Sigmar. He came to me, he told me…”, and it’s at this point that Olek realises that the whispered words of the good Samaritan have completely fled his mind.</p><p></p><p>What did he say?</p><p></p><p>However, Olek is certain-</p><p></p><p>“I just met Sigmar!” He states much more confidently, and with a smile that lights up his whole being.</p><p>“Of course, you did, Olek- that is why we are here.” Frederich simply states.</p><p></p><p>Soon after the PCs depart the Grand Temple.</p><p></p><p>On to more serious matters, shopping…</p><p></p><p><strong>SCENE 4. Shopping.</strong></p><p></p><p>And so with a little more help from Uncle Josef the PCs are directed to a variety of retail establishments, they have some jewellery to sell, and some excess clothing- a pair of leather jacks, and a few ugly/shoddy weapons.</p><p></p><p>Just to note Olek does the talking (and the rolling) for all of these transactions, he’s a Dealmaker, and his Fellowship (& Haggle) are higher than his companions.</p><p></p><p>Then… shopping, and a tutorial about Critical Deflection and the importance of being armoured.</p><p></p><p>This goes on for a while.</p><p></p><p>I am slightly ashamed to say nearly ninety minutes, we go through a great variety of Old World fare, from armour and weapons (and ammunition)- and their qualities and flaws, to clothing, and bags, and then to an apothecary- to see what they do, and… Well, it took a while, and keep in mind all of the players save my bro Kev (playing Lothar) are new to WFRP. Kev only played a couple of games back in the 80s/90s (1st edition).</p><p></p><p>Forgive us, but we’ve devoted eight sessions (I estimated ahead of time) to get done the first four chapters of this book.</p><p></p><p>At the end of the shopping expedition- well, all of the PCs have armour now, the Burners have leather and mail combos (they got two mail coats from the dead coachmen remember). The crossbow, the subject of last sessions furore is… sold. Bows are cheaper, and besides Lothar already has advances in the weapon.</p><p></p><p>Note, Fergus retains the Blunderbuss, even though he still cannot use it.</p><p></p><p>Further note, Fergus also gets directions to the dwarven enclave in Altdorf, it’s called Metallschlacke, although the place he’s actually looking for lies beneath the streets there- Niederwind, but we’ll get to that, maybe- sometime in the future.</p><p></p><p>Then, there’s only ten more minutes left of the session.</p><p></p><p><strong>SCENE 5. Manic Street Preacher.</strong></p><p></p><p>Josef has had enough, and time is getting on- and so the next stop on the journey is… well, down the Street of a Hundred Taverns to Josef’s favourite pub in Altdorf, the Boatman.</p><p></p><p>“Best beer north of the Reik!”</p><p></p><p>However, en route to the inn, and just to make clear the Street of a Hundred Taverns is pretty much always Friday night- the crowds are somewhat boisterous, and the Watch have got their work cut out- there’s a lot of chaos going on, drunk and disorderly barely covers it.</p><p></p><p>Then, a wide-eyed, wild-haired head pops up, above the crowd, and then harangues the assembled masses. Although, at times, it seems the wild fellow doing the haranguing is concentrating his spittle-flecked efforts in the direction of our four colleagues.</p><p></p><p>[ATTACH=full]283292[/ATTACH]</p><p><strong>A face for radio, the Manic Street Preacher.</strong></p><p></p><p style="text-align: center">‘I see Darkness Gathering as the Last House of Joy Falls –</p> <p style="text-align: center">beware, for Shadows Over Bögenhafen stir!</p> <p style="text-align: center"></p> <p style="text-align: center">Then Beloved Morr, resplendent in Vestments of Green,</p> <p style="text-align: center">stands astride Sigmar’s Great River.</p> <p style="text-align: center"></p> <p style="text-align: center">Yea, I see Death on the Reik and I despair!</p> <p style="text-align: center"></p> <p style="text-align: center">For then the Stained Hand guides the Once Mighty Lord,</p> <p style="text-align: center">and this Power Behind the Throne curses us all.</p> <p style="text-align: center"></p> <p style="text-align: center">Lo, the Horned Rat then claims the Broken King atop his Throne of Lies,</p> <p style="text-align: center">and the White Walls Fall, leaving our Empire in Ruins!</p> <p style="text-align: center"></p> <p style="text-align: center">Tremble in fear, ye mighty, for the End Times have come.’</p><p></p><p>And after the last line, the just revealed prophet falls from his perch (he was stood on a stool) and is caught by Lothar, the fellow twitches and spasms as his bloodied lips gnash and gnaw. The Burner lays the fellow gently down.</p><p></p><p>Eventually, settled by the Burners ministrations, the fellow at last opens his eyes… and demands a shilling, at least, for his prognostication.</p><p></p><p>Lothar pays the man a shilling, and helps him back into the world…</p><p></p><p>Note, Lothar is, I think, the only PC that has a shilling left. They all, mostly, spent up on their shopping spree.</p><p></p><p>Lots more laughter in this one.</p><p></p><p>The final XP table is below.</p><p></p><table style='width: 100%'><tr><td>PC</td><td>Konigsplatz-a-go-go</td><td>Here’s Josef!</td><td>Uncle Joe</td><td>Session XP</td><td>Total</td></tr><tr><td>Fred (Jim)</td><td>4</td><td>5</td><td>5</td><td>40</td><td>54</td></tr><tr><td>Fergus (Ben)</td><td>4</td><td>5</td><td>0</td><td>35</td><td>44</td></tr><tr><td>Olek (George)</td><td>3</td><td>5</td><td>5</td><td>45</td><td>58</td></tr><tr><td>Lothar (Kev)</td><td>3</td><td>5</td><td>0</td><td>40</td><td>48</td></tr></table><p></p><p>Note Frederich and Olek got an extra 5 XP each for meeting up with their Uncle Joe, the same as Lothar got an extra 5 XP for meeting mutant Rolf again. Fergus (like Bono) has yet to find who he is looking for.</p><p></p><p>Stay safe and well.</p><p></p><p>Cheers goonalan et al.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 9007876, member: 16069"] [CENTER][B][SIZE=7]LETTERS FROM THE OLD WORLD.[/SIZE][/B][/CENTER] The continuing adventures of the usual bunch of miscreants this time playing Warhammer Fantasy Role-Play 4th edition, and The Enemy Within Campaign, of course. [B][SIZE=7]SESSION #05 ALTDORF![/SIZE][/B] The PCs [B]Fergus McClean, Dwarf Scout (Guide) played by Bear. Looks Like:[/B] Rough and ready-for-anything Dawi- a bit unkempt; constantly muttering and grumbling at Seamus his imaginary dog. [B]Sounds Like:[/B] Northern 'I wur down t'mine', although taciturn, and always grumpy. [spoiler= Backstory]Fergus is a short embittered (divorced) Dawi from the mining village of Schwartzstein in the foothills of the Grey Mountains. That is until he discovered his best friend Seamus with his wife Cherrie. Fergus left his village and his old life behind and set off in search of adventure, eventually taking up Scouting as a living. He has business in Altdorf, and is at present journeying with three Manlings he has come to trust who are also on their way to the capital.[/spoiler] [B]Frederich Hass, Human Witch Hunter (Interrogator) played by Jim. Looks Like:[/B] Thick-set, tall with a resting angry face, never too far away from a snarl, otherwise well turned out. [B]Sounds Like:[/B] Whispering menace, accusatory- probing, but charming when he wants to be. Accent is brooding (intelligent) cod-Russian (like a clever but menacing Daktari). Note he sees the hand of the Ruinous Powers behind every untoward event. [spoiler= Backstory]Frederich and his brother Olek watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through-and-through, Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.[/spoiler] [B]Lothar Jurgen Muller, Human Witch Hunter (Interrogator) played by Kev. Looks Like:[/B] Neat, tidy, clean-cut, perhaps even a little dashing- the boy next door, but doable- and always with a smile on his face, and often in his eyes. Lothar carries his own embroidered place mat with matching knife and fork. Manners and civility are so important. [B]Sounds Like: [/B]Civil, polite, formal, caring- and entirely without menace. He's a Paladin doing Witch Hunter, which may yet prove amusing. [spoiler= Backstory]Lothar is a baker's son from Ubersreik that just happened to become a Witch Hunter, he didn't just drift into it, he has a plan (perhaps). Lothar however came to Witch Hunting with the thought that he could perhaps be of help- to the Empire, to his family, to the poor wretches that have fallen into corruption, and possibly to help himself (a little) along the way. He is resolutely nice in a world full of foetid stink and terror.[/spoiler] [B]Olek Hass, Human Artisan- Blacksmith (Apprentice) played by George. Looks Like: [/B]Seven (plus) feet tall, and not too skinny with it- lithe and muscled, he's a giant- with wild eyes. [B]Sounds Like:[/B] A camp Nazi constantly unfolding, expounding and explaining the mystery of ongoing events, and seeing the presence of Sigmar everywhere. [spoiler= Backstory]Olek and his brother Frederich watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through and-through- Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.[/spoiler] [B]Here we go again.[/B] And not a lot of pictures as usual, but we’re improvising. Altdorf at last. Oh, but just to say ahead of time- we found a picture of Olek in the WFRP 4e rulebook- [ATTACH type="full"]283283[/ATTACH] [B]The image was clearly shot from very low down, because Olek has to stoop to get through every door he encounters.[/B] Read on… [B][SIZE=7]JAHRDRUNG, 2512. ALTDORF![/SIZE] SCENE 1a. Konigplatz-a-go-go.[/B] Why Scene 1a, well, you’ll see- but if you don’t spot Lothar in what comes next then you’ll know why. In a bit. And so, after a pleasant night in the Seven Spokes Inn, followed by a hearty breakfast and then a hell-for-leather dash down the Altdorf Road, and… We are in the capitol, and the last hour of the journey- which takes the time to around four bells, is spent squeezing the carriage through the heaving streets of Altdorf, and to the Konigsplatz at last. All roads, or at least carriages, lead here. With a bit of scene setting along the way, of course- [ATTACH type="full"]283284[/ATTACH] [B]Altdorf? Altdorf. Altdorf! It’s only a few pictures nabbed from the web, shush![/B] [ATTACH type="full"]283285[/ATTACH] [B]And all the way to the Konigsplatz, spot the circle.[/B] Altdorf is rammed. There are masses of people everywhere. The Konigsplatz is the confluence of several major thoroughfares, and the stopping point for literally hundreds of carriages, it’s also a market (temporary), a place to shout and harangue others, and- well, a brothel, a place to get a fix, a place to settle a bet, or a fight. It’s all of life. The coach pulls up, and the inhabitants of the vehicle are instantly beset on all sides by a tide of humanity, all of whom- seemingly, have something to sell, or to say. “Spare a…” “DR. RICTUS’ HEALING LOZENGES!” “Drink at…” “Eat at…” “… the best beds in…” “Down with the big NOBS!” “PRAISE BE TO…” “LOZENGES, THEY’RE LOZENGY-GOOD!” That kind of thing. Then… Trumpets blare, the crowd surges and… The emperor arrives, at the head of a two-hundred strong column of soldiers, cavalry and knights. Karl-Franz turns up to welcome the heroes to his fair city. Or else to parade through the square with drum and fife to… well, to somewhere else. It’s quite a show. The crowd surges some more, the characters climb up on top of the coach to witness the spectacle. Olek is overcome, the big man weeps- not quietly but with great yawning jagged sobs. [ATTACH type="full"]283286[/ATTACH] [B]“It is something- no! To be in the sight of our Glorious Emperor!” Frederich adds, and then shouts, “Hail Karl-Franz!” like he’s a stormtrooper, or at least until he sees, and then hears, Fergus grumbling.[/B] Fergus is lectured for a while- about solemnity, about dignity, about power… The dwarf eventually concedes, and he too pays his respect to his majesty- [ATTACH type="full"]283287[/ATTACH] [B]Fergus salutes the Emperor, Karl-Franz.[/B] And so now to the action- A small hand snakes out and grabs one of the bags from the rack atop the coach, as it turns out the disappearing pack belongs to Fergus. Perhaps he should have shown a little more respect. “Oi! Tha’s mine!” Fergus spots the small (a halfling or a child) person that ducks back into the seething crowd with his belongings- the dwarf is quickly in hot pursuit, although… that doesn’t last long. Fergus very quickly realises that he’s a dwarf in a crowd of humans, he can’t see anything- not where he’s going, and certainly not the thief that just nicked his pack containing his beloved face-paints, and his even more beloved whiskey flask. This section is a tutorial (sorta) for what’s coming next, you’ll see. The point being that someone needs to stay atop the coach, or in some other raised position, to direct the chase. It takes a while for the PCs to think of this- their first turn sees Fergus, Olek and Frederich all dive into the crowd and… well, even seven-foot-tall Olek can’t see which direction the thief went. Frederich starts shouting “STOP THIEF!”, which a majority of the nearby crowd greet with a friendly cheer, followed by uncontrolled laughter and ridicule, all aimed at the ‘dumb’ Burner. “Da fat burner got summats snaffled!” “PRAISE BE TO SIGMAR!” Olek’s pursuit is… Well, the big man attempts to recreate the scene from Crocodile Dundee (I don’t remember which one) in which Mick reaches his lady love by standing on the heads and shoulders of the various folk crammed together on a subway platform. Well, similar to that… only with a seven-foot giant, and no permission granted from the human steppingstones. Olek doesn’t get far… And soon after he’s being confronted by two angry citizens, and being pelted with horse manure by several others, which is, of course, when Frederich gets involved with things. The situation is however soon resolved, Frederich starts shouting threats and then rolls incredibly well (‘01’) on his Intimidate check, the jeerers retreat sharpish. Meanwhile Olek has climbed back aboard the carriage, and once their quickly figured out how this works, and so is soon after directing Fergus to his quarry. The dwarf barges his way through the crowds and… eventually (three turns later) he stumbles into an alley- the thief, just ahead of him, is but a young lad. Eventually the urchin pulls up and spins around- there follows a stream of invective, the degree of foulness- well, even I was a little ashamed of the things I said. [ATTACH type="full"]283288[/ATTACH] [B]In short- “gi’ us two shimmies or we’ll fork yer stuffin, ya muther-cluckin’ short-armed cork-licking bar steward!”[/B] Fergus works out who the ‘we’ in the above sentence applies to. There are a dozen faces- in doorways, windows and snickets hereabouts. More urchins, all of them armed either with either handfuls of stones, or else lengths of wood. Fergus pays his two shillings, and after a little bit of invective of his own, retreats with his pack intact. Note, there was more to this scene, but… we didn’t get there. So, where’s Lothar in all of this. [B]SCENE 1b. To me. To you.[/B] Well, Lothar- right back at the start and atop the coach still, has his eyes on two suspicious looking individuals, one of whom is staring intently at him while performing some very strange actions- signalling him he thinks, maybe? Lothar is entirely engrossed, which is why he’s missing from Scene 1a. The odd pair he espies are nondescript burghers of the city, to look at- slightly older than he is, and clearly both related. One of them spends all of his time scanning the crowd thereabouts, while the other stares daggers at Lothar and continues to signal him. The fellow seems to be exaggeratedly itching his left ear with his right hand. And repeating this awkward action endlessly. Lothar fails to make any headway- parroting the gesture back, trying to indicate to the signaller that he cannot reply because Olek is standing by his side (directing traffic in the scene above). And… Lothar is really not sure what to do for the best, and getting exasperated, and the strange fellow’s strange signals are getting, well… stranger still, and even more exaggerated, and are now accompanied by a gurning visage. As if the poor fellow was straining to be understood, or else to be acknowledged. It’s at about this point that Frederich arrives on the scene, having seen off the rest of the folk that were flinging horse-poo at his brother. And Scene 1a meets Scene 1b, as the rest of the gang filter in- Fergus is the last to arrive, of course. “What is he doing Lothar?” Frederich asks his fellow Burner, as Lothar points at the strange fellow. “Signalling me, or else the man he thinks I am- Kastor Lieberung. Perhaps he is some sort of rogue, or else a spy- perhaps Kastor was…” Lothar rambles. “NO!”, Frederich interrupts, and then patiently explains- as if to a child, “You are so naïve, my friend. They are cultists Lothar, and not of the Holy Church of Sigmar. I smell corruption.” Just to note- when Frederich says, ‘my friend’, he means, well- the exact opposite. I’ve never heard ‘my friend’ sound so much like a threat before. Also, to keep in mind, Lothar doesn’t just look like Kastor, he’s dressed in the dead man’s clothes too. At which point both Burners dive into the crowd and discover… as per Scene 1a, that running into the crowd just gets you lost. Eventually Olek turns up and gets back to directing traffic- the Burners are, soon after, in hot pursuit of the signaller and his mate. But then the two strange men duck into the crowd and they too disappear from sight, at least for a short while- they’re lost in the still seething crowds, until… they’re spotted again, they’ve repositioned- and the same fellow is back to franticly, exasperatedly, signalling in Lothar’s direction. Note, we repeat this formula once more, the Burners go in pursuit- directed by Olek, they get close to the odd pair and then… the signaller (and co) disappear into the crowd again, only to pop up… The PCs get it. At least that is until the frantically signalling fellow is suddenly thumped on his shoulder by his erstwhile wordless neighbour, and now the signaller takes to messaging someone else, or at least making the same gestures but this time in a new direction. Not at Lothar. Most odd. Soon after the pair duck back into the crowd- they’re heading in a new direction, towards the very edge of the Konigsplatz. Note, at this point all of the PCs have made it to the last spot, the plinth of the great statue of Magnus the Pious, at which the strange pair were formerly settled. It’s a very slow, very odd chase. And now, with Fergus in scene too, the PCs are, of course, still trying to figure out who these people are, what the signal is about, and now where the hell did they just go again? Just… WTF? There’s a lot of confusion as the PCs continue to move from high ground to high ground- mainly the plinths of the various statues here in the Konigsplatz, trying to track the strange duo’s progress across the square. It’s Olek who gets the last glimpse of the duo- who briefly become a trio, the two strange men follow a thick-set man in black leathers into a nearby inn, the Cat & Fiddle as it happens. The PCs therefore gather together while Lothar explains ongoing events re the two strange fellows, and then the four PCs mostly bicker about what to do next for maybe ten or more minutes (real time, no really). [ATTACH type="full"]283289[/ATTACH] [B]Strange faces indeed.[/B] The Cat & Fiddle is packed. Let’s keep it brief- the two odd fellows, and the guy they met with here are… no longer here. They went out the back way, not even stopping for a drink. Lothar switches into suave mode, and also palms a silver shilling to the barman who informs him of the above (and below). The PCs are too late, much too late. The two odd fellow’s new companion- the man the pair met here in the inn, was indeed a thick set guy in black leathers, with slicked back black hair, and a nasty scar at his throat- maybe 40 or so years of age, the rough-looking fellow was also toting a crossbow- strapped to his back. He looked like he meant business, and that is how the barman earns Lothar’s shilling. The PCs have a description of the man they didn’t properly see, and yet, still not a clue as to what’s going on here. A little more searching around the rear of the inn, and… they’re gone- the trio are no-where in sight. To compound the PCs misery the adventurers decide to ask the friendly barman here, Herberk Flugel, about the task that drew them to Altdorf in the first place. [ATTACH type="full"]283290[/ATTACH] [B]Remember this?[/B] The PCs just need to find the residence of the Crown Prince Hergard Von Tasseninck, but… oh dear, Herbert explains- the Crown Prince departed Altdorf for the Grey Mountains three days past, it was quite a sight. The prince, his grand retinue, and his hired adventurers paraded through the district and down to the docks, then on barges to… Bogenhafen. Bogenhafen. That’s where Lothar’s (Kastor’s) fortune is to be found. [B]SCENE 2. Hey Joe![/B] So, next up- back to the Konigsplatz to get the rest of their gear from the coach, alas all of their fellow travellers have already departed, not even a goodbye for Lothar from Lady Isolde. What now to do in Altdorf? Funny you should ask. “OLEK!” “OLEK!” “OLEK!” And I’d love to show you a picture of Olek and Frederich’s favourite uncle- Josef, but it seems no-one took a snap. Josef Quartjin is delighted to see his nephews, and particularly now that they have escaped from the dungeon that is Ubersreik, and very specifically the ‘wretched’ monastery in which they were raised… Josef is a wild one. “Olek, Lothar- look at you two. You rapscallions, you dogs you- escaped the service of those thuggish, dunderhead, priests of Sigmar, at last. It must feel like paradise now that you are out- wine, women, song…” But then, alas, Uncle Joe notices the attire of his two favourite nephews. And their demeanour. And countenance. Frederich is as cold as ice. “Yes, Uncle Josef, by the blessings of Holy Sigmar it is good to see you again, so… very good.” Olek is a little more effusive, or else… well, just a lot more normal, in comparison with Frederich, of course. Note Olek and Uncle Joe both suffer from giantism- Olek is seven feet tall and muscled (but thin), Josef is six feet eight and looks like a slightly less kempt and more over-weight Hagrid (from the Potter nonsense). The rest of the gang are introduced to the garrulous Josef, he has a kind word for all. Olek however wants to know what Uncle Josef is doing in Altdorf, the answer being stocking up on wine, he’s heading out in the morning on his barge to the Schaffenfest, to… [ATTACH type="full"]283291[/ATTACH] [B]“Bogenhafen!” Olek finishes.[/B] “Tha’s right!” “I don’t suppose you have space on you barge…” Olek asks and is interrupted right back. “I’m looking for four crew! That’s incredible Olek!” Josef finishes. The PCs don’t say ‘yes’, yet to Uncle Joe’s offer, but they do allow Josef- who knows the capitol well, to show them some of the sights of the city, here goes. [B]SCENE 3. The Blessings of Sigmar.[/B] The first stop on the tour of Altdorf… the Grand Temple of Sigmar, and not the Street of a Hundred Taverns, which was Fergus’ hot pick. The Grand Temple is… well, no words (or pictures) can do it justice. Even Fergus is impressed. “Big!” He states while helpfully waving his arms about to indicate the vaulted chapel, that at capacity, can hold nearly four thousand souls at devotion. The PCs wander the place, some of them eyeing suspiciously the Grand Theoginist Soap-on-a-Rope and other tawdry religious gewgaws. Olek finds a place away from his friends, he has come here to say a prayer to his Lord, and to (without notice) leave a tithe, only- a moment later, after depositing the money, he feels suddenly very weary, a cloaked stranger steps quickly towards him, he’s about to feint… The cloaked man, Olek notices (but barely), is heavy-set, and very strong… the good Samaritan guides the dizzy Olek to a pew, and then takes a moment to whisper something in the blacksmith’s apprentices’ ear. But the moment is too much for Olek, he closes his eyes and… the next thing he sees is Frederich, his brother’s face wracked with concern, gently speaking his name to him… “Olek? Olek?” “I am at peace brother. I just met Sigmar. He came to me, he told me…”, and it’s at this point that Olek realises that the whispered words of the good Samaritan have completely fled his mind. What did he say? However, Olek is certain- “I just met Sigmar!” He states much more confidently, and with a smile that lights up his whole being. “Of course, you did, Olek- that is why we are here.” Frederich simply states. Soon after the PCs depart the Grand Temple. On to more serious matters, shopping… [B]SCENE 4. Shopping.[/B] And so with a little more help from Uncle Josef the PCs are directed to a variety of retail establishments, they have some jewellery to sell, and some excess clothing- a pair of leather jacks, and a few ugly/shoddy weapons. Just to note Olek does the talking (and the rolling) for all of these transactions, he’s a Dealmaker, and his Fellowship (& Haggle) are higher than his companions. Then… shopping, and a tutorial about Critical Deflection and the importance of being armoured. This goes on for a while. I am slightly ashamed to say nearly ninety minutes, we go through a great variety of Old World fare, from armour and weapons (and ammunition)- and their qualities and flaws, to clothing, and bags, and then to an apothecary- to see what they do, and… Well, it took a while, and keep in mind all of the players save my bro Kev (playing Lothar) are new to WFRP. Kev only played a couple of games back in the 80s/90s (1st edition). Forgive us, but we’ve devoted eight sessions (I estimated ahead of time) to get done the first four chapters of this book. At the end of the shopping expedition- well, all of the PCs have armour now, the Burners have leather and mail combos (they got two mail coats from the dead coachmen remember). The crossbow, the subject of last sessions furore is… sold. Bows are cheaper, and besides Lothar already has advances in the weapon. Note, Fergus retains the Blunderbuss, even though he still cannot use it. Further note, Fergus also gets directions to the dwarven enclave in Altdorf, it’s called Metallschlacke, although the place he’s actually looking for lies beneath the streets there- Niederwind, but we’ll get to that, maybe- sometime in the future. Then, there’s only ten more minutes left of the session. [B]SCENE 5. Manic Street Preacher.[/B] Josef has had enough, and time is getting on- and so the next stop on the journey is… well, down the Street of a Hundred Taverns to Josef’s favourite pub in Altdorf, the Boatman. “Best beer north of the Reik!” However, en route to the inn, and just to make clear the Street of a Hundred Taverns is pretty much always Friday night- the crowds are somewhat boisterous, and the Watch have got their work cut out- there’s a lot of chaos going on, drunk and disorderly barely covers it. Then, a wide-eyed, wild-haired head pops up, above the crowd, and then harangues the assembled masses. Although, at times, it seems the wild fellow doing the haranguing is concentrating his spittle-flecked efforts in the direction of our four colleagues. [ATTACH type="full"]283292[/ATTACH] [B]A face for radio, the Manic Street Preacher.[/B] [CENTER]‘I see Darkness Gathering as the Last House of Joy Falls – beware, for Shadows Over Bögenhafen stir! Then Beloved Morr, resplendent in Vestments of Green, stands astride Sigmar’s Great River. Yea, I see Death on the Reik and I despair! For then the Stained Hand guides the Once Mighty Lord, and this Power Behind the Throne curses us all. Lo, the Horned Rat then claims the Broken King atop his Throne of Lies, and the White Walls Fall, leaving our Empire in Ruins! Tremble in fear, ye mighty, for the End Times have come.’[/CENTER] And after the last line, the just revealed prophet falls from his perch (he was stood on a stool) and is caught by Lothar, the fellow twitches and spasms as his bloodied lips gnash and gnaw. The Burner lays the fellow gently down. Eventually, settled by the Burners ministrations, the fellow at last opens his eyes… and demands a shilling, at least, for his prognostication. Lothar pays the man a shilling, and helps him back into the world… Note, Lothar is, I think, the only PC that has a shilling left. They all, mostly, spent up on their shopping spree. Lots more laughter in this one. The final XP table is below. [TABLE] [TR] [TD]PC[/TD] [TD]Konigsplatz-a-go-go[/TD] [TD]Here’s Josef![/TD] [TD]Uncle Joe[/TD] [TD]Session XP[/TD] [TD]Total[/TD] [/TR] [TR] [TD]Fred (Jim)[/TD] [TD]4[/TD] [TD]5[/TD] [TD]5[/TD] [TD]40[/TD] [TD]54[/TD] [/TR] [TR] [TD]Fergus (Ben)[/TD] [TD]4[/TD] [TD]5[/TD] [TD]0[/TD] [TD]35[/TD] [TD]44[/TD] [/TR] [TR] [TD]Olek (George)[/TD] [TD]3[/TD] [TD]5[/TD] [TD]5[/TD] [TD]45[/TD] [TD]58[/TD] [/TR] [TR] [TD]Lothar (Kev)[/TD] [TD]3[/TD] [TD]5[/TD] [TD]0[/TD] [TD]40[/TD] [TD]48[/TD] [/TR] [/TABLE] Note Frederich and Olek got an extra 5 XP each for meeting up with their Uncle Joe, the same as Lothar got an extra 5 XP for meeting mutant Rolf again. Fergus (like Bono) has yet to find who he is looking for. Stay safe and well. Cheers goonalan et al. [/QUOTE]
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WFRP 4e The Enemy Within Campaign Book 1: Enemy in Shadows Session #08 My Face Painting Days Are Over.
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