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WFRP 4e - Year of Splendors Burning - Waterdeep-Heist-Mad-Mage-Golden-Vault-Crimson-Throne-Shattered-Obelisk Mashup
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<blockquote data-quote="TheSword" data-source="post: 9455704" data-attributes="member: 6879661"><p>So the party completed their introduction sessions in the Yawning Portal, and their first heist. It took five two hour sessions. Not bad considering they hadn’t played WFRP before.</p><p></p><p>The first session started with party introductions, everyone had found a golden key on their person with a note wrapped around it to meet in the Yawning Portal at 8pm. They engaged with a few patrons, Durnan, Yagra (Zhentarim), Volo, Floon and Raenar (Useful for a later quest), and a few others. The session ended with a satisfying bar fight to try out the combat rules where a group of Xanathar thugs tried to beat up Yagra. The party came to her aid and did well,</p><p></p><p>Second session finished the bar fight. They met Meloon Wardragon who gave them a little help at the end and he offered his services as a mercenary. Yagra thanked them and said if they ever needed work they should seek her out. They were presented with the music box by the barmaid Bonnie and received their first mission. After wish I a troll climbed out of the Well to demonstrate combat with large creatures - both dangerous and dramatic but no one fatally wounded. The party made arrangements to sell the keys they didn’t need for cash.</p><p></p><p>Third session the party met with Dr Cassee Dannell for more info about the mission. She explained they needed to steal the stone from the museum and place it into a magical bag she would give them - it would also hold their weapons and armour as they explored the museum. They bought some disguises (noble outfits) and made arrangements to visit the museum and explore. They had a good look around the museum in the daytime made some plans - stole a guard’s key and found some secret passages.</p><p></p><p>Fourth session: the party attended the gala at the museum and spent a couple of hours eavesdropping, met many notables in the city (Dagult Neverember, The Cassalanter’s, The Grahlunds, Davil Starsong, Vajr Safia, Volo again, Laerl Silverhand and many others). They managed to temporarily swipe Ada Arkins clutch bag and took her wardstone and map of guard locations. They then hid in the tower behind crates until the museum closed then snuck out. They managed to cross to the cafe undetected and took out a guard with a club to the head (rules for striking to stun from the core book).</p><p></p><p>Fifth Session: El Bombo disguised themself as a guard while Mayhaps used various distractions from El Bombo to sneak around the south and swipe the Jade rock similar in size to the murkmire stone. Nolwenn and Faldor used a marsh lights cantrip to distract the guards while they snuck into the gemstone wing using petty magic to unlock the doors. They then fought the guards (non-lethal damage so no crits, before tying them up). One tried to escape and took the passage to the south but Mahaps was there and again stunned the guard with a called shot to the head. They swapped the stone but not before a pulse of far realm magic envoleoped the area. They switched the stone with the jade chunk and put it in their bag of holding. Several of the guards were mutated but none fatally and none of the party were effected. While disguised El Bombo pretended to help the guard Captain deal with the mutated soldiers (he snuck off to get more guards) the party all made it back to the tower - making a stack of crates and climbing up to the skylight before escaping over the roof. Unfortunately Mayhaps fell 4 yards and broke a toe in the fall but the party did some battlefield first aid and got themselves safely to Dacers Inn where Dr Dannell was waiting. She then recommended a barber surgeon who could set Mayhap’s toe. The party were rewarded with 320 silver pieces and were allowed to keep the bag as thanks. The party also completed their first careers and all moved on to their second.</p><p></p><p>Next up some down time, some character development/training and tracking down Gaedren Lamm, who is in hiding from several groups including the PCs who each had been wronged by the gang boss.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9455704, member: 6879661"] So the party completed their introduction sessions in the Yawning Portal, and their first heist. It took five two hour sessions. Not bad considering they hadn’t played WFRP before. The first session started with party introductions, everyone had found a golden key on their person with a note wrapped around it to meet in the Yawning Portal at 8pm. They engaged with a few patrons, Durnan, Yagra (Zhentarim), Volo, Floon and Raenar (Useful for a later quest), and a few others. The session ended with a satisfying bar fight to try out the combat rules where a group of Xanathar thugs tried to beat up Yagra. The party came to her aid and did well, Second session finished the bar fight. They met Meloon Wardragon who gave them a little help at the end and he offered his services as a mercenary. Yagra thanked them and said if they ever needed work they should seek her out. They were presented with the music box by the barmaid Bonnie and received their first mission. After wish I a troll climbed out of the Well to demonstrate combat with large creatures - both dangerous and dramatic but no one fatally wounded. The party made arrangements to sell the keys they didn’t need for cash. Third session the party met with Dr Cassee Dannell for more info about the mission. She explained they needed to steal the stone from the museum and place it into a magical bag she would give them - it would also hold their weapons and armour as they explored the museum. They bought some disguises (noble outfits) and made arrangements to visit the museum and explore. They had a good look around the museum in the daytime made some plans - stole a guard’s key and found some secret passages. Fourth session: the party attended the gala at the museum and spent a couple of hours eavesdropping, met many notables in the city (Dagult Neverember, The Cassalanter’s, The Grahlunds, Davil Starsong, Vajr Safia, Volo again, Laerl Silverhand and many others). They managed to temporarily swipe Ada Arkins clutch bag and took her wardstone and map of guard locations. They then hid in the tower behind crates until the museum closed then snuck out. They managed to cross to the cafe undetected and took out a guard with a club to the head (rules for striking to stun from the core book). Fifth Session: El Bombo disguised themself as a guard while Mayhaps used various distractions from El Bombo to sneak around the south and swipe the Jade rock similar in size to the murkmire stone. Nolwenn and Faldor used a marsh lights cantrip to distract the guards while they snuck into the gemstone wing using petty magic to unlock the doors. They then fought the guards (non-lethal damage so no crits, before tying them up). One tried to escape and took the passage to the south but Mahaps was there and again stunned the guard with a called shot to the head. They swapped the stone but not before a pulse of far realm magic envoleoped the area. They switched the stone with the jade chunk and put it in their bag of holding. Several of the guards were mutated but none fatally and none of the party were effected. While disguised El Bombo pretended to help the guard Captain deal with the mutated soldiers (he snuck off to get more guards) the party all made it back to the tower - making a stack of crates and climbing up to the skylight before escaping over the roof. Unfortunately Mayhaps fell 4 yards and broke a toe in the fall but the party did some battlefield first aid and got themselves safely to Dacers Inn where Dr Dannell was waiting. She then recommended a barber surgeon who could set Mayhap’s toe. The party were rewarded with 320 silver pieces and were allowed to keep the bag as thanks. The party also completed their first careers and all moved on to their second. Next up some down time, some character development/training and tracking down Gaedren Lamm, who is in hiding from several groups including the PCs who each had been wronged by the gang boss. [/QUOTE]
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