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WFRP 4th Edition - How the game has evolved.
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<blockquote data-quote="TheSword" data-source="post: 9020912" data-attributes="member: 6879661"><p>It’s all relative I guess. 4th edition followed on from 3rd which completely threw out the rules and turned it into a board game so for most fans 4th edition feels like a return to its roots.</p><p></p><p>As I said in my last post, replacing my WS test and your Parry Test with an opposed test which also determines damage is a big change. I get why people find it difficult to come to terms with but it’s worth sticking at. It gets easier and once you get it, it’s really elegant. An attack in 4e becomes a deeply interactive thing that can end up swinging the tide of combat significantly. Every attack can matter.</p><p></p><p>I also find players actively watching and interacting about combat. When someone rolls a 04 and get six SLs the other players will whistle or wince when they roll a 87 to defend because they know that going to hurt - until the opponent rolls even worse and it’s like they dodged a bullet. It’s hard to explain but it just feels more satisfying.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9020912, member: 6879661"] It’s all relative I guess. 4th edition followed on from 3rd which completely threw out the rules and turned it into a board game so for most fans 4th edition feels like a return to its roots. As I said in my last post, replacing my WS test and your Parry Test with an opposed test which also determines damage is a big change. I get why people find it difficult to come to terms with but it’s worth sticking at. It gets easier and once you get it, it’s really elegant. An attack in 4e becomes a deeply interactive thing that can end up swinging the tide of combat significantly. Every attack can matter. I also find players actively watching and interacting about combat. When someone rolls a 04 and get six SLs the other players will whistle or wince when they roll a 87 to defend because they know that going to hurt - until the opponent rolls even worse and it’s like they dodged a bullet. It’s hard to explain but it just feels more satisfying. [/QUOTE]
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