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[WFRP] Hogshead Closes Doors
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<blockquote data-quote="JohnNephew" data-source="post: 493016" data-attributes="member: 2171"><p>Yes, we publish it. It was co-designed by James Wallis, Richard Lambert and Andrew Rilstone. And it's sold far more copies than any individual RPG title we've ever published, D20 or otherwise. I haven't added it up lately, but total sales across five languages (and counting) are well over 100,000 units. Heck, I'm pretty sure the English edition has sold more copies this year than any of our D20 titles...and this is a game we first published in 1993.</p><p></p><p>I'm hoping that James and crew will have some more design time now. As fulfilling as it surely was to tend to someone else's baby (which is what you wind up doing a lot of the time as a publisher), I think he's got a lot more to offer the world as a game designer, and I hope now he'll have more time to do it.</p><p></p><p>In some ways I envy James. I, too, started a company with some expectation that I'd be using it as a vehicle for publishing my own creations. As it happened, I promptly found myself publishing the work of people like James, who are far better writers and designers than I'll ever be. It's hard to feel bad about not publishing something of my own, when instead I'm working hard to bring a classic like "Once Upon A Time" to the market.</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 493016, member: 2171"] Yes, we publish it. It was co-designed by James Wallis, Richard Lambert and Andrew Rilstone. And it's sold far more copies than any individual RPG title we've ever published, D20 or otherwise. I haven't added it up lately, but total sales across five languages (and counting) are well over 100,000 units. Heck, I'm pretty sure the English edition has sold more copies this year than any of our D20 titles...and this is a game we first published in 1993. I'm hoping that James and crew will have some more design time now. As fulfilling as it surely was to tend to someone else's baby (which is what you wind up doing a lot of the time as a publisher), I think he's got a lot more to offer the world as a game designer, and I hope now he'll have more time to do it. In some ways I envy James. I, too, started a company with some expectation that I'd be using it as a vehicle for publishing my own creations. As it happened, I promptly found myself publishing the work of people like James, who are far better writers and designers than I'll ever be. It's hard to feel bad about not publishing something of my own, when instead I'm working hard to bring a classic like "Once Upon A Time" to the market. [/QUOTE]
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[WFRP] Hogshead Closes Doors
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