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[WFRP] Hogshead Closes Doors
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<blockquote data-quote="mythago" data-source="post: 495465" data-attributes="member: 3019"><p><em>Nobilis</em> is, indeed, an interesting and highly innovative RPG. But the "our high art is for the elite!" attitude is constant background noise in the game, and it drags down an otherwise admirable product.</p><p></p><p>For me, reading the <em>Nobilis</em> book was a see-saw between "Wow! That's really neat!" and various levels of amusement at the self-congratulatory This Is High Art! bits. After reading the interviews, I am sad to say that the latter was obviously not just a figment of my imagination.</p><p></p><p>The defense of the book's odd size is especially silly. Should gaming stores have custom-built racks for <em>Nobilis</em> in anticipation of a slew of similarly-sized books? (My local game store just put them in a stack, and they sold like hotcakes anyway.) </p><p></p><p>The #1 complaint among gamers I know, btw, was on how to carry the damn thing. It doesn't fit well in a standard backpack, let alone a purse. (Or is the issue of book-toting just one more symptom of how the hoi polloi of the gaming world are unimaginative slumps?)</p><p></p><p>It's also, IMO, very odd to divide the world into d20/dungeon crawls and <em>Nobilis</em>, as though no-one else had ever gone outside of that box. <em>Amber</em>, in particular, goes farther than <em>Nobilis</em> in getting rid of dice and statistics rules--and it turns the Monty Haul theme on its head, by starting the players out as (effectively) gods. Though admittedly, it is grounded in mawkish SF rather than the uberhip Sandman genre.</p><p></p><p>I'm glad that <em>Nobilis</em> has a home, and I hope to see more of it--preferably heavier on the creativity and lighter on the sneering.</p></blockquote><p></p>
[QUOTE="mythago, post: 495465, member: 3019"] [I]Nobilis[/I] is, indeed, an interesting and highly innovative RPG. But the "our high art is for the elite!" attitude is constant background noise in the game, and it drags down an otherwise admirable product. For me, reading the [I]Nobilis[/I] book was a see-saw between "Wow! That's really neat!" and various levels of amusement at the self-congratulatory This Is High Art! bits. After reading the interviews, I am sad to say that the latter was obviously not just a figment of my imagination. The defense of the book's odd size is especially silly. Should gaming stores have custom-built racks for [I]Nobilis[/I] in anticipation of a slew of similarly-sized books? (My local game store just put them in a stack, and they sold like hotcakes anyway.) The #1 complaint among gamers I know, btw, was on how to carry the damn thing. It doesn't fit well in a standard backpack, let alone a purse. (Or is the issue of book-toting just one more symptom of how the hoi polloi of the gaming world are unimaginative slumps?) It's also, IMO, very odd to divide the world into d20/dungeon crawls and [I]Nobilis[/I], as though no-one else had ever gone outside of that box. [I]Amber[/I], in particular, goes farther than [I]Nobilis[/I] in getting rid of dice and statistics rules--and it turns the Monty Haul theme on its head, by starting the players out as (effectively) gods. Though admittedly, it is grounded in mawkish SF rather than the uberhip Sandman genre. I'm glad that [I]Nobilis[/I] has a home, and I hope to see more of it--preferably heavier on the creativity and lighter on the sneering. [/QUOTE]
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[WFRP] Hogshead Closes Doors
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