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WFRP - THIRD Edition Announced from FFG
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<blockquote data-quote="lutecius" data-source="post: 4891352" data-attributes="member: 60332"><p>Of course it's too early to judge but that sounds awfully boardgamey to me. It's sad that they decided to call it wfrp3, even though I understand why from a marketing pov.</p><p>The old system could really use some balancing and streamlining. Now I'll have to wait at least another 5 years for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>It wouldn't be the first time that entirely gamist mechanics are passed off as "narrative control/opportunities" (cough<span style="font-size: 9px">encounter/daily powers</span>cough)</p><p></p><p>Turning a rpg into something else doesn't bring boardgamers into roleplaying it just brings some roleplayers to play a boardgame (and lets down those who have no interest in it.)</p><p></p><p>That's when you think the game is fine as is.</p><p></p><p>If you think it can and should be improved, yes a new edition can screw it for you. This is not "just a company making a new game". The more successful it is...</p><p>1-the longer you'll have to wait for the next installment.</p><p>2-the more it will influence the design of future editions.</p><p></p><p>So wishing the version you don't like a speedy death makes perfect sense.</p><p></p><p>I agree about the disconnect but I'm not sure how action cards and custom dice address the issue.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4891352, member: 60332"] Of course it's too early to judge but that sounds awfully boardgamey to me. It's sad that they decided to call it wfrp3, even though I understand why from a marketing pov. The old system could really use some balancing and streamlining. Now I'll have to wait at least another 5 years for that. :( It wouldn't be the first time that entirely gamist mechanics are passed off as "narrative control/opportunities" (cough[SIZE="1"]encounter/daily powers[/SIZE]cough) Turning a rpg into something else doesn't bring boardgamers into roleplaying it just brings some roleplayers to play a boardgame (and lets down those who have no interest in it.) That's when you think the game is fine as is. If you think it can and should be improved, yes a new edition can screw it for you. This is not "just a company making a new game". The more successful it is... 1-the longer you'll have to wait for the next installment. 2-the more it will influence the design of future editions. So wishing the version you don't like a speedy death makes perfect sense. I agree about the disconnect but I'm not sure how action cards and custom dice address the issue. [/QUOTE]
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