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WFRP: What are the most difficult modules printed (regardless of edition)? Looking for something to run after Empire in Ruins
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<blockquote data-quote="Tantavalist" data-source="post: 8560751" data-attributes="member: 7030056"><p>What stage are you at in The Enemy Within? It's hard to top Empire in Ruins/Flames as the climax of a campaign so my method is to keep that as the ending and use other adventures to "pad out" the events. For instance, rather than Doomstones be the sequel to TEW I'd expand the quest for Sigmar's Hammer by having that be what the PCs are looking for in Doomstones; the Doomstones themselves are required to unlock where the hammer is kept. And to learn this in the first place the PCs need to consult a vast repository of lore that loyal servants of the Empire haven't ever had access to- the library at Castle Drachenfels.</p><p></p><p>This is just an example, but you get the idea. The final chapter of TEW has the fate of the Empire hanging in the balance. Anything less feels anticlimactic and doing it again gets into the whole "Oh, it's the End of the World <em>again?</em>" cliche.</p><p></p><p>Third edition was divisive among fans for the system change and I'm now firmly in the Against 3e camp despite owning most of the line due to an attack of Sunk Cost Fallacy. But while the system can be an issue the 3e line included some amazing adventures. The short ones are added to rule/background supplements so anyone running another edition probably won't find the adventure alone to be value for money. But the supplements that are just adventures would definitely be worth having.</p><p></p><p>These are- The Gathering Storm, The Witch's Song and The Enemy Within. The first two I added to The Enemy Within during the "Messing About on the River" phase of Death on the Reik and they fit perfectly. The last one was meant as a replacement for the classic TEW which I ran as a Something Rotten in Kislev replacement. Given that Emperor Karl-Franz is gravely wounded and lies near death for a large chunk of it the scenario makes for a near-perfect prologue for Empire in Ruins/Flames.</p><p></p><p>Again- system issues aside, WFRP 3e had some of the best published adventures the line has seen.</p></blockquote><p></p>
[QUOTE="Tantavalist, post: 8560751, member: 7030056"] What stage are you at in The Enemy Within? It's hard to top Empire in Ruins/Flames as the climax of a campaign so my method is to keep that as the ending and use other adventures to "pad out" the events. For instance, rather than Doomstones be the sequel to TEW I'd expand the quest for Sigmar's Hammer by having that be what the PCs are looking for in Doomstones; the Doomstones themselves are required to unlock where the hammer is kept. And to learn this in the first place the PCs need to consult a vast repository of lore that loyal servants of the Empire haven't ever had access to- the library at Castle Drachenfels. This is just an example, but you get the idea. The final chapter of TEW has the fate of the Empire hanging in the balance. Anything less feels anticlimactic and doing it again gets into the whole "Oh, it's the End of the World [I]again?[/I]" cliche. Third edition was divisive among fans for the system change and I'm now firmly in the Against 3e camp despite owning most of the line due to an attack of Sunk Cost Fallacy. But while the system can be an issue the 3e line included some amazing adventures. The short ones are added to rule/background supplements so anyone running another edition probably won't find the adventure alone to be value for money. But the supplements that are just adventures would definitely be worth having. These are- The Gathering Storm, The Witch's Song and The Enemy Within. The first two I added to The Enemy Within during the "Messing About on the River" phase of Death on the Reik and they fit perfectly. The last one was meant as a replacement for the classic TEW which I ran as a Something Rotten in Kislev replacement. Given that Emperor Karl-Franz is gravely wounded and lies near death for a large chunk of it the scenario makes for a near-perfect prologue for Empire in Ruins/Flames. Again- system issues aside, WFRP 3e had some of the best published adventures the line has seen. [/QUOTE]
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