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WFRP3 in playtest..are they going the way of the MMO?
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<blockquote data-quote="outsider" data-source="post: 4858803" data-attributes="member: 54690"><p>Because when you put "Warhammer" on the front of your book, you should be making a "Warhammer" game. When a Warhammer minis fan sees the Warhammer rpg, it is perfectly reasonable for him to assume he will be playing something like a Bright Wizard or a dwarven Slayer. The minis game was there first, and is FAR bigger and more popular than the rpg ever will be. When you start talking to somebody about Warhammer, most people will immediately think of the minis, and rightfully so.</p><p></p><p>WFRP is false advertising in the extreme. The characters you play are nothing like the characters from the source material. They arent' even like the characters on the front cover of the book. The only hints you get on what the game is really like are vague enough that you'd never guess what you are really getting(ie. the phrase 'unlikely heroes' on the back cover). You might get to become that cool if you somehow manage to keep your Camp Follower alive for dozens upon dozens of sessions, but how likely is that and even if you pull it off is it worth all of the suck to finally get to the cool?</p><p></p><p>Frankly, what they should do is fork the game. Take the Warhammer setting and make an actual Warhammer rpg for it. Then take the existing WFRP, file off the Warhammer serial numbers, and publish it as a new game. I recommend naming it "Peasant: The Crapening".</p></blockquote><p></p>
[QUOTE="outsider, post: 4858803, member: 54690"] Because when you put "Warhammer" on the front of your book, you should be making a "Warhammer" game. When a Warhammer minis fan sees the Warhammer rpg, it is perfectly reasonable for him to assume he will be playing something like a Bright Wizard or a dwarven Slayer. The minis game was there first, and is FAR bigger and more popular than the rpg ever will be. When you start talking to somebody about Warhammer, most people will immediately think of the minis, and rightfully so. WFRP is false advertising in the extreme. The characters you play are nothing like the characters from the source material. They arent' even like the characters on the front cover of the book. The only hints you get on what the game is really like are vague enough that you'd never guess what you are really getting(ie. the phrase 'unlikely heroes' on the back cover). You might get to become that cool if you somehow manage to keep your Camp Follower alive for dozens upon dozens of sessions, but how likely is that and even if you pull it off is it worth all of the suck to finally get to the cool? Frankly, what they should do is fork the game. Take the Warhammer setting and make an actual Warhammer rpg for it. Then take the existing WFRP, file off the Warhammer serial numbers, and publish it as a new game. I recommend naming it "Peasant: The Crapening". [/QUOTE]
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WFRP3 in playtest..are they going the way of the MMO?
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