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WFRP3e: Dice mechanics
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<blockquote data-quote="jgerman" data-source="post: 4928061" data-attributes="member: 61755"><p>They haven't released any info that I didn't hear at Gencon and I was trying not to rehash the same complaints <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So my opinion remains the same, this is change for the sake of change. And it's change for the sake of twisting the game to fit FFG's vision of gaming...lots of board-gamey components that they can put in a big box and sell.</p><p></p><p>The dice are the worst part for me, they are incredibly unwieldy. Dice pool systems need to be treated very carefully so that you're not spending forever throwing and evaluating fist full of dice. This system is the worst of all worlds: custom symbols some of which cancel, some of which cause new rolls (which then may cancel more), all of which need to be 'interpreted' to figure out what happened.</p><p></p><p>Imagine a point in a game where all the players are rolling at once... not like those are rare... identical dice flying around the table, dice being cancelled re-rolled and interpreted. Yeah, that's convenient. </p><p></p><p>Not like RPG players like to buy their own die sets either right?</p><p></p><p>All this to replace a nice fast elegant percentile system. It wasn't broke, it's still being used in Dark Heresy and Rogue Trader, some extremely popular games.</p><p></p><p>What irritates me the most is I know (ok 95% certain) that this system wasn't developed for WHFRP. The timing doesn't add up, nor do the comments of the FFG staff about the game. This was being developed as Descent the RPG or something similar and got co-opted after the GW license was acquired. </p><p></p><p>I've been trying to avoid talking about the game but have been keeping my eye on things. I'm still waiting for some revelation that will change my mind. I WANT to like the game, I'm a WH fan, it's just looking unlikely.</p></blockquote><p></p>
[QUOTE="jgerman, post: 4928061, member: 61755"] They haven't released any info that I didn't hear at Gencon and I was trying not to rehash the same complaints :) So my opinion remains the same, this is change for the sake of change. And it's change for the sake of twisting the game to fit FFG's vision of gaming...lots of board-gamey components that they can put in a big box and sell. The dice are the worst part for me, they are incredibly unwieldy. Dice pool systems need to be treated very carefully so that you're not spending forever throwing and evaluating fist full of dice. This system is the worst of all worlds: custom symbols some of which cancel, some of which cause new rolls (which then may cancel more), all of which need to be 'interpreted' to figure out what happened. Imagine a point in a game where all the players are rolling at once... not like those are rare... identical dice flying around the table, dice being cancelled re-rolled and interpreted. Yeah, that's convenient. Not like RPG players like to buy their own die sets either right? All this to replace a nice fast elegant percentile system. It wasn't broke, it's still being used in Dark Heresy and Rogue Trader, some extremely popular games. What irritates me the most is I know (ok 95% certain) that this system wasn't developed for WHFRP. The timing doesn't add up, nor do the comments of the FFG staff about the game. This was being developed as Descent the RPG or something similar and got co-opted after the GW license was acquired. I've been trying to avoid talking about the game but have been keeping my eye on things. I'm still waiting for some revelation that will change my mind. I WANT to like the game, I'm a WH fan, it's just looking unlikely. [/QUOTE]
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