Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
WFRP3e: Dice mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primal" data-source="post: 4933248" data-attributes="member: 30678"><p>Well, off the top of my head I remember Deadlands combining "action cards" and dice pools (consisting of dice of different sizes), and I'd count it among "mainstream" RPGs (I don't know if it has any stances or something equivalent to them, as it's been years since I read the book). Then there's 'Legends of Alyria' which has cool, thematic custom dice to resolve conflicts. 'Dragonlance SAGA' used cards (representing different characters from the books) that were linked to "characteristic suits" (e.g. Moon = Reason) and alignment, and although the system didn't hold together very well, you could use the cards in very innovative and alternative ways to resolve actions and narration. </p><p></p><p>Stances are nothing new, either -- didn't ToB include them for D&D, even? Likewise with "tension meter" or social/event grid; I can't recall the name of the system at the moment, but I remember that one system used "danger meter" (as it went up, things got harder for the PCs; naturally, winding it back meant things were easier) and IIRC 'Grey Ranks' uses some sort of grid to map emotions/danger/tension (actually, a number of indie games use meters/grid in this sense).</p><p></p><p>You're probably correct that no single system has tried *all* that; 'Deadlands' out of the "mainstream" systems probably comes closest to what FFG tries with WFRP 3E (boardgames are another matter, though). However, I don't see anything that would be "new" or "innovative" or "revolutionary" in the sense that it wouldn't have already appeared in a RPG or boardgame. I wouldn't claim my new RPG system was "revolutionary" if I took 90% of the mechanics/elements/components from a handful of different RPGs (e.g. the jenga tower from 'Dread', hand-drawn grid from 'Grey Ranks', negotiation phrases from 'Polaris', Insanity points from CoC, Virtues and Flaws from Ars Magica, Quest Cards from D&D, and so on).</p></blockquote><p></p>
[QUOTE="Primal, post: 4933248, member: 30678"] Well, off the top of my head I remember Deadlands combining "action cards" and dice pools (consisting of dice of different sizes), and I'd count it among "mainstream" RPGs (I don't know if it has any stances or something equivalent to them, as it's been years since I read the book). Then there's 'Legends of Alyria' which has cool, thematic custom dice to resolve conflicts. 'Dragonlance SAGA' used cards (representing different characters from the books) that were linked to "characteristic suits" (e.g. Moon = Reason) and alignment, and although the system didn't hold together very well, you could use the cards in very innovative and alternative ways to resolve actions and narration. Stances are nothing new, either -- didn't ToB include them for D&D, even? Likewise with "tension meter" or social/event grid; I can't recall the name of the system at the moment, but I remember that one system used "danger meter" (as it went up, things got harder for the PCs; naturally, winding it back meant things were easier) and IIRC 'Grey Ranks' uses some sort of grid to map emotions/danger/tension (actually, a number of indie games use meters/grid in this sense). You're probably correct that no single system has tried *all* that; 'Deadlands' out of the "mainstream" systems probably comes closest to what FFG tries with WFRP 3E (boardgames are another matter, though). However, I don't see anything that would be "new" or "innovative" or "revolutionary" in the sense that it wouldn't have already appeared in a RPG or boardgame. I wouldn't claim my new RPG system was "revolutionary" if I took 90% of the mechanics/elements/components from a handful of different RPGs (e.g. the jenga tower from 'Dread', hand-drawn grid from 'Grey Ranks', negotiation phrases from 'Polaris', Insanity points from CoC, Virtues and Flaws from Ars Magica, Quest Cards from D&D, and so on). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WFRP3e: Dice mechanics
Top