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WFRPG 3E: How's It Working out for You?
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<blockquote data-quote="GreyLord" data-source="post: 5435673" data-attributes="member: 4348"><p>I have a different experience then some. I've played it some. Not tons, but a some...</p><p></p><p>My overall...I don't really care for it. I'll play an RPG if someone else is the DM, and that includes Warhammer 3e, but I personally probably will never sink money into it.</p><p></p><p>Which is the first point...</p><p></p><p>My price point = $0</p><p></p><p>I paid nothing to play it. Perhaps that's also where some of the other problems come up. The DM/GM bought the game set. I didn't. It came with enough stuff for everyone else to play. That's not a problem for me. </p><p></p><p>I understood the stats somewhat, in some ways they are akin to the older WH editions (which I still really like), but when you get to the abilities and such...especially how the dice work...I get lost. I still don't completely understand the dice dynamic. It's not as self explanatory as a percentile dice or D20...perhaps that's simply because I haven't read the books. I understand the idea of how many to roll, and how they relate to my stats...but the dice that are determined by the DM...sometimes that doesn't make much sense to me. No rhyme or reason on how it's done...or maybe there is and I just didn't read it since I don't actually own the rules.</p><p></p><p>In that light, character creation is also a pain. Instead of having a table of all the skills I have to go looking and fishing through the cards. That's somewhat of a pain. In fact, since I get characters killed, I think it's easier just to have the DM come with premade characters that I can just pick up instead of trying to figure out how to make others.</p><p></p><p>The party dynamic is a pretty cool idea.</p><p></p><p>Combat isn't all that difficult to figure out overall and flows nicely and deadly. We don't play with minis most of the time in 3.X, 4e (yes, we don't use minis in 4e, you heard that correctly), or Warhammer in games that he has DM'd or others that I've tried Warhammer 3e with (aka, they don't use minis in other games they DM either). It seems to flow better without minis than any of the other systems that we've used that would normally require them, not certain if that's the system, or the DM's who are in charge of the game.</p><p></p><p>I don't pay anything for it, they do, so it depends more on whether they support the system or not. I WOULD BUY more 1e or 2e books. I'm more vested in those, and I suppose part of that is probably because I actually own the core game system. In that perhaps the price point is too high, as a player I'm certainly not investing in it. As I said, it hasn't cost me anything to play. That also means I'm not buying the extra stuff either. If the GM's of the game want that stuff in the game, then I suppose they'll buy it, but I don't think we're using everything we could in the core set yet to begin with.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5435673, member: 4348"] I have a different experience then some. I've played it some. Not tons, but a some... My overall...I don't really care for it. I'll play an RPG if someone else is the DM, and that includes Warhammer 3e, but I personally probably will never sink money into it. Which is the first point... My price point = $0 I paid nothing to play it. Perhaps that's also where some of the other problems come up. The DM/GM bought the game set. I didn't. It came with enough stuff for everyone else to play. That's not a problem for me. I understood the stats somewhat, in some ways they are akin to the older WH editions (which I still really like), but when you get to the abilities and such...especially how the dice work...I get lost. I still don't completely understand the dice dynamic. It's not as self explanatory as a percentile dice or D20...perhaps that's simply because I haven't read the books. I understand the idea of how many to roll, and how they relate to my stats...but the dice that are determined by the DM...sometimes that doesn't make much sense to me. No rhyme or reason on how it's done...or maybe there is and I just didn't read it since I don't actually own the rules. In that light, character creation is also a pain. Instead of having a table of all the skills I have to go looking and fishing through the cards. That's somewhat of a pain. In fact, since I get characters killed, I think it's easier just to have the DM come with premade characters that I can just pick up instead of trying to figure out how to make others. The party dynamic is a pretty cool idea. Combat isn't all that difficult to figure out overall and flows nicely and deadly. We don't play with minis most of the time in 3.X, 4e (yes, we don't use minis in 4e, you heard that correctly), or Warhammer in games that he has DM'd or others that I've tried Warhammer 3e with (aka, they don't use minis in other games they DM either). It seems to flow better without minis than any of the other systems that we've used that would normally require them, not certain if that's the system, or the DM's who are in charge of the game. I don't pay anything for it, they do, so it depends more on whether they support the system or not. I WOULD BUY more 1e or 2e books. I'm more vested in those, and I suppose part of that is probably because I actually own the core game system. In that perhaps the price point is too high, as a player I'm certainly not investing in it. As I said, it hasn't cost me anything to play. That also means I'm not buying the extra stuff either. If the GM's of the game want that stuff in the game, then I suppose they'll buy it, but I don't think we're using everything we could in the core set yet to begin with. [/QUOTE]
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