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Community
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[WGS]Adjusting Item Creation
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<blockquote data-quote="Crothian" data-source="post: 272948" data-attributes="member: 232"><p>Wizards get 5 bonus feats, one is just picked for them. The wizards ability to potentially learn more spells and has an easier time is huge. Sorcerers spells are so limited by getting so few. It is very difficult to make a sorcerer who can help at many things. Sure, they can cast like a diskens, but so few spells. Wizards also get higher level spells one level earlier. That is very big when adventurering. </p><p></p><p>Now, I'm not saying your wrong, Wizards are hard to play. THe sheer cost of scribing bancrupts groups. In the game I'm in I think the Wizard has spent about 30% of out cash to scribe spells. And the number is low becasue the amount of ink that is availible has been limited. He has more spells to scribe, no ink to scribe with. I started a thread a few days ago in Rules Forum called Magical Ink to help with this problem. That can be found here:</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=18324" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=18324</a></p><p></p><p>Giving more bonus feats I don't think is a bad idea. I'd go with at 4, 8, 12, 16, 20. Then I'd introduce a feat or series of feats that reduces cost of creating items. I'm sure there is such a feat in existance, but I can't say where off the top of my head. I'd allow the feat to be taken as a Wizard bonus feat. </p><p></p><p>But the most important thing is time. Item creation feats are worthless if no one has the time to use them.</p></blockquote><p></p>
[QUOTE="Crothian, post: 272948, member: 232"] Wizards get 5 bonus feats, one is just picked for them. The wizards ability to potentially learn more spells and has an easier time is huge. Sorcerers spells are so limited by getting so few. It is very difficult to make a sorcerer who can help at many things. Sure, they can cast like a diskens, but so few spells. Wizards also get higher level spells one level earlier. That is very big when adventurering. Now, I'm not saying your wrong, Wizards are hard to play. THe sheer cost of scribing bancrupts groups. In the game I'm in I think the Wizard has spent about 30% of out cash to scribe spells. And the number is low becasue the amount of ink that is availible has been limited. He has more spells to scribe, no ink to scribe with. I started a thread a few days ago in Rules Forum called Magical Ink to help with this problem. That can be found here: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=18324[/url] Giving more bonus feats I don't think is a bad idea. I'd go with at 4, 8, 12, 16, 20. Then I'd introduce a feat or series of feats that reduces cost of creating items. I'm sure there is such a feat in existance, but I can't say where off the top of my head. I'd allow the feat to be taken as a Wizard bonus feat. But the most important thing is time. Item creation feats are worthless if no one has the time to use them. [/QUOTE]
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[WGS]Adjusting Item Creation
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