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WH40K: Dark Crusade Game Experience Discussion
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<blockquote data-quote="Calico_Jack73" data-source="post: 3143260" data-attributes="member: 14403"><p>I agree... I walked all over Chaos as the Space Marines last night and then beat the Necrons. What made the whole campaign easy for me was when I beat a map that gave me a Terminator honor guard. My first move in any map is to upgrade him to have a Assault Cannon and he'll mow down any rushers. I also conquered the territory that gives you an extra 1000 req at the beginning of any map. With that I can generally pump out a conquering force while the enemy force is still just getting their base built. Land Speeders are almost a necessity when you are defending a territory. With my extra req I can pump out two right away and send them to find the enemy base while the enemy is just building it up. That 1000 req territory was the best piece of real estate I ever conquered. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As soon as I conquered the Space Port it seemed like every round I was defending it so i totally agree with leaving the HQ but surrounding it with forces to keep them contained while you beef up your own defenses.</p><p></p><p>Read the description of the forces to know what you should equip them with. Chaos Space Marines are Heavy Infantry so I go with several squads of all plasma gun marines when I take them down since that is what plasma guns are geared toward. IG, Orks, and Eldar are normal infantry for the most part so that is when the Heavy Bolters come out.</p><p></p><p>Flamers are ALWAYS good against Eldar and IG as their morale is easily shaken. Worthless against marines because 1) Their tactical squads with a sergeant can rally and 2) Grey Knights are immune to morale.</p><p></p><p>Oh... Grey Knights kick butt against the Necrons once they get the rush ability. I'd say that if the Necrons have a weakness it is close combat. Get a squad of Grey Knights and a couple assault squads to tie up the Necron infantry while you've got another squad or two of tactical marines with plasma guns mowing them down from range. Missile launchers IMHO are pretty useless against necrons since they don't technically have any "real" vehicles though they are good for taking down buildings quickly.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 3143260, member: 14403"] I agree... I walked all over Chaos as the Space Marines last night and then beat the Necrons. What made the whole campaign easy for me was when I beat a map that gave me a Terminator honor guard. My first move in any map is to upgrade him to have a Assault Cannon and he'll mow down any rushers. I also conquered the territory that gives you an extra 1000 req at the beginning of any map. With that I can generally pump out a conquering force while the enemy force is still just getting their base built. Land Speeders are almost a necessity when you are defending a territory. With my extra req I can pump out two right away and send them to find the enemy base while the enemy is just building it up. That 1000 req territory was the best piece of real estate I ever conquered. :) As soon as I conquered the Space Port it seemed like every round I was defending it so i totally agree with leaving the HQ but surrounding it with forces to keep them contained while you beef up your own defenses. Read the description of the forces to know what you should equip them with. Chaos Space Marines are Heavy Infantry so I go with several squads of all plasma gun marines when I take them down since that is what plasma guns are geared toward. IG, Orks, and Eldar are normal infantry for the most part so that is when the Heavy Bolters come out. Flamers are ALWAYS good against Eldar and IG as their morale is easily shaken. Worthless against marines because 1) Their tactical squads with a sergeant can rally and 2) Grey Knights are immune to morale. Oh... Grey Knights kick butt against the Necrons once they get the rush ability. I'd say that if the Necrons have a weakness it is close combat. Get a squad of Grey Knights and a couple assault squads to tie up the Necron infantry while you've got another squad or two of tactical marines with plasma guns mowing them down from range. Missile launchers IMHO are pretty useless against necrons since they don't technically have any "real" vehicles though they are good for taking down buildings quickly. [/QUOTE]
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