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WH40k Rogue Trader
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<blockquote data-quote="jgerman" data-source="post: 4679163" data-attributes="member: 61755"><p>This isn't a book about the Imperium, it's a book about one tiny aspect of the Imperium. You play an acolyte in service of an Inquisitor, period. Again there was no reason to lock it down in this way. The core rules do not need to vary from setting to setting and they shouldn't have been tightly coupled to one setting in the way that they were. Where a good RPG starts off talking about possibilities and goes into the core rules Dark Heresey tells you exactly what kind of character you will play from the get go. </p><p></p><p>I can easily come up with dozens of campaign ideas, in the Imperium, that are not supported by these rules without modification of the core tenet of the system.</p><p></p><p> This book closes doors rather than opens them. It's the opposite of what a good RPG should do. The mechanics of the game itself are ok, if a bit dated and clunky... they're definitely workable. A fan of the 40k universe is better served by a copy of Rogue Trader (the real one... or better yet a copy of the 40k fluff bible), and Savage Worlds. </p><p></p><p>You're welcome to your opinion, just as I'm welcome to mine. Though I have to admit, if you consider Purge the Unclean to be good it disinclines me to take anything else you say on the matter seriously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I have no idea what the WotC comment was for, unless it's some kind of attempt to take a dig at WotC, 4E or both. I certainly didn't try and compare the two.</p></blockquote><p></p>
[QUOTE="jgerman, post: 4679163, member: 61755"] This isn't a book about the Imperium, it's a book about one tiny aspect of the Imperium. You play an acolyte in service of an Inquisitor, period. Again there was no reason to lock it down in this way. The core rules do not need to vary from setting to setting and they shouldn't have been tightly coupled to one setting in the way that they were. Where a good RPG starts off talking about possibilities and goes into the core rules Dark Heresey tells you exactly what kind of character you will play from the get go. I can easily come up with dozens of campaign ideas, in the Imperium, that are not supported by these rules without modification of the core tenet of the system. This book closes doors rather than opens them. It's the opposite of what a good RPG should do. The mechanics of the game itself are ok, if a bit dated and clunky... they're definitely workable. A fan of the 40k universe is better served by a copy of Rogue Trader (the real one... or better yet a copy of the 40k fluff bible), and Savage Worlds. You're welcome to your opinion, just as I'm welcome to mine. Though I have to admit, if you consider Purge the Unclean to be good it disinclines me to take anything else you say on the matter seriously :) I have no idea what the WotC comment was for, unless it's some kind of attempt to take a dig at WotC, 4E or both. I certainly didn't try and compare the two. [/QUOTE]
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