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<blockquote data-quote="seasong" data-source="post: 768668" data-attributes="member: 5137"><p>Okay, quick disclaimer: Drawmack and ichabod are smart people, and I can respect that. In point of fact, reading very carefully, everything they've said is completely true - it just doesn't apply to what I'm doing.This is all correct and true. I cheerfully acknowledge that my system does not model every possible roll with 4d6/low. Fortunately for me, then, that my system does not attempt such a herculean feat, eh?</p><p></p><p>The two systems I've posted do, I think, achieve something valuable. The first models the <em>advantage</em> (in terms of population statistics) of having a <em>particular set</em> of ability scores, much like I think WotC's system originally attempted. The second models all possible <em>average</em> distributions of 4d6/low. Both do a bang up job of their respective tasks, but they do not, as you said, model all possible outcomes of 4d6/low.</p><p></p><p>I am a little disconcerted that you think I would try, when such is obviously impossible.Yes, a very nice explanation of why <em>randomness</em> can not be represented with a non-random system. Again, it is fortunate indeed that I was not attempting to.Your spreadsheet does not seem to include any options for dropping the lowest. Please add and repost.</p></blockquote><p></p>
[QUOTE="seasong, post: 768668, member: 5137"] Okay, quick disclaimer: Drawmack and ichabod are smart people, and I can respect that. In point of fact, reading very carefully, everything they've said is completely true - it just doesn't apply to what I'm doing.This is all correct and true. I cheerfully acknowledge that my system does not model every possible roll with 4d6/low. Fortunately for me, then, that my system does not attempt such a herculean feat, eh? The two systems I've posted do, I think, achieve something valuable. The first models the [i]advantage[/i] (in terms of population statistics) of having a [i]particular set[/i] of ability scores, much like I think WotC's system originally attempted. The second models all possible [i]average[/i] distributions of 4d6/low. Both do a bang up job of their respective tasks, but they do not, as you said, model all possible outcomes of 4d6/low. I am a little disconcerted that you think I would try, when such is obviously impossible.Yes, a very nice explanation of why [i]randomness[/i] can not be represented with a non-random system. Again, it is fortunate indeed that I was not attempting to.Your spreadsheet does not seem to include any options for dropping the lowest. Please add and repost. [/QUOTE]
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