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Whacked out attribute point buy
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<blockquote data-quote="seasong" data-source="post: 768938" data-attributes="member: 5137"><p>Hm... good point! 30 points sounds about right as a fix for that, but I think that individual GMs and players will have different tolerances for "how many rerolls are enough" to get perfect ability scores.</p><p></p><p>Somewhat off-topic, but here's a way to switch between randomized and point-based <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>1. Have everyone roll their stats.</p><p>2. If you allow rerolls of entire stat blocks, wait until that is finished.</p><p>3. Each individual may then, at their option, redistribute their points at a 3:2 ratio. That is, they can take -3 from any ability score or combination of ability scores, and give one ability score a +2 inherent bonus. They may do this as often as they like, to a maximum of 18. If I am feeling kind, I shall let them split the +2 bonus between two odd-numbered ability scores.</p><p></p><p>For example, if I rolled an 18, 18, 18, 12, 4, 4 (a very average roll, by the way), I could change that to an 18, 15, 14, 10, 8, 6 to shore up my weaknesses, or to an 18, 18, 15, 14, 4, 4 to give myself a bit of a middle range while retaining my weaknesses.</p></blockquote><p></p>
[QUOTE="seasong, post: 768938, member: 5137"] Hm... good point! 30 points sounds about right as a fix for that, but I think that individual GMs and players will have different tolerances for "how many rerolls are enough" to get perfect ability scores. Somewhat off-topic, but here's a way to switch between randomized and point-based :). 1. Have everyone roll their stats. 2. If you allow rerolls of entire stat blocks, wait until that is finished. 3. Each individual may then, at their option, redistribute their points at a 3:2 ratio. That is, they can take -3 from any ability score or combination of ability scores, and give one ability score a +2 inherent bonus. They may do this as often as they like, to a maximum of 18. If I am feeling kind, I shall let them split the +2 bonus between two odd-numbered ability scores. For example, if I rolled an 18, 18, 18, 12, 4, 4 (a very average roll, by the way), I could change that to an 18, 15, 14, 10, 8, 6 to shore up my weaknesses, or to an 18, 18, 15, 14, 4, 4 to give myself a bit of a middle range while retaining my weaknesses. [/QUOTE]
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