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Whacked out attribute point buy
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<blockquote data-quote="Pbartender" data-source="post: 774377" data-attributes="member: 7533"><p>No not really, but if you look carefully you can see a lot of those little patterns...</p><p></p><p>For gaining levels: To gain a new level, you need to gain experience equal to your current level multiplied by 1000.</p><p></p><p>For bonus spells/day from high ability: Take the relevant ability modifier. Whatever your ability bonus is, you get one bonus spell for that level and every level lower. For every four points of ability bonus, you start over... at +5 you get two 1st level spells, at +9 you get three 1st level spells, at +13 you get four 1st level spells.</p><p></p><p>Base cost of magic armor in gp: Total magic bonus squared.</p><p></p><p>Base cost of magic weapons in gp: As magic armor multiplied by two.</p><p></p><p></p><p></p><p>I think they'd learned the lesson from previous editions that arbitrary charts are no fun.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 774377, member: 7533"] No not really, but if you look carefully you can see a lot of those little patterns... For gaining levels: To gain a new level, you need to gain experience equal to your current level multiplied by 1000. For bonus spells/day from high ability: Take the relevant ability modifier. Whatever your ability bonus is, you get one bonus spell for that level and every level lower. For every four points of ability bonus, you start over... at +5 you get two 1st level spells, at +9 you get three 1st level spells, at +13 you get four 1st level spells. Base cost of magic armor in gp: Total magic bonus squared. Base cost of magic weapons in gp: As magic armor multiplied by two. I think they'd learned the lesson from previous editions that arbitrary charts are no fun. [/QUOTE]
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