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Whacky Half-Formed Idea for Armor as DR...
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<blockquote data-quote="Cergorach" data-source="post: 9866655" data-attributes="member: 725"><p>I assume that Armor DR replaces Armor adjustments to AC. Making people easier to hit and hypothetically harder to damage.</p><p></p><p>That is fine as long as you're in a decent damage range. But now imagine a Rogue doing Sneak Attack damage once or twice per round. I'm currently building a 10th level Rogue, that would do 6d6+5 damage, your d12 might reduce some damage, but suddenly I'm hitting almost always due to the far lower AC. And due to me hitting more often, I suddenly have far more often Advantage due to Vex. And that bonus attack I would normally use, I suddenly won't even try, because it doesn't have the Sneak Attack bonus, the Finesse bonus and a smaller damage die.</p><p></p><p>Similar shenanigans with other classes, a Warlock wouldn't use Elderitch blast anymore, as it has multiple beams, thus different attacks, thus multiple DR rolls. But a higher level Firebolt would work perfectly. Flurry of blows from the Monk has similar issues.</p><p></p><p>That just character => monster, but monster => character is even more dire! Something like a Bugbear Warrior is going to wreck a knight in platemail (3d4+2), especially because now it's very easy to hit. Even Goblin Warriors that make successful hide actions are going to damage that same person in platemail. And most low level characters aren't able to afford that, so they're getting even more wrecked.</p><p></p><p>Another issue is randomness vs randomness is going to completely mess with the averages. When you throw high damage and the opponent low damage resist, it's wrecking the opponent, but on the other hand someone could be constantly matching or exceeding damage rolls (within reason)... I would also feel that quickly you're not going to be happy with THAT much extra dicerolling. You could mitigate that by giving it a fixed DR.</p><p></p><p>Honestly, D&D5e is not build around this mechanic, it could work, but it would be a completely different game and people would make completely different choices/builds then in regular D&D. I would never introduce this in a game that was already underway...</p><p></p><p>in 3.0 Unearthed Arcana they also presented something similar: <a href="http://dndsrd.net/unearthedDefence.html" target="_blank">SRD - Defence Variants</a> But the didn't throw dice, just used fixed numbers and only reduced AC a bit...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9866655, member: 725"] I assume that Armor DR replaces Armor adjustments to AC. Making people easier to hit and hypothetically harder to damage. That is fine as long as you're in a decent damage range. But now imagine a Rogue doing Sneak Attack damage once or twice per round. I'm currently building a 10th level Rogue, that would do 6d6+5 damage, your d12 might reduce some damage, but suddenly I'm hitting almost always due to the far lower AC. And due to me hitting more often, I suddenly have far more often Advantage due to Vex. And that bonus attack I would normally use, I suddenly won't even try, because it doesn't have the Sneak Attack bonus, the Finesse bonus and a smaller damage die. Similar shenanigans with other classes, a Warlock wouldn't use Elderitch blast anymore, as it has multiple beams, thus different attacks, thus multiple DR rolls. But a higher level Firebolt would work perfectly. Flurry of blows from the Monk has similar issues. That just character => monster, but monster => character is even more dire! Something like a Bugbear Warrior is going to wreck a knight in platemail (3d4+2), especially because now it's very easy to hit. Even Goblin Warriors that make successful hide actions are going to damage that same person in platemail. And most low level characters aren't able to afford that, so they're getting even more wrecked. Another issue is randomness vs randomness is going to completely mess with the averages. When you throw high damage and the opponent low damage resist, it's wrecking the opponent, but on the other hand someone could be constantly matching or exceeding damage rolls (within reason)... I would also feel that quickly you're not going to be happy with THAT much extra dicerolling. You could mitigate that by giving it a fixed DR. Honestly, D&D5e is not build around this mechanic, it could work, but it would be a completely different game and people would make completely different choices/builds then in regular D&D. I would never introduce this in a game that was already underway... in 3.0 Unearthed Arcana they also presented something similar: [URL="http://dndsrd.net/unearthedDefence.html"]SRD - Defence Variants[/URL] But the didn't throw dice, just used fixed numbers and only reduced AC a bit... [/QUOTE]
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