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Whaqt about cheating by making another player look bad ...
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<blockquote data-quote="drakhe" data-source="post: 550718" data-attributes="member: 4930"><p><strong>[PLAIN][not realy about cheating] direct player to player competition may spell bad news[/PLAIN]</strong></p><p></p><p></p><p></p><p>To avoid direct player to player competition, I'll allways start a campaign with the group already established. One of the DM's I play under generaly starts a campaign with all characters unaware of the other characters. His moto: "the players must find each other and then forge a party themselves". I found that a couple of times this practice leads to impossible parties. Once the party was divided in 3 "factions". The core of the party was okay (my celtic barbarian/ranger together with 2 novice players and another player playing a Cormyrean [spelling?] warwizard) one other faction (characters being brother and sister, children to a rich and established merchant in neverwinter) ignored the group for a long time, fishing for plots in their own family and the third faction were two street urchins who found a thievesguild and started training as cutpurses.</p><p></p><p>We put a stop to that campaign pretty fast, but from the way things were evolving, I'm pretty shure the two rogues would have gotten the partie in a whole lot of trouble. They were already putting the party in danger to save themselves (hiding in shadows the moment an encounter starts to emerge again when the fighting was over, their characters never got a scratch)</p></blockquote><p></p>
[QUOTE="drakhe, post: 550718, member: 4930"] [b][PLAIN][not realy about cheating] direct player to player competition may spell bad news[/PLAIN][/b] To avoid direct player to player competition, I'll allways start a campaign with the group already established. One of the DM's I play under generaly starts a campaign with all characters unaware of the other characters. His moto: "the players must find each other and then forge a party themselves". I found that a couple of times this practice leads to impossible parties. Once the party was divided in 3 "factions". The core of the party was okay (my celtic barbarian/ranger together with 2 novice players and another player playing a Cormyrean [spelling?] warwizard) one other faction (characters being brother and sister, children to a rich and established merchant in neverwinter) ignored the group for a long time, fishing for plots in their own family and the third faction were two street urchins who found a thievesguild and started training as cutpurses. We put a stop to that campaign pretty fast, but from the way things were evolving, I'm pretty shure the two rogues would have gotten the partie in a whole lot of trouble. They were already putting the party in danger to save themselves (hiding in shadows the moment an encounter starts to emerge again when the fighting was over, their characters never got a scratch) [/QUOTE]
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