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What’s good about Call of Cthulhu 7th Ed? (and what’s not)
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<blockquote data-quote="schneeland" data-source="post: 9563713" data-attributes="member: 6900337"><p>Same impression here. We're not using the specific pulp talents, but having characters that are a bit more robust is a plus (we still got pretty close to dying a couple of times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p>The things I specifically like about 7e are the Luck mechanic, and the bonus and penalty dice. In theory, I also like pushing rolls, but this hasn't happened very often so far (we're playing for about a year now). </p><p>The chase rules are really an odd mini-game, but so far we never used them, so that's not a big issue. What bothers me a bit more are the rules for automatic fire, which feel too cumbersome for something that comes up every once in a while. And I really think it would have been great if Chaosium cut down the number of skills - specifically the four skills related to social interacting, but also more generally (I doubt that this will happen, though, as Chaosium seems to be rather conservative in this regard).</p><p>But overall, it's still enjoyable and my favourite version of the game.</p></blockquote><p></p>
[QUOTE="schneeland, post: 9563713, member: 6900337"] Same impression here. We're not using the specific pulp talents, but having characters that are a bit more robust is a plus (we still got pretty close to dying a couple of times :) ). The things I specifically like about 7e are the Luck mechanic, and the bonus and penalty dice. In theory, I also like pushing rolls, but this hasn't happened very often so far (we're playing for about a year now). The chase rules are really an odd mini-game, but so far we never used them, so that's not a big issue. What bothers me a bit more are the rules for automatic fire, which feel too cumbersome for something that comes up every once in a while. And I really think it would have been great if Chaosium cut down the number of skills - specifically the four skills related to social interacting, but also more generally (I doubt that this will happen, though, as Chaosium seems to be rather conservative in this regard). But overall, it's still enjoyable and my favourite version of the game. [/QUOTE]
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What’s good about Call of Cthulhu 7th Ed? (and what’s not)
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