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<blockquote data-quote="evilref" data-source="post: 5368748" data-attributes="member: 73517"><p>I've posted similar on their boards but dragging it here:</p><p></p><p>1) Exporting of characters. These will hook into iplay4e, maptools etc either smoothly or with minimal modification. If iplay4e haven't done their offline tool by then, there'll be an offline viewer by someone relatively early.</p><p></p><p>2) Monster Builder Online. I think this will be the next 'thing'</p><p></p><p>3) House Rules for characters. Probably starting small to begin with (being able to add another feat - hello expertise feat tax) and so forth. The extent of houseruling available is less certain, I think no matter what they add there'll be people who want 'more'.</p><p></p><p>4) Treasure parcel generator. Possibly tying into characters being able to generate their own want lists for items.</p><p></p><p>5) Encounter builder - tying straight into the monster builder. Ideally also including terrain, traps, skill challenges and so forth.</p><p></p><p>6) Campaign manager/planner</p><p></p><p></p><p>On the subject of a VTT I think it greatly depends on form and function. Something along the lines of maptool or fantasyground is going to take a lot less time to develop than anything 3d. Not least because of the art resources involved (as I don't see them allowing you to drop your own pngs into maps).</p></blockquote><p></p>
[QUOTE="evilref, post: 5368748, member: 73517"] I've posted similar on their boards but dragging it here: 1) Exporting of characters. These will hook into iplay4e, maptools etc either smoothly or with minimal modification. If iplay4e haven't done their offline tool by then, there'll be an offline viewer by someone relatively early. 2) Monster Builder Online. I think this will be the next 'thing' 3) House Rules for characters. Probably starting small to begin with (being able to add another feat - hello expertise feat tax) and so forth. The extent of houseruling available is less certain, I think no matter what they add there'll be people who want 'more'. 4) Treasure parcel generator. Possibly tying into characters being able to generate their own want lists for items. 5) Encounter builder - tying straight into the monster builder. Ideally also including terrain, traps, skill challenges and so forth. 6) Campaign manager/planner On the subject of a VTT I think it greatly depends on form and function. Something along the lines of maptool or fantasyground is going to take a lot less time to develop than anything 3d. Not least because of the art resources involved (as I don't see them allowing you to drop your own pngs into maps). [/QUOTE]
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