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General Tabletop Discussion
*Dungeons & Dragons
What’s So Great About Medieval Europe?
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<blockquote data-quote="Minigiant" data-source="post: 7977099" data-attributes="member: 63508"><p>Getting away from a lot of topics talked about in this topic.</p><p></p><p>Before running my running game as DM, I tried to do something new and design a new setting to the new table. Each culture and class availability would be based around a terrain. Kinda like a popular TCG. There would be:</p><p></p><ul> <li data-xf-list-type="ul">Plains Culture</li> <li data-xf-list-type="ul">Mountains Culture</li> <li data-xf-list-type="ul">Other Mountains Culture</li> <li data-xf-list-type="ul">Islands/Coastal Culture</li> <li data-xf-list-type="ul">(Temperate) Forest Culture</li> <li data-xf-list-type="ul">(Tropical) Forest Culture</li> <li data-xf-list-type="ul">(Artic) Forest Culture</li> <li data-xf-list-type="ul">Swamp Culture</li> <li data-xf-list-type="ul">Desert Culture</li> <li data-xf-list-type="ul">etc</li> </ul><p></p><p>Then as I mapped it, plotted cites, and designed trade routes, I realized that some areas would have less access to trade goods like Earth. A few cultures would be like Earth ones and have less access to metals, bronzeworking, and ironworking tech.</p><p></p><p>Then I read the PHB and realized that D&D Fifth Edition <u>still</u> doesn't have a class that supports <strong>Strength based Warrior-style characters that don't have access to metal armors and <u>threw my (old) PHB against the wall.</u> Because the entire base game is based on the cultures with access to the Eurasia trade routes.</strong></p><p></p><p>So I'm making homebrew fighter subclasses.</p><p></p><p>Why the heck is there only one flat AC bonus for shields? That's wild for real.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 7977099, member: 63508"] Getting away from a lot of topics talked about in this topic. Before running my running game as DM, I tried to do something new and design a new setting to the new table. Each culture and class availability would be based around a terrain. Kinda like a popular TCG. There would be: [LIST] [*]Plains Culture [*]Mountains Culture [*]Other Mountains Culture [*]Islands/Coastal Culture [*](Temperate) Forest Culture [*](Tropical) Forest Culture [*](Artic) Forest Culture [*]Swamp Culture [*]Desert Culture [*]etc [/LIST] Then as I mapped it, plotted cites, and designed trade routes, I realized that some areas would have less access to trade goods like Earth. A few cultures would be like Earth ones and have less access to metals, bronzeworking, and ironworking tech. Then I read the PHB and realized that D&D Fifth Edition [U]still[/U] doesn't have a class that supports [B]Strength based Warrior-style characters that don't have access to metal armors and [U]threw my (old) PHB against the wall.[/U] Because the entire base game is based on the cultures with access to the Eurasia trade routes.[/B] So I'm making homebrew fighter subclasses. Why the heck is there only one flat AC bonus for shields? That's wild for real. [/QUOTE]
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