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What’s So Great About Medieval Europe?
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<blockquote data-quote="TheSword" data-source="post: 7977682" data-attributes="member: 6879661"><p>It’s an interesting article (admittedly written by a “non-black writer” in her words) criticizing the way Chult was implemented in the game. To be clear it doesn’t state the setting shouldn’t have been used, and in fact it questions why black cultures (as opposed to people) have been missing from the Forgotten Realms. We should have more, not less. </p><p></p><p>There is definitely more to be learned about implementation. How language - the clicks and whirs taken straight out of an Indiana Jones film - can be better adapted. To be clear the article provides No examples of this being an issue other than assuming people will attempt bad imitations which is neither advised nor necessary. In a book full of details this is a fairly minor one.</p><p></p><p>Criticism is how writers and player can improve understanding... but it does not state the attempt shouldn’t have been made (in my understanding). Please point me to the section if you can see it?</p><p></p><p>My biggest issue with that article is it’s criticism of the Chult being a pastiche... it’s very similar to criticism I’ve seen of East Asian settings like Rokugan, that they borrow from multiple cultures and therefore are disrespectful. The reality is that gaming has always borrowed from multiple cultures because we’re writing fantasy fiction not historical fiction. The English Longbow is mashed up with the French chivalric code and Charlemagne's paladins and Italian pikes. Claiming that it’s acceptable to do this for European themed fantasy but not other cultures is just not reasonable.</p><p></p><p>My second criticism is when stereotypes (particularly when they aren’t negative) being criticized in fantasy gaming when what people are actually referring to is an Archetype. Gaming is generally not Booker Prize winning fiction, it’s about taking on a role, this is easier to do when you have some archetypes/stereotypes to work off. This isn’t a criticism of the culture it’s a criticism of the whole medium and there is nothing wrong with it. If a Wizard has a pointy hat, long beard and a staff, fair play to them. </p><p></p><p>I can see people rightly getting annoyed when multi-million pound sports corporations use tribal names to identify themselves when the originators of those names are being oppressed a few miles down the road. I don’t see how this has been successfully applied to the rpg industry.</p><p></p><p>This article is not a solid case that Tomb Annihilation is misappropriation causing offense.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7977682, member: 6879661"] It’s an interesting article (admittedly written by a “non-black writer” in her words) criticizing the way Chult was implemented in the game. To be clear it doesn’t state the setting shouldn’t have been used, and in fact it questions why black cultures (as opposed to people) have been missing from the Forgotten Realms. We should have more, not less. There is definitely more to be learned about implementation. How language - the clicks and whirs taken straight out of an Indiana Jones film - can be better adapted. To be clear the article provides No examples of this being an issue other than assuming people will attempt bad imitations which is neither advised nor necessary. In a book full of details this is a fairly minor one. Criticism is how writers and player can improve understanding... but it does not state the attempt shouldn’t have been made (in my understanding). Please point me to the section if you can see it? My biggest issue with that article is it’s criticism of the Chult being a pastiche... it’s very similar to criticism I’ve seen of East Asian settings like Rokugan, that they borrow from multiple cultures and therefore are disrespectful. The reality is that gaming has always borrowed from multiple cultures because we’re writing fantasy fiction not historical fiction. The English Longbow is mashed up with the French chivalric code and Charlemagne's paladins and Italian pikes. Claiming that it’s acceptable to do this for European themed fantasy but not other cultures is just not reasonable. My second criticism is when stereotypes (particularly when they aren’t negative) being criticized in fantasy gaming when what people are actually referring to is an Archetype. Gaming is generally not Booker Prize winning fiction, it’s about taking on a role, this is easier to do when you have some archetypes/stereotypes to work off. This isn’t a criticism of the culture it’s a criticism of the whole medium and there is nothing wrong with it. If a Wizard has a pointy hat, long beard and a staff, fair play to them. I can see people rightly getting annoyed when multi-million pound sports corporations use tribal names to identify themselves when the originators of those names are being oppressed a few miles down the road. I don’t see how this has been successfully applied to the rpg industry. This article is not a solid case that Tomb Annihilation is misappropriation causing offense. [/QUOTE]
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