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What’s So Great About Medieval Europe?
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<blockquote data-quote="Argyle King" data-source="post: 7977847" data-attributes="member: 58416"><p>While traveling to different areas of the US, there have been noticeable differences concerning what happens when I have been pulled over by law enforcement officials versus how things go when a girlfriend of mine has been pulled over by law enforcement officials. In one instance, it was late at night and I had my passenger seat pushed back, to get some rest while she drove. There was a drastic difference in how they spoke to her before noticing that I was in the vehicle and how they spoke to her after they noticed I was in the vehicle.</p><p></p><p>I imagine that such situations might arise more often in a world were physical differences are more pronounced than superficial features. (Mages might also face scrutiny, and this idea is explored in comic books in terms of whether or not mutants and supers should be regulated.)</p><p></p><p>Whether or not that is included in a game is dependent upon the situation that people interacting with the game want. In some cases, it may be that a group plays a game for escapism and wants to get away from real-world concerns of that nature. In other cases, it may be that a group finds value in touches of reality and exploring real-world concepts through the lens of play and fantasy.</p><p></p><p>I'm not quite sure how someone writing a product or a setting should approach that split.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7977847, member: 58416"] While traveling to different areas of the US, there have been noticeable differences concerning what happens when I have been pulled over by law enforcement officials versus how things go when a girlfriend of mine has been pulled over by law enforcement officials. In one instance, it was late at night and I had my passenger seat pushed back, to get some rest while she drove. There was a drastic difference in how they spoke to her before noticing that I was in the vehicle and how they spoke to her after they noticed I was in the vehicle. I imagine that such situations might arise more often in a world were physical differences are more pronounced than superficial features. (Mages might also face scrutiny, and this idea is explored in comic books in terms of whether or not mutants and supers should be regulated.) Whether or not that is included in a game is dependent upon the situation that people interacting with the game want. In some cases, it may be that a group plays a game for escapism and wants to get away from real-world concerns of that nature. In other cases, it may be that a group finds value in touches of reality and exploring real-world concepts through the lens of play and fantasy. I'm not quite sure how someone writing a product or a setting should approach that split. [/QUOTE]
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