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What’s So Great About Medieval Europe?
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<blockquote data-quote="Jester David" data-source="post: 7978694" data-attributes="member: 37579"><p>Relinking for ease of reference:</p><p></p><p><img src="https://www.enworld.org/attachments/screen-shot-2020-04-25-at-12-42-49-am-png.121347/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Buying power has very little to do with it, because RRPs are irregular sources of income. It's small one-time purchases.</p><p>Keep in mind, people 16-25 likely have jobs, even if part time. So buying $150 of books is not impossible.</p><p>And groups only really need one person with the books to play, and might even pool their funds.</p><p>And people <20 likely don't have rent or other expenses and obligations sucking up money.</p><p></p><p>And that's without considering allowances, Christmas and birthday gifts, stolen PDFs, or even playing with parents. Or grandparents... </p><p></p><p><strong><em>"But even so, my point is Gen Z is still too young to have the buying power to influence the game, push designers, and create content."</em></strong></p><p>Tell that to <em>Explorer's Guide to Wildemount</em>, which hit #1 on the Amazon charts. Tell that to all the organized play games, that are shifting focus to be less tactical problem solving and more narrative. The people speaking in character for long periods and drawing fan art rather than reading optimization guides. </p><p></p><p>It's the Millennials and Generation X that have less influence on the game. </p><p>People working jobs with long hours that limit their opportunity to play, or are starting families and have to worry about childcare.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7978694, member: 37579"] Relinking for ease of reference: [IMG]https://www.enworld.org/attachments/screen-shot-2020-04-25-at-12-42-49-am-png.121347/[/IMG] Buying power has very little to do with it, because RRPs are irregular sources of income. It's small one-time purchases. Keep in mind, people 16-25 likely have jobs, even if part time. So buying $150 of books is not impossible. And groups only really need one person with the books to play, and might even pool their funds. And people <20 likely don't have rent or other expenses and obligations sucking up money. And that's without considering allowances, Christmas and birthday gifts, stolen PDFs, or even playing with parents. Or grandparents... [B][I]"But even so, my point is Gen Z is still too young to have the buying power to influence the game, push designers, and create content."[/I][/B] Tell that to [I]Explorer's Guide to Wildemount[/I], which hit #1 on the Amazon charts. Tell that to all the organized play games, that are shifting focus to be less tactical problem solving and more narrative. The people speaking in character for long periods and drawing fan art rather than reading optimization guides. It's the Millennials and Generation X that have less influence on the game. People working jobs with long hours that limit their opportunity to play, or are starting families and have to worry about childcare. [/QUOTE]
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