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*Dungeons & Dragons
What’s The Big Deal About Psionics?
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<blockquote data-quote="James Gasik" data-source="post: 8558291" data-attributes="member: 6877472"><p>Ok not to start a fight, but I LOATHE how people point to Pun-Pun as an "example" of 3.x's balance. Pun-Pun was not a thing anyone could do easily. It required several factors. </p><p></p><p>1) that a certain sourcebook was in use in the campaign.</p><p>2) that "scaled ones", which is not a type or subtype of creatures in 3.x is being applied to any creatures, let alone kobolds in the campaign.</p><p>3) that a method of acquiring the special ability of a monster is allowed in the game (I think originally Pun-Pun was "achieved" by using a Psion with a Feat that allowed you to assume a supernatural ability when polymorphing).</p><p>4) that the player has sufficient knowledge to transform into a Sarrukh, a practically extinct ancient race that most players would never encounter even IN a Forgotten Realms campaign.</p><p>5) alternately, that a DM is perfectly fine with someone making a Kobold Paladin with the specific goal of falling to gain a Wish for a Candle of Invocation from Pazuzu (knowledge of Sarrukh's is still required).</p><p></p><p>I think that's enough to show that "theoretically possible if your DM allows every step of this process" is the only way to look at Pun-Pun. The existence of any powerful build, from an Ubercharger to an Omnificer, to the "Cheater of Mystra", has these criteria attached.</p><p></p><p>Compare and contrast the Coffeelock, which originally only required the core rules* to accomplish, rather than the truly arcane steps of getting a Wish from a Demon Prince at stupidly low level.</p><p></p><p>*Core Rules-ish, I should say, since there was quite a debate on how Elven resting worked.</p><p></p><p>EDIT: forgot to clarify that Pun-Pun the Kobold started life as a Paladin.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8558291, member: 6877472"] Ok not to start a fight, but I LOATHE how people point to Pun-Pun as an "example" of 3.x's balance. Pun-Pun was not a thing anyone could do easily. It required several factors. 1) that a certain sourcebook was in use in the campaign. 2) that "scaled ones", which is not a type or subtype of creatures in 3.x is being applied to any creatures, let alone kobolds in the campaign. 3) that a method of acquiring the special ability of a monster is allowed in the game (I think originally Pun-Pun was "achieved" by using a Psion with a Feat that allowed you to assume a supernatural ability when polymorphing). 4) that the player has sufficient knowledge to transform into a Sarrukh, a practically extinct ancient race that most players would never encounter even IN a Forgotten Realms campaign. 5) alternately, that a DM is perfectly fine with someone making a Kobold Paladin with the specific goal of falling to gain a Wish for a Candle of Invocation from Pazuzu (knowledge of Sarrukh's is still required). I think that's enough to show that "theoretically possible if your DM allows every step of this process" is the only way to look at Pun-Pun. The existence of any powerful build, from an Ubercharger to an Omnificer, to the "Cheater of Mystra", has these criteria attached. Compare and contrast the Coffeelock, which originally only required the core rules* to accomplish, rather than the truly arcane steps of getting a Wish from a Demon Prince at stupidly low level. *Core Rules-ish, I should say, since there was quite a debate on how Elven resting worked. EDIT: forgot to clarify that Pun-Pun the Kobold started life as a Paladin. [/QUOTE]
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