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General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
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<blockquote data-quote="Minigiant" data-source="post: 8559207" data-attributes="member: 63508"><p>The problem is like I said.</p><p></p><p>If you do Psionics as Spells and make a psionic base class, said class would feel incomplete without a bunch of new spells that display the unique capabilities of the class. 5e's super friendly spellcasting is very much saved by it's slow official publishing. A new full caster could easily dump a mess of new spells.</p><p></p><p>However if you suddenly add 12 to 20 new spells to the game you have to contend with Wizard of the Coast's inability to give at least half of those new spells to the wizard.</p><p></p><p>Giving wizards 6-10 new spells that vastly brought in its capabilities in ways that are not simply replications of things it could do before is a major amount of power creep. The new psychic spells in Tasha's was only minor power creep because there were so few. However giving the wizard access to more intelligent saving throws is pretty big. Now what happens when you give the wizard intelligence and charisma saving throws spells that have huge effects on top of what already has?</p><p></p><p>"I have a drafts for Schism, Ectoplasmic Lash, Mind Prone, and Object Reading"</p><p>"Here me out. What if those were wizard spells? That one is an Enchantmemt spell anyways. And let's create a Cerebromancer subclass. "</p><p></p><p>6 months later psionics is banned at every no Dark Sun table. I mean we see the ease of Warlock dipping. I can only imagine what a spellcaster focused on telepathy, telekinesis, precognition, object reading, and/or astral projection can do.</p><p></p><p>I mean we are kinda lucky the base sorcerer is kinda meh.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8559207, member: 63508"] The problem is like I said. If you do Psionics as Spells and make a psionic base class, said class would feel incomplete without a bunch of new spells that display the unique capabilities of the class. 5e's super friendly spellcasting is very much saved by it's slow official publishing. A new full caster could easily dump a mess of new spells. However if you suddenly add 12 to 20 new spells to the game you have to contend with Wizard of the Coast's inability to give at least half of those new spells to the wizard. Giving wizards 6-10 new spells that vastly brought in its capabilities in ways that are not simply replications of things it could do before is a major amount of power creep. The new psychic spells in Tasha's was only minor power creep because there were so few. However giving the wizard access to more intelligent saving throws is pretty big. Now what happens when you give the wizard intelligence and charisma saving throws spells that have huge effects on top of what already has? "I have a drafts for Schism, Ectoplasmic Lash, Mind Prone, and Object Reading" "Here me out. What if those were wizard spells? That one is an Enchantmemt spell anyways. And let's create a Cerebromancer subclass. " 6 months later psionics is banned at every no Dark Sun table. I mean we see the ease of Warlock dipping. I can only imagine what a spellcaster focused on telepathy, telekinesis, precognition, object reading, and/or astral projection can do. I mean we are kinda lucky the base sorcerer is kinda meh. [/QUOTE]
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What’s The Big Deal About Psionics?
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