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What’s The Big Deal About Psionics?
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<blockquote data-quote="Guest 7034872" data-source="post: 8559210"><p>I think this is merely a difference in how you and I use the word "flexible." Part of what I've always said makes bards so "flexible" in 5e <em>is</em> their casting abilities conjoined with all the other stuff they can do.</p><p></p><p></p><p>I certainly agree with that. I will never look favorably on a new character class that outright substitutes for an extant one, and I'll never, ever favor getting rid of the wizard, as that is my favorite class to play and one of the oldest on the books. I also agree that one of the best first ways of tamping down the power of a psion class is to give them substantially fewer "psionic disciplines" than the 2017 UA document did; that seems right to me.</p><p></p><p>Those psionic abilities themselves also need to be controlled pretty carefully, though, if it's all going to work, right? I expect you'll agree with that, no? I mean, my character had a 0-level ability to tell if anyone with whom he spoke telepathically was lying. No saving throw, no ability check--no nothing. He just used his "psychic focus" from his "Psychic Inquisition" discipline and >presto!< knew who was lying to him. Zero cost, this little trick had. That's just way too beefy. No?</p><p></p><p>So if they're going to have a psion class of some kind, it can work on a points system, sure, but not if the number of points is equivalent to the spell slots and levels of a full caster and the psion can just do whatever s/he wants with all that juice; that, I think, is over-generous: a lower number is needed. (Though I've not figured out what that lower number is.) And whatever else psionics do, they shouldn't outright <em>replace</em> fireballs, healing magic, and walls of stone/earth, right?</p><p></p><p>So this is what my group has been fiddling with and trying to calibrate. So far, the efforts have erred on the side of still leaving mystics OP, but I keep trying.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8559210"] I think this is merely a difference in how you and I use the word "flexible." Part of what I've always said makes bards so "flexible" in 5e [I]is[/I] their casting abilities conjoined with all the other stuff they can do. I certainly agree with that. I will never look favorably on a new character class that outright substitutes for an extant one, and I'll never, ever favor getting rid of the wizard, as that is my favorite class to play and one of the oldest on the books. I also agree that one of the best first ways of tamping down the power of a psion class is to give them substantially fewer "psionic disciplines" than the 2017 UA document did; that seems right to me. Those psionic abilities themselves also need to be controlled pretty carefully, though, if it's all going to work, right? I expect you'll agree with that, no? I mean, my character had a 0-level ability to tell if anyone with whom he spoke telepathically was lying. No saving throw, no ability check--no nothing. He just used his "psychic focus" from his "Psychic Inquisition" discipline and >presto!< knew who was lying to him. Zero cost, this little trick had. That's just way too beefy. No? So if they're going to have a psion class of some kind, it can work on a points system, sure, but not if the number of points is equivalent to the spell slots and levels of a full caster and the psion can just do whatever s/he wants with all that juice; that, I think, is over-generous: a lower number is needed. (Though I've not figured out what that lower number is.) And whatever else psionics do, they shouldn't outright [I]replace[/I] fireballs, healing magic, and walls of stone/earth, right? So this is what my group has been fiddling with and trying to calibrate. So far, the efforts have erred on the side of still leaving mystics OP, but I keep trying. [/QUOTE]
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