Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8559616" data-attributes="member: 22779"><p>Oh, don't get me wrong. I have zero problem with a Psion as a base class. That's fine. I don't think psions should be a subclass of existing classes. That won't make anyone happy.</p><p></p><p>But, you don't need an entirely incompatible magic system to get a new class. The Artificer proves that. </p><p></p><p>IOW, we can have both a new psion base class AND a new class that uses the existing spell mechanics. Since there's virtually nothing a psion is doing that is original - most psionic effects are simply existing spells with a bit of a twist - I have no idea why you'd need a completely new casting system just to add psionics to the game.</p><p></p><p>And, let's not forget, there's more to adding psionics than simply the class as well. Psionics adds a LOT on the DM's side of the screen as well - new magic items, new monsters, changes and alterations to existing monsters, so on and so forth. Insisting that psionics MUST NOT use the existing spell system is ensuring that D&D will never have a psionic system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8559616, member: 22779"] Oh, don't get me wrong. I have zero problem with a Psion as a base class. That's fine. I don't think psions should be a subclass of existing classes. That won't make anyone happy. But, you don't need an entirely incompatible magic system to get a new class. The Artificer proves that. IOW, we can have both a new psion base class AND a new class that uses the existing spell mechanics. Since there's virtually nothing a psion is doing that is original - most psionic effects are simply existing spells with a bit of a twist - I have no idea why you'd need a completely new casting system just to add psionics to the game. And, let's not forget, there's more to adding psionics than simply the class as well. Psionics adds a LOT on the DM's side of the screen as well - new magic items, new monsters, changes and alterations to existing monsters, so on and so forth. Insisting that psionics MUST NOT use the existing spell system is ensuring that D&D will never have a psionic system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
Top