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What’s The Big Deal About Psionics?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8560586" data-attributes="member: 6802378"><p>Not everybody wants to wear always the same clothes than the rest, but to show special signs he is from a different urban tribe.</p><p></p><p>The wizard use the magic like a tool, the psion would rather to become the tool. </p><p></p><p>Later or sooner WotC will have to offer something new or different, because to use always only the classes from corebook may become boring. And if it is not the psionic powers then it will have to be the remake of the vestige pact magic, the incarnum or the (ki) martial maneuvers. Why does WotC create new planes for Magic: the Gathering if there are many worlds now? Because you can't be offer alway only the same than before. </p><p></p><p>Other point is to use the psionic powers as a hook for potential new players, the superheroes comics fandom. </p><p></p><p>D20 Modern had got a setting about psionic powers, Agents of PSI. What if "Dark*Matters", one of the forgotten IPs by WotC was adapted into an action-live teleserie for a streaming service by Entertaiment One? </p><p></p><p>The TTRPGs are modular, the DM chooses what appears or doesn't in the setting. If the DMs wants it, for example, the Ravenloft campaign has got two Falkovnia, the distopy from 2nd-3rd Ed and the zombie apocalypse from the 5th reboot (or possible sequel). </p><p></p><p>Today the Asian speculative fiction is becoming a serious influence (manga, manhwa and manhua) and here the psionic powrs fits better than the "vacian magic" from classic D&D. I wouldn't be surprised about a future Kara-Tur reboot with more psionic powers and (ki) martial adepts.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8560586, member: 6802378"] Not everybody wants to wear always the same clothes than the rest, but to show special signs he is from a different urban tribe. The wizard use the magic like a tool, the psion would rather to become the tool. Later or sooner WotC will have to offer something new or different, because to use always only the classes from corebook may become boring. And if it is not the psionic powers then it will have to be the remake of the vestige pact magic, the incarnum or the (ki) martial maneuvers. Why does WotC create new planes for Magic: the Gathering if there are many worlds now? Because you can't be offer alway only the same than before. Other point is to use the psionic powers as a hook for potential new players, the superheroes comics fandom. D20 Modern had got a setting about psionic powers, Agents of PSI. What if "Dark*Matters", one of the forgotten IPs by WotC was adapted into an action-live teleserie for a streaming service by Entertaiment One? The TTRPGs are modular, the DM chooses what appears or doesn't in the setting. If the DMs wants it, for example, the Ravenloft campaign has got two Falkovnia, the distopy from 2nd-3rd Ed and the zombie apocalypse from the 5th reboot (or possible sequel). Today the Asian speculative fiction is becoming a serious influence (manga, manhwa and manhua) and here the psionic powrs fits better than the "vacian magic" from classic D&D. I wouldn't be surprised about a future Kara-Tur reboot with more psionic powers and (ki) martial adepts. [/QUOTE]
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