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Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
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<blockquote data-quote="Neonchameleon" data-source="post: 8565747" data-attributes="member: 87792"><p>The 5e sorcerer is a botched class - but not badly botched enough that the aberrant mind can't fix it as a part of the subclass. There are two basic reasons the question the 5e sorcerer leaves is "why not play a wizard?" and the aberrant mind (and clockwork soul) sorcerer fixes both:</p><ul> <li data-xf-list-type="ul">A lack of spells known leading to an absurd lack of flexibility; a sorcerer (before level 12) knows level +1 spells; a wizard can <em>prepare</em> Int+level spells. (And can then use other spells as rituals).<ul> <li data-xf-list-type="ul">The Aberrant Mind sorcerer gives you two extra spells known per spell level (1-5) so a level 9 sorcerer should know 20 non-cantrip spells not 10</li> </ul></li> <li data-xf-list-type="ul">Their spell list is almost a subset of the wizard spell list (<a href="https://www.reddit.com/r/dndnext/comments/j86ij7/the_8_spells_that_the_sorcerer_gets_that_wizards/" target="_blank">with only eight exceptions</a>), Whatever a sorcerer can cast (other mostly than Enhance Ability) so can a wizard.<ul> <li data-xf-list-type="ul">The Aberrant Mind sorcerer gives you some nice non-wizard spells known including Dissonant Whispers from the bard list, Calm Emotions from the Cleric, and Hunger of Hadar from the warlock.</li> <li data-xf-list-type="ul">It also lets you pick divination and enchantment spells from the sorcerer, wizard, or warlock lists. This isn't <em>much</em> bigger than the wizard list, but Enthrall is very thematic and Hex is great. (And their clockwork soul compatriots get Armour of Agathys)</li> </ul></li> </ul><p>So while I agree with the point about the sorcerer in general I can't agree with the problems of the sorcerer being present in the aberrant mind (or the clockwork soul).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8565747, member: 87792"] The 5e sorcerer is a botched class - but not badly botched enough that the aberrant mind can't fix it as a part of the subclass. There are two basic reasons the question the 5e sorcerer leaves is "why not play a wizard?" and the aberrant mind (and clockwork soul) sorcerer fixes both: [LIST] [*]A lack of spells known leading to an absurd lack of flexibility; a sorcerer (before level 12) knows level +1 spells; a wizard can [I]prepare[/I] Int+level spells. (And can then use other spells as rituals). [LIST] [*]The Aberrant Mind sorcerer gives you two extra spells known per spell level (1-5) so a level 9 sorcerer should know 20 non-cantrip spells not 10 [/LIST] [*]Their spell list is almost a subset of the wizard spell list ([URL='https://www.reddit.com/r/dndnext/comments/j86ij7/the_8_spells_that_the_sorcerer_gets_that_wizards/']with only eight exceptions[/URL]), Whatever a sorcerer can cast (other mostly than Enhance Ability) so can a wizard. [LIST] [*]The Aberrant Mind sorcerer gives you some nice non-wizard spells known including Dissonant Whispers from the bard list, Calm Emotions from the Cleric, and Hunger of Hadar from the warlock. [*]It also lets you pick divination and enchantment spells from the sorcerer, wizard, or warlock lists. This isn't [I]much[/I] bigger than the wizard list, but Enthrall is very thematic and Hex is great. (And their clockwork soul compatriots get Armour of Agathys) [/LIST] [/LIST] So while I agree with the point about the sorcerer in general I can't agree with the problems of the sorcerer being present in the aberrant mind (or the clockwork soul). [/QUOTE]
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What’s The Big Deal About Psionics?
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