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What’s The Big Deal About Psionics?
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<blockquote data-quote="Steampunkette" data-source="post: 8566053" data-attributes="member: 6796468"><p>So uh...</p><p></p><p>This is a lot of "But what about MY GAME?!" and the answer is, as it has ever been "Your game. Your rules."</p><p></p><p>You wanna use the Aberrant Mind as the only "Psion" at your table, cool. I'd rather have a Psion Class.</p><p></p><p>You wanna use the standard Spell List as the only "Powers" at your table, cool. I'd rather have distinct powers.</p><p></p><p>You wanna make Dispel Magic stop Psionic effects... uh... Sure? I didn't say magic couldn't stop psionics or psionics couldn't stop magic. I said don't make them fungible. Which means interchangeable.</p><p></p><p>Also: Arbitrarily complex is -just- hilarious. Literally any new system or feat or spell or race or class or even archetype makes the game "Arbitrarily more complex" than it is. "Games made worse" is similarly just adorable 'cause there's nothing about Psionics that by it's nature makes games bad, unless you just personally -hate- Psionics...</p><p></p><p>As to your Reddit Googling: Google tailors results to your search history and social media presence. My first three when inputting your search parameters ("r dnd psionics site:<a href="http://www.reddit.com" target="_blank">www.reddit.com</a>") are "What are Psionics in D&D?" "Psionics in 5e" and "Why are Psionics so Hated?". Hmm... Wonder if you thinking psionics as a separate system from "Just being spells" automatically making games worse and overcomplicating things might have any kind of impact on that...</p><p></p><p>You don't -have- to play in Eberron just 'cause there's an Eberron book out there. You don't -have- to play with Psionics if there's a Psionics book out there. And even if there is a Psionics book out there and you do play with it, you get the final say. But unless there's a book out there that actually, y'know, adds a Psionics System? It'll leave people wanting.</p><p></p><p>As to "5e has psionics and the best of both worlds"... nah. It has Mind Spells as just a subtype of a subtype of Spellcaster, using all the same spells and stuff that already exists -or- you can play a rogue or fighter with a super special Expertise Dice from Level Up. I get that it's the best of what -you- want, Neonchameleon. But that doesn't make it the best of both worlds.</p><p></p><p>If Psionics is two separate systems that have nothing to do with one another (Spellcasting and Psionic Dice) then there's no thread that actually connects them. No mechanical construct that is "Psionics". And that's not any thing. It's two things kept a world apart.</p><p></p><p>It just makes it a really basic and half-hearted attempt to appease "Serious laissez-faire DMs". Ain't that an oxymoron? Also... Harried Players? Special Snowflake Characters? Everyone's lives harder? Geeze. Lots of appeals to emotion.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8566053, member: 6796468"] So uh... This is a lot of "But what about MY GAME?!" and the answer is, as it has ever been "Your game. Your rules." You wanna use the Aberrant Mind as the only "Psion" at your table, cool. I'd rather have a Psion Class. You wanna use the standard Spell List as the only "Powers" at your table, cool. I'd rather have distinct powers. You wanna make Dispel Magic stop Psionic effects... uh... Sure? I didn't say magic couldn't stop psionics or psionics couldn't stop magic. I said don't make them fungible. Which means interchangeable. Also: Arbitrarily complex is -just- hilarious. Literally any new system or feat or spell or race or class or even archetype makes the game "Arbitrarily more complex" than it is. "Games made worse" is similarly just adorable 'cause there's nothing about Psionics that by it's nature makes games bad, unless you just personally -hate- Psionics... As to your Reddit Googling: Google tailors results to your search history and social media presence. My first three when inputting your search parameters ("r dnd psionics site:[URL='http://www.reddit.com']www.reddit.com[/URL]") are "What are Psionics in D&D?" "Psionics in 5e" and "Why are Psionics so Hated?". Hmm... Wonder if you thinking psionics as a separate system from "Just being spells" automatically making games worse and overcomplicating things might have any kind of impact on that... You don't -have- to play in Eberron just 'cause there's an Eberron book out there. You don't -have- to play with Psionics if there's a Psionics book out there. And even if there is a Psionics book out there and you do play with it, you get the final say. But unless there's a book out there that actually, y'know, adds a Psionics System? It'll leave people wanting. As to "5e has psionics and the best of both worlds"... nah. It has Mind Spells as just a subtype of a subtype of Spellcaster, using all the same spells and stuff that already exists -or- you can play a rogue or fighter with a super special Expertise Dice from Level Up. I get that it's the best of what -you- want, Neonchameleon. But that doesn't make it the best of both worlds. If Psionics is two separate systems that have nothing to do with one another (Spellcasting and Psionic Dice) then there's no thread that actually connects them. No mechanical construct that is "Psionics". And that's not any thing. It's two things kept a world apart. It just makes it a really basic and half-hearted attempt to appease "Serious laissez-faire DMs". Ain't that an oxymoron? Also... Harried Players? Special Snowflake Characters? Everyone's lives harder? Geeze. Lots of appeals to emotion. [/QUOTE]
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