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What’s The Big Deal About Psionics?
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<blockquote data-quote="Staffan" data-source="post: 8566271" data-attributes="member: 907"><p>It's still an indication of aberrant influence on psionics. And I <strong>do not want that</strong>. I want the default state of psionics to be in mindscapes, where psychic battles are fought using constructs of pure psychic energy. Aberrations can be around as a <strong>taint</strong> on that, but they should not be what psionics are about.</p><p></p><p></p><p>Well, for one thing I can only use it on the specific spells from Psionic Spells. I can't use Psionic Spells to cast <em>phantasmal force</em> or <em>fear</em> (both very psi-appropriate spells). I'll admit that I missed that Aberrant Minds get a better exchange rate on sorcery points for casting those however – normally a slot costs 1-2 points more than you get from it.</p><p></p><p>But the big issue is that the Aberrant Mind is not a psion class. It is a sorcerer. It has access to the whole sorcerer list plus a little bonus, which is full of spells that are completely inappropriate for a psion. And if you voluntarily limit yourself to the spells that are psi-appropriate (meaning they're reasonable to explain as ESP, telepathy, telekinesis, and maybe a little teleportation), there are only a handful of spells available at each level (from 1 at 9th to 16 at 2nd level). That might be enough to make <strong>a</strong> psion, but it's not enough to make psions as important and varied a part of the world as wizards are. There's no <em>aura alteration</em>, no <em>déjà vu</em>, no <em>astral caravan</em>, no <em>false sensory input</em> (but instead a bunch of image-based illusions), no <em>mind blank</em>, no <em>mind probe</em>, no <em>object reading</em>, no <em>déjà vu</em>, no <em>precognition</em>, and no low-level <em>telekinesis</em>. It is a pale reflection of what psionics could do in 2e and 3e.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8566271, member: 907"] It's still an indication of aberrant influence on psionics. And I [B]do not want that[/B]. I want the default state of psionics to be in mindscapes, where psychic battles are fought using constructs of pure psychic energy. Aberrations can be around as a [B]taint[/B] on that, but they should not be what psionics are about. Well, for one thing I can only use it on the specific spells from Psionic Spells. I can't use Psionic Spells to cast [I]phantasmal force[/I] or [I]fear[/I] (both very psi-appropriate spells). I'll admit that I missed that Aberrant Minds get a better exchange rate on sorcery points for casting those however – normally a slot costs 1-2 points more than you get from it. But the big issue is that the Aberrant Mind is not a psion class. It is a sorcerer. It has access to the whole sorcerer list plus a little bonus, which is full of spells that are completely inappropriate for a psion. And if you voluntarily limit yourself to the spells that are psi-appropriate (meaning they're reasonable to explain as ESP, telepathy, telekinesis, and maybe a little teleportation), there are only a handful of spells available at each level (from 1 at 9th to 16 at 2nd level). That might be enough to make [B]a[/B] psion, but it's not enough to make psions as important and varied a part of the world as wizards are. There's no [I]aura alteration[/I], no [I]déjà vu[/I], no [I]astral caravan[/I], no [I]false sensory input[/I] (but instead a bunch of image-based illusions), no [I]mind blank[/I], no [I]mind probe[/I], no [I]object reading[/I], no [I]déjà vu[/I], no [I]precognition[/I], and no low-level [I]telekinesis[/I]. It is a pale reflection of what psionics could do in 2e and 3e. [/QUOTE]
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