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What’s The Big Deal About Psionics?
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<blockquote data-quote="Staffan" data-source="post: 8568079" data-attributes="member: 907"><p>That's... not what the Complete Psionics Handbook said, anyway. It had this to say about psionics in the settings available at the time:</p><p></p><p>FORGOTTEN REALMS: Prior to the Time of Troubles, psionics were extremely rare in the Realms. The incidence of psionic abilities is now on the rise and the powers themselves seem to have become more stable. Most people have never heard of psionics or psionicists; those who have tend to confuse it with magic.</p><p>WORLD OF GREYHAWK: Psionics is an old and established facet of life on Oerth. Presumably it was brought there when an illithid spacecraft crashed on the planet ages ago. Psionicists are by no means common, but most people are at least aware of the existence of psionics and often consider it to be just another mystical pursuit, little different from magic. Psionic guilds and secret associations can be found in major cities.</p><p>DRAGONLANCE: No natives of Krynn exhibit any psionic potential whatsoever. What few psionicists live on that world undoubtedly came from somewhere else (via spelljamming vessels or other magical travel) or are the descendants of psionically-able ancestors who came from another world. Only the most widely-read sages and wizards will have any knowledge of psionics.</p><p>RAVENLOFT: Psionics is known in Ravenloft. However, the nature of the Demiplane of Dread restricts the effectiveness of some psionic powers: (list of modifications)</p><p>SPELLJAMMER: Psionic powers function normally in wildspace and the phlogiston. Psionics is not magic, however, and cannot power a spelljamming helm.</p><p></p><p>So basically a sliding scale of commonish (Greyhawk) to virtually unknown (Dragonlance), with FR in between. At the time Birthright, Planescape, and Dark Sun had not been released, and Mystara was still the BECMI setting and not AD&D.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8568079, member: 907"] That's... not what the Complete Psionics Handbook said, anyway. It had this to say about psionics in the settings available at the time: FORGOTTEN REALMS: Prior to the Time of Troubles, psionics were extremely rare in the Realms. The incidence of psionic abilities is now on the rise and the powers themselves seem to have become more stable. Most people have never heard of psionics or psionicists; those who have tend to confuse it with magic. WORLD OF GREYHAWK: Psionics is an old and established facet of life on Oerth. Presumably it was brought there when an illithid spacecraft crashed on the planet ages ago. Psionicists are by no means common, but most people are at least aware of the existence of psionics and often consider it to be just another mystical pursuit, little different from magic. Psionic guilds and secret associations can be found in major cities. DRAGONLANCE: No natives of Krynn exhibit any psionic potential whatsoever. What few psionicists live on that world undoubtedly came from somewhere else (via spelljamming vessels or other magical travel) or are the descendants of psionically-able ancestors who came from another world. Only the most widely-read sages and wizards will have any knowledge of psionics. RAVENLOFT: Psionics is known in Ravenloft. However, the nature of the Demiplane of Dread restricts the effectiveness of some psionic powers: (list of modifications) SPELLJAMMER: Psionic powers function normally in wildspace and the phlogiston. Psionics is not magic, however, and cannot power a spelljamming helm. So basically a sliding scale of commonish (Greyhawk) to virtually unknown (Dragonlance), with FR in between. At the time Birthright, Planescape, and Dark Sun had not been released, and Mystara was still the BECMI setting and not AD&D. [/QUOTE]
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