Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8568366" data-attributes="member: 58172"><p>That is one of the challenges of the psionic fandom. We are so diverse.</p><p></p><p>Most of time, there is no problem when each of us can find the particular options we are looking for.</p><p></p><p>But we need to get on the same page with regard to how psionic and arcane interact with each other. Because, this interaction is game engine mechanics, not just setting flavor.</p><p></p><p></p><p></p><p></p><p>Heh. Of course, the "best" way is the way one oneself wants it anyway.</p><p></p><p></p><p></p><p>To predict the most succesful approach for 5e psionics, lets look at the success of 5e generally.</p><p></p><p>Old school 1e inspires 5e. But in important ways, 5e is unlike 1e. Heh, 5e takes the mechanics of AD&D 1e and 2e, throws it into an incinerator, and never looks back. Yet, somehow, 5e retains the feel of old school playstyles despite the mechanics differing.</p><p></p><p>To succeed, psionics must allow for how D&D evolves and adapt to the sensibilities of today, even when drawing inspiration from the past.</p><p></p><p>There is an added complication, because old school psionics failed. Most 1e gamers refused to use psionics, and 2e gamers rejected it officially. Lets face it, in an era when most gamers were comfortable with scifi technobabble in their D&D, the main reason they rejected psionics is because the psionic mechanics were horrifying. Look at how ad hoc the normal old school mechanics are. For these gamers to find psionic mechanics objectionable is remarkable.</p><p></p><p>Yet psionics adds something vital to D&D. D&D feels incomplete without it. Here we are today, almost 50 years later, and we feel a palpable loss because now 5e is still missing a sufficient presence of psionics.</p><p></p><p>Even back then during 2e, there was regret for having eliminated psionics, and they experimented with psionics in the form of new mechanics for the Psionicist class. But then 3e rejected 2e psionics. Why? Because the experimental mechanics too often ruined the game.</p><p></p><p>My impression is, 3e enjoyed the most successful version of psionics. It was an era when gamers were truly fed up with the old school vancian spell preparation. There was a need for a real alternative that wasnt the "red headed stepchild" Sorcerer who seemed sabotaged to ensure the vancian Wizard wss superior. The 3e designers created the Psion class to correct the vancian Wizard. The Psion mechanics are a normal spellcaster ... but working better and more intuitively.</p><p></p><p>Unfortunately, by the time a successful version of psionics finally arrived, there was already three editions of D&D whose experoence crystallized pretty much without it. The 3e psionic mechanics were fine, even excellent. The new problem was, its flavor didnt fit in anymore. The 3e gamers accused psionics of being not-D&D. Despite psionics being part of D&D since the origins of D&D, long before the rest of D&D! And 4e rejected 3e psionics.</p><p></p><p>I love 4e and I love psionics. But when psionics finally became available in 4e, everything about it felt incongruously technobabble flavor and unnecessarily modified mechanics. It was balanced but uselessly weird. 4e psionics felt more about "jumping the shark" in the life cycle of 4e, and less about providing a solid psionic power source for D&D.</p><p></p><p>Now each edition of D&D has fans who love its iteration of psionics. This is why psionic fans are so divided against each other. But it matters when the D&D gamers at large reject psionics!</p><p></p><p>For psionics to succeed it must go mainstream. </p><p></p><p>Obviously we must draw inspiration from earlier editions, and get buy-in from the psionic fans of each edition. But we must also get in touch with the gaming sensibilities of D&D in the here and now.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8568366, member: 58172"] That is one of the challenges of the psionic fandom. We are so diverse. Most of time, there is no problem when each of us can find the particular options we are looking for. But we need to get on the same page with regard to how psionic and arcane interact with each other. Because, this interaction is game engine mechanics, not just setting flavor. Heh. Of course, the "best" way is the way one oneself wants it anyway. To predict the most succesful approach for 5e psionics, lets look at the success of 5e generally. Old school 1e inspires 5e. But in important ways, 5e is unlike 1e. Heh, 5e takes the mechanics of AD&D 1e and 2e, throws it into an incinerator, and never looks back. Yet, somehow, 5e retains the feel of old school playstyles despite the mechanics differing. To succeed, psionics must allow for how D&D evolves and adapt to the sensibilities of today, even when drawing inspiration from the past. There is an added complication, because old school psionics failed. Most 1e gamers refused to use psionics, and 2e gamers rejected it officially. Lets face it, in an era when most gamers were comfortable with scifi technobabble in their D&D, the main reason they rejected psionics is because the psionic mechanics were horrifying. Look at how ad hoc the normal old school mechanics are. For these gamers to find psionic mechanics objectionable is remarkable. Yet psionics adds something vital to D&D. D&D feels incomplete without it. Here we are today, almost 50 years later, and we feel a palpable loss because now 5e is still missing a sufficient presence of psionics. Even back then during 2e, there was regret for having eliminated psionics, and they experimented with psionics in the form of new mechanics for the Psionicist class. But then 3e rejected 2e psionics. Why? Because the experimental mechanics too often ruined the game. My impression is, 3e enjoyed the most successful version of psionics. It was an era when gamers were truly fed up with the old school vancian spell preparation. There was a need for a real alternative that wasnt the "red headed stepchild" Sorcerer who seemed sabotaged to ensure the vancian Wizard wss superior. The 3e designers created the Psion class to correct the vancian Wizard. The Psion mechanics are a normal spellcaster ... but working better and more intuitively. Unfortunately, by the time a successful version of psionics finally arrived, there was already three editions of D&D whose experoence crystallized pretty much without it. The 3e psionic mechanics were fine, even excellent. The new problem was, its flavor didnt fit in anymore. The 3e gamers accused psionics of being not-D&D. Despite psionics being part of D&D since the origins of D&D, long before the rest of D&D! And 4e rejected 3e psionics. I love 4e and I love psionics. But when psionics finally became available in 4e, everything about it felt incongruously technobabble flavor and unnecessarily modified mechanics. It was balanced but uselessly weird. 4e psionics felt more about "jumping the shark" in the life cycle of 4e, and less about providing a solid psionic power source for D&D. Now each edition of D&D has fans who love its iteration of psionics. This is why psionic fans are so divided against each other. But it matters when the D&D gamers at large reject psionics! For psionics to succeed it must go mainstream. Obviously we must draw inspiration from earlier editions, and get buy-in from the psionic fans of each edition. But we must also get in touch with the gaming sensibilities of D&D in the here and now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
Top