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What’s The Big Deal About Psionics?
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<blockquote data-quote="Yaarel" data-source="post: 8568386" data-attributes="member: 58172"><p>Ok. Let me look more carefully at what you want from 5e psionics.</p><p></p><p></p><p></p><p>Psionics equals ones own mind, only. Beautiful.</p><p></p><p>Actually, I view primal as also ones own mind. The difference is, psionic is typically the mind of a human (or other humanoid), and primal is the mind of a rock, river, tree, or so on.</p><p></p><p></p><p></p><p></p><p>I want psionic spells. But both spells and nonspells are possible, and both already exist in 5e. That ship has sailed.</p><p></p><p>Honestly, the biggest concern is balance between arcane and psionic. If the mechanics are truly balanced I can feel safer with different mechanics.</p><p></p><p>We see from history, that divergent mechanics had destroyed psionics in several editions, 1e and 2e, and also 4e whose failure was both misfit flavor and misfit mechanics.</p><p></p><p></p><p>Yes but. Wizard and Fighter have mechanics that are playtested for almost 50 years. Making up new mechanics for psionics seems less likely to succeed. Indeed, new mechanics did fail in the past more than once.</p><p></p><p></p><p>Again, the balance and robustness of their mechanics is what makes this possible.</p><p></p><p></p><p>Well, this is part of why 1e psionics failed.</p><p></p><p>How would these psionic combats work in todays sensibilities?</p><p></p><p>If I recall correctly, Tashas Mind Sliver is originally the Id Insinuation in the UA. Same concept, but as a spell, with updated flavor, has enjoyed success.</p><p></p><p></p><p></p><p></p><p>Actually, making up new mechanics is hard. Very hard. Even for designers.</p><p></p><p></p><p></p><p>Ok, but gaming balance.</p><p></p><p></p><p></p><p>I am content that the 5e Psi Knight Fighter represents the 3e Psychic Warrior telekinetically. But the Psy War does things that the Psi Knight cant, such as shapeshifting.</p><p></p><p>There is no 5e Psion yet.</p><p></p><p>I propose the 5e Psion is a mainstream innate full spellcaster. Vanilla.</p><p></p><p>Chocolate. Then, maybe call it, the 5e Mystic goes all in for experimental mechanics and flavor, drawing from the 2e Psionicist, 3e Psychic Warrior, maybe even 4e Swordmage and todays anime manga. Maybe use the 5e Fighter superiority dice but for entirely psionic effects only.</p><p></p><p>Then if the Mystic fails because it is strange, hopefully the Psion will succeed because it is familiar. Viceversa, if the Psion fails because it is bland, hopefully the Mystic will succeed because it is spicy.</p><p></p><p>Hopefully both succeed and each has its fans.</p><p></p><p></p><p></p><p></p><p>Mystic!</p><p></p><p></p><p></p><p>Fine.</p><p></p><p></p><p>I like the psionic options in Tashas. They do what they need to do and are appealing. The Psi Knight is the Fighter class, not a psionic class, and that is ok.</p><p></p><p>But I want more immersive psionic options and two fully psionic classes. Psion and Mystic.</p><p></p><p></p><p>Cool.</p><p></p><p></p><p>I want total medievalesque flavor. </p><p></p><p>I want to hear "shapeshifting", not "psychometabolism".</p><p></p><p>At the same time, I can handle treating psionic jargon like animal scientific names. There is a common name an in parentheses a scientific name in italic.</p><p></p><p>The communities that use the common name sound like animists. The communities that use the scientific names sound like intellectual academics. </p><p></p><p><strong>Shapeshifting</strong> (<em>psychometabolism</em>). ...</p><p></p><p></p><p></p><p>Simply being a redundant system, that does the same thing that the earlier system does, is already too complex.</p><p></p><p>The only time a new mechanic is justifiable is if the current mechanics honestly cant do what needs to be done.</p><p></p><p>For example, there is no mechanic to eschew a costly gp spell component. This necessitates a new mechanic.</p><p></p><p>If the mechanics can already do something, then do it that way. If there really is no way to do something, then then and only then create something new.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8568386, member: 58172"] Ok. Let me look more carefully at what you want from 5e psionics. Psionics equals ones own mind, only. Beautiful. Actually, I view primal as also ones own mind. The difference is, psionic is typically the mind of a human (or other humanoid), and primal is the mind of a rock, river, tree, or so on. I want psionic spells. But both spells and nonspells are possible, and both already exist in 5e. That ship has sailed. Honestly, the biggest concern is balance between arcane and psionic. If the mechanics are truly balanced I can feel safer with different mechanics. We see from history, that divergent mechanics had destroyed psionics in several editions, 1e and 2e, and also 4e whose failure was both misfit flavor and misfit mechanics. Yes but. Wizard and Fighter have mechanics that are playtested for almost 50 years. Making up new mechanics for psionics seems less likely to succeed. Indeed, new mechanics did fail in the past more than once. Again, the balance and robustness of their mechanics is what makes this possible. Well, this is part of why 1e psionics failed. How would these psionic combats work in todays sensibilities? If I recall correctly, Tashas Mind Sliver is originally the Id Insinuation in the UA. Same concept, but as a spell, with updated flavor, has enjoyed success. Actually, making up new mechanics is hard. Very hard. Even for designers. Ok, but gaming balance. I am content that the 5e Psi Knight Fighter represents the 3e Psychic Warrior telekinetically. But the Psy War does things that the Psi Knight cant, such as shapeshifting. There is no 5e Psion yet. I propose the 5e Psion is a mainstream innate full spellcaster. Vanilla. Chocolate. Then, maybe call it, the 5e Mystic goes all in for experimental mechanics and flavor, drawing from the 2e Psionicist, 3e Psychic Warrior, maybe even 4e Swordmage and todays anime manga. Maybe use the 5e Fighter superiority dice but for entirely psionic effects only. Then if the Mystic fails because it is strange, hopefully the Psion will succeed because it is familiar. Viceversa, if the Psion fails because it is bland, hopefully the Mystic will succeed because it is spicy. Hopefully both succeed and each has its fans. Mystic! Fine. I like the psionic options in Tashas. They do what they need to do and are appealing. The Psi Knight is the Fighter class, not a psionic class, and that is ok. But I want more immersive psionic options and two fully psionic classes. Psion and Mystic. Cool. I want total medievalesque flavor. I want to hear "shapeshifting", not "psychometabolism". At the same time, I can handle treating psionic jargon like animal scientific names. There is a common name an in parentheses a scientific name in italic. The communities that use the common name sound like animists. The communities that use the scientific names sound like intellectual academics. [B]Shapeshifting[/B] ([I]psychometabolism[/I]). ... Simply being a redundant system, that does the same thing that the earlier system does, is already too complex. The only time a new mechanic is justifiable is if the current mechanics honestly cant do what needs to be done. For example, there is no mechanic to eschew a costly gp spell component. This necessitates a new mechanic. If the mechanics can already do something, then do it that way. If there really is no way to do something, then then and only then create something new. [/QUOTE]
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