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What’s The Big Deal About Psionics?
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<blockquote data-quote="jgsugden" data-source="post: 8568623" data-attributes="member: 2629"><p>Battlemaster was new for 5E. Further, there are many people that have been playing psionics as a distinct entity from magic for 40 years ... so, this may be new to the rules, but there are lots of ways to collect information about how this has worked for prolonged periods in many people's settings.There are better executions of it than was done in AD&D, but the core concept of it is integral to the historical identity of psionics. Again, I used psionic rules that extensively in 3E, and while less active in 5E they do exist in the background. I have experience with a variety of players indicating this can be done, and it can be enjoyed by many different styles of players.That is a very vague objection. Please feel free to expans upon what you mean in this objection to the psionic attacks and defenses. We have countless other games out there that use similar 'rock paper scissors' style mechanics. Again, an example of something being different as something that takes away a spell component is vastly lowering the bar compared to what I want to see different about the psionic characters compared to traditional spellcasters. </p><p></p><p>They attempted something with the Mystic, but the UA version was a failure in my book because it lacked the historical anchors and traditional 'feel' of psionics in AD&D, while trying to make it something that playrs knew how to do because they knew the other classes. An approachable class can have a learning curve - approach inhenrently involves movement towards, not teleportation where the second you touch it you totally get everything about it. I think it is important for people to be able to 'get' the class, but it also can't just be a port of mechanics from other classes and still achieve the goals of making it distinct. </p><p></p><p>I often equate good psionic mechanics with the feel of a super hero as opposed to feeling like a knight, a wizard or a priest. There are a huge variety of super hero achetypes that can inspire D&D PCs ... from the obviously psionc telepaths, telekinetics and teleother stuffs to characters like Spider-man, Cyclops or Green Lantern (after a fashion).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8568623, member: 2629"] Battlemaster was new for 5E. Further, there are many people that have been playing psionics as a distinct entity from magic for 40 years ... so, this may be new to the rules, but there are lots of ways to collect information about how this has worked for prolonged periods in many people's settings.There are better executions of it than was done in AD&D, but the core concept of it is integral to the historical identity of psionics. Again, I used psionic rules that extensively in 3E, and while less active in 5E they do exist in the background. I have experience with a variety of players indicating this can be done, and it can be enjoyed by many different styles of players.That is a very vague objection. Please feel free to expans upon what you mean in this objection to the psionic attacks and defenses. We have countless other games out there that use similar 'rock paper scissors' style mechanics. Again, an example of something being different as something that takes away a spell component is vastly lowering the bar compared to what I want to see different about the psionic characters compared to traditional spellcasters. They attempted something with the Mystic, but the UA version was a failure in my book because it lacked the historical anchors and traditional 'feel' of psionics in AD&D, while trying to make it something that playrs knew how to do because they knew the other classes. An approachable class can have a learning curve - approach inhenrently involves movement towards, not teleportation where the second you touch it you totally get everything about it. I think it is important for people to be able to 'get' the class, but it also can't just be a port of mechanics from other classes and still achieve the goals of making it distinct. I often equate good psionic mechanics with the feel of a super hero as opposed to feeling like a knight, a wizard or a priest. There are a huge variety of super hero achetypes that can inspire D&D PCs ... from the obviously psionc telepaths, telekinetics and teleother stuffs to characters like Spider-man, Cyclops or Green Lantern (after a fashion). [/QUOTE]
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