Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8570189" data-attributes="member: 58172"><p>My hope for the discussion is to arrive at a win-win for all 5e psionic fans.</p><p></p><p></p><p>When I look at your system I will be exploring how it or something like it might work in the context of 5e.</p><p></p><p></p><p>Quick question, is it like 1e where a psionic combatant can only attack an other psionic combatant, and unable to affect a nonpsionic target? If so, this is the part that made 1e problematic narratively and mechanically. Narratively, for example, the mindflayer could Psionic Blast nonpsionic targets. A telepath can communicate with a nonpsionic, so weaponizing this should be possible against nonpsionics too. Mechanically, the psi combat minigame shut down the rest of the game for other 1e players that were nonpsionic.</p><p></p><p>Before moving on to consider your system, the 1e psionic combat system might work in 5e as a system of spells (cantrips) and counterspells. Suppose the system simplifies to only three psicantrips for psicombat (so it really is like rock-paper-scissors). Each cantrip attacks both psionic and nonpsionic targets alike, and targets save normally against when appropriate. However each cantrip can also be used for a reaction that counterspells one of the other two psicombat cantrip. The three cantrips can use higher spell slots to augment the effect and to increase the DC versus counterspelling.</p><p></p><p></p><p>Maybe keep it simpler with three psicombat cantrips. There can be other psionic cantrips with psionic effects, but only three cantrips for psicombat. The psicombat tends toward complex, three cantrips are probably enough to get that rock-paper-scissors feel.</p><p></p><p></p><p>The psionic "powers: can be 5e spells or class feature effects that are nonspells. No problem.</p><p></p><p></p><p>To augment psionic powers (whether cantrips, higher spells, or nonspell class features), I am looking at Warlock Invocations that can modify any spell or feature, as ad hoc case-by-case option.</p><p></p><p></p><p>For 5e, the higher spell slots (or its eqivalent in spell points) to augment a spell effect. It seems also possible to use slots (or equivalent points) to augment class features that arent spells.</p><p></p><p></p><p>Each edition of D&D has its own way of doing things, such as 5e using spell slots as a design space. "At higher levels", the spell slots (or their equivalent spell points) can augment cantrips or any feature.</p><p></p><p></p><p>Cool, I think it might be neat if each psionic combat cantrip is dual-use, with both an attack an a defense (as well as a counterspell against one of the other two cantrips).</p><p></p><p>Reaction is a great mechanic, but it slows down the game, and can be a frustration to other players. So reactions for psionic effects must be sparse and judicious.</p><p></p><p></p><p>5e cantrips seem a good model. Some require concentration, some dont, some have long duration, some might be maintained be recasting it each round. On top of this slots/points can boost a psionic cantrip to "augment" it "at higher levels".</p><p></p><p></p><p>Suppose we have a 5e psionic cantrip. It has two effects: an attack effect and a defense effect. Perhaps the defense effect needs to be up, in order to use the attack effect. (In away the cantrip is something like a Fighter "stance".) To keep the defense effect up may or may not require concentration, depending on mechanical balance.</p><p></p><p>In addition, slots/points can augment the cantrip effect. </p><p></p><p>And, the defense can be used to counterspell one of the other two psionic combat cantrip attacks.</p><p></p><p>Note, it should be possible to build a psionic class without these psionic cantrips, by choosing other cantrips instead. But if the psionic combat cantrips are cool, there will be players who want to choose them for their character concept.</p><p></p><p></p><p></p><p>For 5e, the slots (or eqivalent points) can augment the psionic cantrip "at higher levels".</p><p></p><p></p><p>I think it is better to let each psionic cantrip have its own mechanics, whether reaction, bonus, action, or maybe even a permanent feature when choosing the cantrip, whatever mechanics achieves the flavor of the cantrip best.</p><p></p><p></p><p></p><p>I will continue commenting on the rest of your system in a future post.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8570189, member: 58172"] My hope for the discussion is to arrive at a win-win for all 5e psionic fans. When I look at your system I will be exploring how it or something like it might work in the context of 5e. Quick question, is it like 1e where a psionic combatant can only attack an other psionic combatant, and unable to affect a nonpsionic target? If so, this is the part that made 1e problematic narratively and mechanically. Narratively, for example, the mindflayer could Psionic Blast nonpsionic targets. A telepath can communicate with a nonpsionic, so weaponizing this should be possible against nonpsionics too. Mechanically, the psi combat minigame shut down the rest of the game for other 1e players that were nonpsionic. Before moving on to consider your system, the 1e psionic combat system might work in 5e as a system of spells (cantrips) and counterspells. Suppose the system simplifies to only three psicantrips for psicombat (so it really is like rock-paper-scissors). Each cantrip attacks both psionic and nonpsionic targets alike, and targets save normally against when appropriate. However each cantrip can also be used for a reaction that counterspells one of the other two psicombat cantrip. The three cantrips can use higher spell slots to augment the effect and to increase the DC versus counterspelling. Maybe keep it simpler with three psicombat cantrips. There can be other psionic cantrips with psionic effects, but only three cantrips for psicombat. The psicombat tends toward complex, three cantrips are probably enough to get that rock-paper-scissors feel. The psionic "powers: can be 5e spells or class feature effects that are nonspells. No problem. To augment psionic powers (whether cantrips, higher spells, or nonspell class features), I am looking at Warlock Invocations that can modify any spell or feature, as ad hoc case-by-case option. For 5e, the higher spell slots (or its eqivalent in spell points) to augment a spell effect. It seems also possible to use slots (or equivalent points) to augment class features that arent spells. Each edition of D&D has its own way of doing things, such as 5e using spell slots as a design space. "At higher levels", the spell slots (or their equivalent spell points) can augment cantrips or any feature. Cool, I think it might be neat if each psionic combat cantrip is dual-use, with both an attack an a defense (as well as a counterspell against one of the other two cantrips). Reaction is a great mechanic, but it slows down the game, and can be a frustration to other players. So reactions for psionic effects must be sparse and judicious. 5e cantrips seem a good model. Some require concentration, some dont, some have long duration, some might be maintained be recasting it each round. On top of this slots/points can boost a psionic cantrip to "augment" it "at higher levels". Suppose we have a 5e psionic cantrip. It has two effects: an attack effect and a defense effect. Perhaps the defense effect needs to be up, in order to use the attack effect. (In away the cantrip is something like a Fighter "stance".) To keep the defense effect up may or may not require concentration, depending on mechanical balance. In addition, slots/points can augment the cantrip effect. And, the defense can be used to counterspell one of the other two psionic combat cantrip attacks. Note, it should be possible to build a psionic class without these psionic cantrips, by choosing other cantrips instead. But if the psionic combat cantrips are cool, there will be players who want to choose them for their character concept. For 5e, the slots (or eqivalent points) can augment the psionic cantrip "at higher levels". I think it is better to let each psionic cantrip have its own mechanics, whether reaction, bonus, action, or maybe even a permanent feature when choosing the cantrip, whatever mechanics achieves the flavor of the cantrip best. I will continue commenting on the rest of your system in a future post. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
Top