Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8570408" data-attributes="member: 58172"><p>I love the 3e Psion. 3e Psionics is spellcasting. I want the 5e Psion to cast Wish, Foresight, Shapechange, (psychic healer psychometabolic) Heal, and other thematically appropriate spells at appropriate levels. If the spells are missing a psionic effect, create a new spell to cover it.</p><p></p><p>3e psionics plays the same as the Wizard and other spellcasters. The mechanical difference is spontaneous spells instead of prepared spells. In 5e all spells are spontaneous, so there is no difference.</p><p></p><p>For the 5e Psion class, I want spells, plain and simple.</p><p></p><p>The 3e Psywar is also a spellcaster. </p><p></p><p>If the 5e Psion full spellcaster is secure, I am more willing to experiment with the nonspells of the 5e Mystic class (aka Psywar).</p><p></p><p></p><p></p><p></p><p>The superhero systems that I am familiar with, use defacto spells. The player goes thru a list of spells, and chooses which ones the want for their character concept. Flight is a spell. Laser beam eyes is a spell. Impervious force armor is a spell. And so on. Many are at-will cantrips. Maybe it might even be a higher level spell that require a spell slot to be permanently dedicated to it for a permanent effect.</p><p></p><p></p><p>5e mechanics, has a superhero concept use a higher spell slot to represent the feel of reaching deep for more power.</p><p></p><p></p><p>A tight list of known spells is like a 5e Sorcerer.</p><p></p><p></p><p>These "nova" concepts tend to be wildly gamebreaking, mechanically. The proverbial I win button.</p><p></p><p>Crazy overpowered possibilities exist in earlier editions, but each later edition systematically removes them for good reason</p><p></p><p></p><p>These superhero powers are long range spells. Some spells can effect anywhere in the same plane. Some spells might affect any plane.</p><p></p><p>Some of these superhero concepts are more like outofbody projection. Two spellcasters meet each other outofbody in the astral plane or in the ethereal plane for a duel. Outofbody might be an excellent spell.</p><p></p><p></p><p>3e rejected 2e psionics. To salvage anything from 2e, the 5e version of it must pass the 60% approval threshold.</p><p></p><p>This 60% threshold is the reality that all psi fans face.</p><p></p><p>Any one-true-wayism will fail.</p><p></p><p>The Mystic class is a design space to tinker with the 2e nonspell mechanics.</p><p></p><p></p><p>You continued to use 2e in your homebrews for later editions, but the later editions mainly discontinued it.</p><p></p><p>60% approval threshold.</p><p></p><p></p><p>A cantrip can use higher level slots for thematically related effects that belong at higher levels. </p><p></p><p>I want a "Psychokinesis" cantrip to work like this, using higher slots for bigger targets (targeting the size of objects rather than the weight since guessing weight is often problematic).</p><p></p><p></p><p>Write spells that offer versatile effects.</p><p></p><p></p><p>The simpler the mechanic is, the better.</p><p></p><p></p><p>Yes. Even Wish could be a cantrip that starts something like Prestidigitation, and uses higher slots upto Wish.</p><p></p><p></p><p>4e is the first edition to systematically balance mechanics. The advancement schedule seems too inflexible. But 4e has its merits.</p><p></p><p>For players accustomed to broken mechanics in 3e, 4e was a shock.</p><p></p><p></p><p>By having two psionic classes, there is design space for both a 5e Psion spellcaster and a 5e Mystic noncaster.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8570408, member: 58172"] I love the 3e Psion. 3e Psionics is spellcasting. I want the 5e Psion to cast Wish, Foresight, Shapechange, (psychic healer psychometabolic) Heal, and other thematically appropriate spells at appropriate levels. If the spells are missing a psionic effect, create a new spell to cover it. 3e psionics plays the same as the Wizard and other spellcasters. The mechanical difference is spontaneous spells instead of prepared spells. In 5e all spells are spontaneous, so there is no difference. For the 5e Psion class, I want spells, plain and simple. The 3e Psywar is also a spellcaster. If the 5e Psion full spellcaster is secure, I am more willing to experiment with the nonspells of the 5e Mystic class (aka Psywar). The superhero systems that I am familiar with, use defacto spells. The player goes thru a list of spells, and chooses which ones the want for their character concept. Flight is a spell. Laser beam eyes is a spell. Impervious force armor is a spell. And so on. Many are at-will cantrips. Maybe it might even be a higher level spell that require a spell slot to be permanently dedicated to it for a permanent effect. 5e mechanics, has a superhero concept use a higher spell slot to represent the feel of reaching deep for more power. A tight list of known spells is like a 5e Sorcerer. These "nova" concepts tend to be wildly gamebreaking, mechanically. The proverbial I win button. Crazy overpowered possibilities exist in earlier editions, but each later edition systematically removes them for good reason These superhero powers are long range spells. Some spells can effect anywhere in the same plane. Some spells might affect any plane. Some of these superhero concepts are more like outofbody projection. Two spellcasters meet each other outofbody in the astral plane or in the ethereal plane for a duel. Outofbody might be an excellent spell. 3e rejected 2e psionics. To salvage anything from 2e, the 5e version of it must pass the 60% approval threshold. This 60% threshold is the reality that all psi fans face. Any one-true-wayism will fail. The Mystic class is a design space to tinker with the 2e nonspell mechanics. You continued to use 2e in your homebrews for later editions, but the later editions mainly discontinued it. 60% approval threshold. A cantrip can use higher level slots for thematically related effects that belong at higher levels. I want a "Psychokinesis" cantrip to work like this, using higher slots for bigger targets (targeting the size of objects rather than the weight since guessing weight is often problematic). Write spells that offer versatile effects. The simpler the mechanic is, the better. Yes. Even Wish could be a cantrip that starts something like Prestidigitation, and uses higher slots upto Wish. 4e is the first edition to systematically balance mechanics. The advancement schedule seems too inflexible. But 4e has its merits. For players accustomed to broken mechanics in 3e, 4e was a shock. By having two psionic classes, there is design space for both a 5e Psion spellcaster and a 5e Mystic noncaster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
Top