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What’s The Big Deal About Psionics?
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<blockquote data-quote="James Gasik" data-source="post: 8585586" data-attributes="member: 6877472"><p>I don't think it's that D&D can't support Psionics as a unique system- the framework of the game has a lot of design space that could be opened up. The question is rather "should it?".</p><p></p><p>As someone who likes Psionics in my fantasy, I'm going to say, not as a core option. Additional levels of complexity bolted onto the game as an option, as some players are naturally going to gravitate towards such things, are fine, but it should never be assume or integral to the game.</p><p></p><p>Some settings support psionics. Others do not. I, for one, don't see why we can't make some of the existing systems more complex, including spellcasting or even martial mechanics. But as modular components, not part of the core game.</p><p></p><p>There's no reason we can't have 5e versions of the Tome of Magic, Tome of Battle, or the Expanded Psionics Handbook. Some will buy these things and immediately add them to their world. Some will flat out refuse to do so. Most will pick and choose whatever is right for their games.</p><p></p><p>But again, I reiterate, Psionics should never be core again. When it comes to introducing new players, less is more. But it's obvious that many players DO want more, because just about everything WotC has added to the game has quickly been adopted by the players- they want to play Echo Knights, Artificers, Tortles, and Centaurs.</p><p></p><p>And I say, if that inspires their imagination, let them.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8585586, member: 6877472"] I don't think it's that D&D can't support Psionics as a unique system- the framework of the game has a lot of design space that could be opened up. The question is rather "should it?". As someone who likes Psionics in my fantasy, I'm going to say, not as a core option. Additional levels of complexity bolted onto the game as an option, as some players are naturally going to gravitate towards such things, are fine, but it should never be assume or integral to the game. Some settings support psionics. Others do not. I, for one, don't see why we can't make some of the existing systems more complex, including spellcasting or even martial mechanics. But as modular components, not part of the core game. There's no reason we can't have 5e versions of the Tome of Magic, Tome of Battle, or the Expanded Psionics Handbook. Some will buy these things and immediately add them to their world. Some will flat out refuse to do so. Most will pick and choose whatever is right for their games. But again, I reiterate, Psionics should never be core again. When it comes to introducing new players, less is more. But it's obvious that many players DO want more, because just about everything WotC has added to the game has quickly been adopted by the players- they want to play Echo Knights, Artificers, Tortles, and Centaurs. And I say, if that inspires their imagination, let them. [/QUOTE]
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What’s The Big Deal About Psionics?
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