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What’s The Big Deal About Psionics?
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<blockquote data-quote="James Gasik" data-source="post: 8585630" data-attributes="member: 6877472"><p>I would say that Imogen feels like one type of psychic. The concept involves several powers, such as more versatile telekinesis and telepathy, foresight, clairvoyance, object reading, astral projection, and an ever-lovin' Mind Crush. Now you can replicate these things with spells, but using spell slots to replicate what is, in effect, a magical ability that can be called upon at will and it's usage broken up throughout the day (as opposed to most spells, which are called upon in specific chunks of time, like, 1 round per level) doesn't feel like a talent.</p><p></p><p>So 1, versions of all these powers need to be available from 1st level (at an appropriate power level). 2, what powers you have need to be available as needed. 3, there needs to be cost, such as power points, to pay for these uses so they can be broken up in a way a spell cannot.</p><p></p><p>Then we'd have something that feels like a master of the mental arts.</p><p></p><p>EDIT: yes, I'm aware I called it a magical ability. To my mind, D&D has always treated anything supernatural as magical, so you know, calling psionics magic is no different than calling a wizard bending reality or a cleric calling for divine succor "magic". It's just expressed in a different way than your typical mystic arts, which involve invocations, incantations, and the trappings of ritual.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8585630, member: 6877472"] I would say that Imogen feels like one type of psychic. The concept involves several powers, such as more versatile telekinesis and telepathy, foresight, clairvoyance, object reading, astral projection, and an ever-lovin' Mind Crush. Now you can replicate these things with spells, but using spell slots to replicate what is, in effect, a magical ability that can be called upon at will and it's usage broken up throughout the day (as opposed to most spells, which are called upon in specific chunks of time, like, 1 round per level) doesn't feel like a talent. So 1, versions of all these powers need to be available from 1st level (at an appropriate power level). 2, what powers you have need to be available as needed. 3, there needs to be cost, such as power points, to pay for these uses so they can be broken up in a way a spell cannot. Then we'd have something that feels like a master of the mental arts. EDIT: yes, I'm aware I called it a magical ability. To my mind, D&D has always treated anything supernatural as magical, so you know, calling psionics magic is no different than calling a wizard bending reality or a cleric calling for divine succor "magic". It's just expressed in a different way than your typical mystic arts, which involve invocations, incantations, and the trappings of ritual. [/QUOTE]
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What’s The Big Deal About Psionics?
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